using UnityEditor;
namespace UnityEditor.AddressableAssets.Build
{
///
/// Interface for providing build settings. Allows dependency injection for testability.
///
public interface IBuildSettingsProvider
{
///
/// Gets the active build target.
///
BuildTarget activeBuildTarget { get; }
///
/// Gets whether development build is enabled.
///
bool development { get; }
///
/// Gets the script compilation defines.
///
string[] extraScriptingDefines { get; }
}
}