namespace Alchemy.Hierarchy
{
///
/// Specify how to handle HierarchyObject at runtime.
///
public enum HierarchyObjectMode
{
///
/// Treated as a regular GameObject.
///
None = 0,
///
/// Removed in play mode.
///
RemoveInPlayMode = 1,
///
/// Removed in build.
///
RemoveInBuild = 2
}
}