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2026-09-21 12:15:57 +03:00

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315 B
HLSL

#ifndef _SAMPLING_SAMPLINGRESOURCES_HLSL_
#define _SAMPLING_SAMPLINGRESOURCES_HLSL_
Texture2D<float> _SobolScramblingTile;
Texture2D<float> _SobolRankingTile;
Texture2D<float2> _SobolOwenScrambledSequence;
StructuredBuffer<uint> _SobolMatricesBuffer;
#endif