using UnityEditor; namespace UnityCodeGen { public static class UnityCodeGenSettings { const string KEY_GENERATE_ON_COMPILE = "UnityCodeGen-AutoGenerateOnCompile"; public static bool autoGenerateOnCompile { get { if (bool.TryParse(EditorUserSettings.GetConfigValue(KEY_GENERATE_ON_COMPILE), out var result)) { return result; } return false; } set { EditorUserSettings.SetConfigValue(KEY_GENERATE_ON_COMPILE, value.ToString()); } } } }