using UnityEngine; using Alchemy.Inspector; namespace Alchemy.Samples { public class HorizontalGroupSample : MonoBehaviour { [HorizontalGroup("Group1")] public int a; [HorizontalGroup("Group1")] public int b; [HorizontalGroup("Group1")] public int c; [HorizontalGroup("Group2")][BoxGroup("Group2/Box1")] public float foo; [HorizontalGroup("Group2")][BoxGroup("Group2/Box1")] public Vector3 bar; [HorizontalGroup("Group2")][BoxGroup("Group2/Box1")] public GameObject baz; [HorizontalGroup("Group2")][BoxGroup("Group2/Box2")] public float alpha; [HorizontalGroup("Group2")][BoxGroup("Group2/Box2")] public Vector3 beta; [HorizontalGroup("Group2")][BoxGroup("Group2/Box2")] public GameObject gamma; } }