using TinyGoose.Tremble; using UnityEngine; namespace Code.Game.OfficeGame.Location { [BrushEntity(type: BrushType.Trigger)] public class LocationCameraTrigger : MonoBehaviour, IOnImportFromMapEntity { private int _id; public void OnImportFromMapEntity(MapBsp mapBsp, BspEntity entity) { gameObject.layer = LayerMask.NameToLayer("CameraZone"); } } }