using UnityEngine; using Alchemy.Inspector; namespace Alchemy.Samples { public class TabGroupSample : MonoBehaviour { [TabGroup("Group1", "Tab1")] public float foo; [TabGroup("Group1", "Tab2")] public Vector3 bar; [TabGroup("Group1", "Tab3")] public GameObject baz; [TabGroup("Group1", "Tab1")] public float alpha; [TabGroup("Group1", "Tab2")] public Vector3 beta; [TabGroup("Group1", "Tab3")] public GameObject gamma; } }