Files
2026-09-21 12:15:57 +03:00

18 lines
499 B
C#

#if UNITY_EDITOR && UNITY_INPUT_SYSTEM_ENABLE_UI
using UnityEngine.InputSystem.Editor;
using UnityEngine.InputSystem.UI;
namespace UnityEngine.InputSystem
{
[UnityEditor.CustomEditor(typeof(VirtualMouseInput))]
class VirtualMouseInputEditor : UnityEditor.Editor
{
public void OnDisable()
{
new InputComponentEditorAnalytic(InputSystemComponent.VirtualMouseInput).Send();
new VirtualMouseInputEditorAnalytic(this).Send();
}
}
}
#endif