Files
2026-09-20 15:26:03 +03:00

15 lines
469 B
C#

using Code.Infrastructure.Generators;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.Volume
{
[Config("Configs/PostProcessing/VolumeSetting", true)]
[CreateAssetMenu(fileName = "VolumeSettings", menuName = "Configs/PostProcessing/VolumeSetting")]
public class VolumeSettings : ScriptableObject
{
public AssetReference prefab;
public VolumeId id;
public bool doNotDestroyOnLoad;
}
}