using System; using System.Collections.Generic; using UnityEngine; #if ALCHEMY_SUPPORT_SERIALIZATION using Alchemy.Serialization; #endif namespace Alchemy.Samples { #if ALCHEMY_SUPPORT_SERIALIZATION [AlchemySerialize] #endif public partial class AlchemySerializationSample : MonoBehaviour { #if ALCHEMY_SUPPORT_SERIALIZATION [AlchemySerializeField, NonSerialized] public HashSet hashset = new(); [AlchemySerializeField, NonSerialized] public Dictionary dictionary = new(); [AlchemySerializeField, NonSerialized] public (int, int) tuple; [AlchemySerializeField, NonSerialized] public Vector3? nullable = null; #endif } }