Files
2026-09-20 15:26:03 +03:00

19 lines
582 B
C#

using Code.Infrastructure.Generators;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering.Universal;
namespace Code.Infrastructure.Camera
{
[CreateAssetMenu(fileName = "GameCamera", menuName = "Configs/Camera/CameraConfig")]
[Config("Configs/Camera/CameraConfig")]
public class GameCamera : ScriptableObject
{
public float FieldOfView;
public float NearClip;
public float FarClip;
public bool PostProcessing;
public bool RenderShadows;
public CameraClearFlags ClearFlags;
}
}