# Organize assets into groups Use groups to organize and define how Unity builds the assets in your project and packs them into AssetBundles. |**Topic**|**Description**| |---|---| | **[Introduction to Addressable asset groups](groups-intro.md)** | Understand how to use groups to organize Addressables, control build paths, load paths, and AssetBundle packaging strategies. | | **[Add assets to groups](groups-create.md)** | Create groups, add and remove assets from groups, and manage group organization using the Addressables Groups window. | | **[Label assets](Labels.md)** | Use labels to tag Addressable assets for runtime loading, AssetBundle packing based on labels, and filtering assets in the Groups window. | | **[Define group settings](GroupSchemas.md)** | Configure group settings using schema objects that control how Unity treats assets during content builds, including custom schema creation. | | **[Create a group template](GroupTemplates.md)** | Create reusable group templates that define which schema objects Unity creates for new groups. | | **[Automatically generate groups](groups-auto-group-generator.md)**|Automatically create groups from a list of assets with the Auto Group Generator window.| | **[Addressables Groups window reference](GroupsWindow.md)** | Reference for the Addressables Groups window interface. | | **[Group Inspector settings reference](ContentPackingAndLoadingSchema.md)** | Reference for Group Inspector settings that control build paths, load paths, bundle modes, and content update restrictions. | | **[Auto Group Generator settings reference](groups-auto-group-generator-reference.md)**|Reference for the Auto Group Generator settings.| ## Additional resources * [Create and organize Addressable assets](AddressableAssetsDevelopmentCycle.md) * [Building Addressable assets](Builds.md) * [Define how to pack groups into AssetBundles](PackingGroupsAsBundles.md)