19 lines
582 B
C#
19 lines
582 B
C#
using Code.Infrastructure.Generators;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Rendering.Universal;
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namespace Code.Infrastructure.Camera
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{
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[CreateAssetMenu(fileName = "GameCamera", menuName = "Configs/Camera/CameraConfig")]
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[Config("Configs/Camera/CameraConfig")]
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public class GameCamera : ScriptableObject
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{
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public float FieldOfView;
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public float NearClip;
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public float FarClip;
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public bool PostProcessing;
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public bool RenderShadows;
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public CameraClearFlags ClearFlags;
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}
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} |