Files
2026-09-21 12:15:57 +03:00

47 lines
1.5 KiB
C#

using UnityEditor;
using UnityEditor.AddressableAssets.Build;
namespace UnityEditor.AddressableAssets.Tests
{
/// <summary>
/// Test implementation of IBuildSettingsProvider that allows setting values for testing.
/// </summary>
public class TestBuildSettingsProvider : IBuildSettingsProvider
{
/// <summary>
/// Gets or sets the active build target.
/// </summary>
public BuildTarget activeBuildTarget { get; set; }
/// <summary>
/// Gets or sets whether development build is enabled.
/// </summary>
public bool development { get; set; }
/// <summary>
/// Gets or sets the active script compilation defines.
/// </summary>
public string[] extraScriptingDefines { get; set; }
/// <summary>
/// Creates a new TestBuildSettingsProvider with default values.
/// </summary>
public TestBuildSettingsProvider()
{
activeBuildTarget = BuildTarget.StandaloneWindows64;
development = false;
extraScriptingDefines = new string[0];
}
/// <summary>
/// Creates a new TestBuildSettingsProvider with specified values.
/// </summary>
public TestBuildSettingsProvider(BuildTarget target, bool devBuild, string[] defines)
{
activeBuildTarget = target;
development = devBuild;
extraScriptingDefines = defines ?? new string[0];
}
}
}