14 lines
350 B
C#
14 lines
350 B
C#
using Code.Infrastructure.Generators;
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using UnityEngine;
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namespace Code.Infrastructure.Audio
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{
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[Config("Configs/Audio/AudioInfo", true, true)]
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public abstract class AudioInfoConfig : ScriptableObject
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{
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public AudioPartition GroupPartition;
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public int id;
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public abstract AudioReference Reference { get; }
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}
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} |