Files
2026-09-21 12:15:57 +03:00

293 lines
12 KiB
C#

#if LITMOTION_SUPPORT_PHYSICS
using UnityEngine;
namespace LitMotion.Extensions
{
/// <summary>
/// Provides binding extension methods for Rigidbody.
/// </summary>
public static class LitMotionRigidbodyExtensions
{
/// <summary>
/// Create a motion data and bind it to Rigidbody.position
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="rigidbody">Target component</param>
/// <param name="useMovePosition">Whether to use rigidbody.MovePosition()</param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToPosition<TOptions, TAdapter>(this MotionBuilder<Vector3, TOptions, TAdapter> builder, Rigidbody rigidbody, bool useMovePosition = true)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<Vector3, TOptions>
{
Error.IsNull(rigidbody);
if (useMovePosition)
{
return builder.Bind(rigidbody, static (x, rigidbody) =>
{
rigidbody.MovePosition(x);
});
}
else
{
return builder.Bind(rigidbody, static (x, rigidbody) =>
{
rigidbody.position = x;
});
}
}
/// <summary>
/// Create a motion data and bind it to Rigidbody.position.x
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="rigidbody">Target component</param>
/// <param name="useMovePosition">Whether to use rigidbody.MovePosition()</param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToPositionX<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Rigidbody rigidbody, bool useMovePosition = true)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
{
Error.IsNull(rigidbody);
if (useMovePosition)
{
return builder.Bind(rigidbody, static (x, rigidbody) =>
{
var p = rigidbody.position;
p.x = x;
rigidbody.MovePosition(p);
});
}
else
{
return builder.Bind(rigidbody, static (x, rigidbody) =>
{
var p = rigidbody.position;
p.x = x;
rigidbody.position = p;
});
}
}
/// <summary>
/// Create a motion data and bind it to Rigidbody.position.y
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="rigidbody">Target component</param>
/// <param name="useMovePosition">Whether to use rigidbody.MovePosition()</param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToPositionY<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Rigidbody rigidbody, bool useMovePosition = true)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
{
Error.IsNull(rigidbody);
if (useMovePosition)
{
return builder.Bind(rigidbody, static (y, rigidbody) =>
{
var p = rigidbody.position;
p.y = y;
rigidbody.MovePosition(p);
});
}
else
{
return builder.Bind(rigidbody, static (y, rigidbody) =>
{
var p = rigidbody.position;
p.y = y;
rigidbody.position = p;
});
}
}
/// <summary>
/// Create a motion data and bind it to Rigidbody.position.z
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="rigidbody">Target component</param>
/// <param name="useMovePosition">Whether to use rigidbody.MovePosition()</param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToPositionZ<TOptions, TAdapter>(this MotionBuilder<float, TOptions, TAdapter> builder, Rigidbody rigidbody, bool useMovePosition = true)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<float, TOptions>
{
Error.IsNull(rigidbody);
if (useMovePosition)
{
return builder.Bind(rigidbody, static (z, rigidbody) =>
{
var p = rigidbody.position;
p.z = z;
rigidbody.MovePosition(p);
});
}
else
{
return builder.Bind(rigidbody, static (z, rigidbody) =>
{
var p = rigidbody.position;
p.z = z;
rigidbody.position = p;
});
}
}
/// <summary>
/// Create a motion data and bind it to Rigidbody.position.xy
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="rigidbody">Target component</param>
/// <param name="useMovePosition">Whether to use rigidbody.MovePosition()</param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToPositionXY<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Rigidbody rigidbody, bool useMovePosition = true)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
{
Error.IsNull(rigidbody);
if (useMovePosition)
{
return builder.Bind(rigidbody, static (x, rigidbody) =>
{
var p = rigidbody.position;
p.x = x.x;
p.y = x.y;
rigidbody.MovePosition(p);
});
}
else
{
return builder.Bind(rigidbody, static (x, rigidbody) =>
{
var p = rigidbody.position;
p.x = x.x;
p.y = x.y;
rigidbody.position = p;
});
}
}
/// <summary>
/// Create a motion data and bind it to Rigidbody.position.yz
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="rigidbody">Target component</param>
/// <param name="useMovePosition">Whether to use rigidbody.MovePosition()</param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToPositionYZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Rigidbody rigidbody, bool useMovePosition = true)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
{
Error.IsNull(rigidbody);
if (useMovePosition)
{
return builder.Bind(rigidbody, static (x, rigidbody) =>
{
var p = rigidbody.position;
p.y = x.x;
p.z = x.y;
rigidbody.MovePosition(p);
});
}
else
{
return builder.Bind(rigidbody, static (x, rigidbody) =>
{
var p = rigidbody.position;
p.y = x.x;
p.z = x.y;
rigidbody.position = p;
});
}
}
/// <summary>
/// Create a motion data and bind it to Rigidbody.position.xz
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="rigidbody">Target component</param>
/// <param name="useMovePosition">Whether to use rigidbody.MovePosition()</param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToPositionXZ<TOptions, TAdapter>(this MotionBuilder<Vector2, TOptions, TAdapter> builder, Rigidbody rigidbody, bool useMovePosition = true)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<Vector2, TOptions>
{
Error.IsNull(rigidbody);
if (useMovePosition)
{
return builder.Bind(rigidbody, static (x, rigidbody) =>
{
var p = rigidbody.position;
p.x = x.x;
p.z = x.y;
rigidbody.MovePosition(p);
});
}
else
{
return builder.Bind(rigidbody, static (x, rigidbody) =>
{
var p = rigidbody.position;
p.x = x.x;
p.z = x.y;
rigidbody.position = p;
});
}
}
/// <summary>
/// Create a motion data and bind it to Rigidbody.rotation
/// </summary>
/// <typeparam name="TOptions">The type of special parameters given to the motion data</typeparam>
/// <typeparam name="TAdapter">The type of adapter that support value animation</typeparam>
/// <param name="builder">This builder</param>
/// <param name="rigidbody">Target component</param>
/// <param name="useMoveRotation">Whether to use rigidbody.MoveRotation()</param>
/// <returns>Handle of the created motion data.</returns>
public static MotionHandle BindToRotation<TOptions, TAdapter>(this MotionBuilder<Quaternion, TOptions, TAdapter> builder, Rigidbody rigidbody, bool useMoveRotation = true)
where TOptions : unmanaged, IMotionOptions
where TAdapter : unmanaged, IMotionAdapter<Quaternion, TOptions>
{
Error.IsNull(rigidbody);
if (useMoveRotation)
{
return builder.Bind(rigidbody, static (x, rigidbody) =>
{
rigidbody.MoveRotation(x);
});
}
else
{
return builder.Bind(rigidbody, static (x, rigidbody) =>
{
rigidbody.rotation = x;
});
}
}
}
}
#endif