Files
2026-09-20 15:26:03 +03:00

14 lines
394 B
C#

using Code.Infrastructure.Generators;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Code.Infrastructure.SceneLoader
{
[Config("Configs/SceneConfig", true)]
[CreateAssetMenu(fileName = "SceneInfo", menuName = "Configs/SceneConfig")]
public class SceneInfo : ScriptableObject
{
public AssetReference SceneAsset;
public SceneId SceneId;
}
}