using Code.Infrastructure.Generators; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering.Universal; namespace Code.Infrastructure.Camera { [CreateAssetMenu(fileName = "GameCamera", menuName = "Configs/Camera/CameraConfig")] [Config("Configs/Camera/CameraConfig")] public class GameCamera : ScriptableObject { public float FieldOfView; public float NearClip; public float FarClip; public bool PostProcessing; public bool RenderShadows; public CameraClearFlags ClearFlags; } }