using Code.Infrastructure.Generators; using UnityEngine; using UnityEngine.UI; namespace Code.Infrastructure.UI { [CreateAssetMenu(fileName = "CanvasSettings", menuName = "Configs/UI/CanvasSettings")] [Config("Configs/UI/CanvasSettings")] public class CanvasSettings : ScriptableObject { public RenderMode RenderMode; public int OrderInLayer; public CanvasScaler.ScaleMode ScaleMode; public int ReferenceResolutionX; public int ReferenceResolutionY; public float PlaneDistance; } }