Files
2026-09-21 12:15:57 +03:00

30 lines
736 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
#if ALCHEMY_SUPPORT_SERIALIZATION
using Alchemy.Serialization;
#endif
namespace Alchemy.Samples
{
#if ALCHEMY_SUPPORT_SERIALIZATION
[AlchemySerialize]
#endif
public partial class AlchemySerializationSample : MonoBehaviour
{
#if ALCHEMY_SUPPORT_SERIALIZATION
[AlchemySerializeField, NonSerialized]
public HashSet<GameObject> hashset = new();
[AlchemySerializeField, NonSerialized]
public Dictionary<string, GameObject> dictionary = new();
[AlchemySerializeField, NonSerialized]
public (int, int) tuple;
[AlchemySerializeField, NonSerialized]
public Vector3? nullable = null;
#endif
}
}