namespace AddressableAssets.DocExampleCode { using UnityEditor.AddressableAssets.Settings; using UnityEditor.AddressableAssets; using UnityEditor.AddressableAssets.Settings.GroupSchemas; internal class UsingCreateGroup { #region SAMPLE public AddressableAssetGroup CreateNewGroup() { AddressableAssetSettings settings = AddressableAssetSettingsDefaultObject.Settings; AddressableAssetGroup group = settings.CreateGroup("MyNewGroup", false, false, false, null, typeof(BundledAssetGroupSchema), typeof(ContentUpdateGroupSchema)); return group; } #endregion } }