using UnityEngine; using Alchemy.Inspector; namespace Alchemy.Samples { public class EnableIfSample : MonoBehaviour { public bool isEnabled; public bool IsEnabled => isEnabled; public bool IsEnabledMethod() => isEnabled; [EnableIf("isEnabled")] public int enableIfField; [EnableIf("IsEnabled")] public int enableIfProperty; [EnableIf("IsEnabledMethod")] public int enableIfMethod; } }