using UnityEngine; using UnityEngine.UIElements; using Alchemy.Inspector; namespace Alchemy.Samples { public class BasicAttributesSample : MonoBehaviour { [LabelText("Custom Label")] public float foo; [HideLabel] public Vector3 bar; [AssetsOnly] public GameObject baz; [Title("Title")] [HelpBox("HelpBox", HelpBoxMessageType.Info)] [ReadOnly] public string message = "Read Only"; } }