Files
2026-10-09 17:25:14 +03:00

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1.5 KiB
HLSL

//////////////////////////////////////////////////////
// MK Toon Motion Vectors Setup //
// //
// Created by Michael Kremmel //
// www.michaelkremmel.de //
// Copyright © 2020 All rights reserved. //
//////////////////////////////////////////////////////
#ifndef MK_TOON_MOTION_VECTORS_SETUP
#define MK_TOON_MOTION_VECTORS_SETUP
#ifndef MK_MOTION_VECTORS_PASS
#define MK_MOTION_VECTORS_PASS
#endif
// Use URP helpers only: ObjectMotionVectors.hlsl also declares entry points
// and instancing pragmas, which are already owned by the MK Toon passes.
#ifdef MK_URP
#include_with_pragmas "../DotsInstancingSetup.hlsl"
#if UNITY_VERSION >= 202320
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
#endif
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityInput.hlsl"
#if UNITY_VERSION >= 202220 && defined(LOD_FADE_CROSSFADE)
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/LODCrossFade.hlsl"
#endif
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MotionVectorsCommon.hlsl"
#endif
#include_with_pragmas "../Core.hlsl"
//Hightmap is only needed if a UV is required
#if !defined(MK_TEXCLR) && !defined(MK_DISSOLVE)
#ifdef MK_PARALLAX
#undef MK_PARALLAX
#endif
#endif
#include "ProgramMotionVectors.hlsl"
#endif