using Code.D.Cleaning.CleanTools; using NUnit.Framework; using UnityEngine; namespace Code.Tests.Editor { [TestFixture] public class CleaningToolsTests { [Test] public void TestTryapkaTool() { var tryapka = new Tryapka(0.1f, 0.03f, new Texture2D(100,100)); for (int i = 0; i < 10; i++) { tryapka.Use(); } Assert.AreEqual(tryapka.IsDirty.CurrentValue, true); } } }