56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
#if LITMOTION_TEST_R3
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using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.TestTools;
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using R3;
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using NUnit.Framework;
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namespace LitMotion.Tests.Runtime
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{
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public class R3Test
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{
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readonly CompositeDisposable disposables = new();
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[OneTimeTearDown]
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public void OneTimeTearDown()
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{
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disposables.Dispose();
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}
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[UnityTest]
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public IEnumerator Test_ToObservable()
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{
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bool completed = false;
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LMotion.Create(0f, 10f, 2f)
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.WithOnComplete(() => completed = true)
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.ToR3Observable()
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.Subscribe(x => Debug.Log(x))
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.AddTo(disposables);
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while (!completed) yield return null;
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}
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[UnityTest]
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public IEnumerator Test_BindToReactiveProperty()
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{
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var reactiveProperty = new ReactiveProperty<float>();
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reactiveProperty.AddTo(disposables);
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bool completed = false;
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LMotion.Create(0f, 10f, 2f)
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.WithOnComplete(() => completed = true)
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.BindToReactiveProperty(reactiveProperty)
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.ToDisposable()
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.AddTo(disposables);
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reactiveProperty.Subscribe(x =>
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{
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Debug.Log(x);
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})
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.AddTo(disposables);
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while (!completed) yield return null;
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}
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}
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}
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#endif |