Unity Editor version: 6000.6.7f1 (b22767f04f04) Branch: 6000.6/staging Build type: Release Batch mode: NO macOS version: Version 26.1 (Build 25B78) Darwin version: 25.1.0 Architecture: arm64 Running under Rosetta: NO Available memory: 8192 MB Date: 2026-10-28T09:00:54Z VBCSCompilerPreWarmer: watching VBCSCompiler (PID 1161) VBCSCompilerPreWarmer: pre-warm launched (dotnet PID 1163) VBCSCompiler prewarm took 12.39 ms [Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Channel LicenseClient-angelofdeath doesn't exist [Licensing::Module] Successfully launched the LicensingClient (PId: 1164) COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/MacOS/Unity -projectPath /Users/angelofdeath/Projects/Hasebe -riderPath /Applications/Rider.app/Contents/MacOS/rider Successfully changed project path to: /Users/angelofdeath/Projects/Hasebe /Users/angelofdeath/Projects/Hasebe [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-remapper-allocator-initial-capacity=32768" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-mimalloc-enabled=1" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" [Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath" at "2026-10-28T09:00:55.399293Z" Player connection [8439505024] Target information: Player connection [8439505024] * "[IP] 192.168.100.35 [Port] 55504 [Flags] 2 [Guid] 4033784630 [EditorId] 4033784630 [Version] 1048832 [Id] OSXEditor(0,Angels-MacBook-Air.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8439505024] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8439505024] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Package Manager] Connected to IPC stream "Upm-1160" after 0.3 seconds. [Licensing::Module] Licensing is not yet initialized. Initialising UDS system complete: - System type: Client - Resource namespace: 5420433f42fdf4ea13c720f39452b183 - Shared memory size: 1073741824 - Command buffer id: 1052672 - Command buffer size: 8192 - Hashmap size: 4194304 - Service connected: false [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.3+d7ffd15 Session Id: f9dfbe7c97a2407192e2bcc0ccb7ae77 Correlation Id: f127cb45bb3719f90fe0cbe8f08f8068 External correlation Id: 3264273288532899155 Machine Id: Dnn4Bm2g42yVp+TDHJ9ZbN2g80k= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-angelofdeath" (connect: 0.57s, validation: 0.05s, handshake: 3.26s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-angelofdeath-notifications" at "2026-10-28T09:00:58.707443Z" [Licensing::Module] Connected to LicensingClient (PId: 1164, launch time: 0.01, total connection time: 3.88s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 7972341668464-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.00 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 3.90s [Licensing::Module] Licensing is initialized (took 2.92s). [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ Launching Unity Data Store - /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/Unity.DataStore Unity Data Store artifact dir = Library/DataStore, working dir = /Users/angelofdeath/Projects/HasebeUnity Data Store running and initialised Refreshing native plugins compatible for Editor in 3.00 ms, found 1 plugins. Preloading 1 native plugins for Editor in 12.29 ms. [Physics::Module] Selected backend (deferred post-plugins). [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initialize engine version: 6000.6.7f1 (b22767f04f04) [EntityIdStore] init: VM path (explicit commit), pageSize=16384, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/angelofdeath/Projects/Hasebe/Assets GfxDevice: creating device client; kGfxThreadingModeThreaded preferred device: Apple M1 (high power) Metal devices available: 1 0: Apple M1 (high power) Using device Apple M1 (high power) Initializing Metal device caps: Apple M1 Mac GPU Family: 2 Apple GPU Family: 7 MSL Version: 3.0 Has Float MSAA: 1 Has Float Filtering: 1 ReadWrite Texture Tier: 2 Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/runtime/netstandard2.1' Mono path[2] = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56160 CodeReloadManager initialized ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Registered in 0.000819 seconds. Native extension for OSXStandalone target not found Package Manager log level set to [2] ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 0.947 seconds Domain Reload Profiling: 1391ms BeginReloadAssembly (108ms) CreateAndSetChildDomain (7ms) RebuildCommonClasses (4ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (46ms) LoadAllAssembliesAndSetupDomain (265ms) LoadAssemblies (100ms) TypeCache.Refresh (192ms) TypeCache.ScanAssembly (176ms) AnalyzeDomain (1ms) FinalizeReload (948ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (84ms) ProcessInitializeOnLoadAttributes (79ms) ProcessInitializeOnLoadMethodAttributes (621ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 70 packages: Packages from [https://packages.unity.com]: com.unity.addressables@2.11.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.addressables@42676f2a154e) com.unity.ai.navigation@2.0.16 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ai.navigation@d0cf77b009bb) com.unity.collab-proxy@2.13.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collab-proxy@4628d2ba6ea4) com.unity.ide.rider@3.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ide.rider@570989d4a882) com.unity.inputsystem@1.20.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.inputsystem@2436e68c60c4) com.unity.recorder@5.1.7 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.recorder@0b23bb7a1fb4) com.unity.visualscripting@1.9.12 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.visualscripting@4edfcc09512f) com.unity.xr.legacyinputhelpers@3.0.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.xr.legacyinputhelpers@3f62d634f63b) com.unity.bindings.openimageio@1.0.2 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.bindings.openimageio@94e2abc0bc65) com.unity.profiling.core@1.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.profiling.core@8a49f7027d06) com.unity.scriptablebuildpipeline@3.0.3 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.scriptablebuildpipeline@61526b33bf2c) com.unity.searcher@4.9.5 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.searcher@a463122f2c00) com.unity.nuget.mono-cecil@1.11.6 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.nuget.mono-cecil@ecb9724e46ff) Built-in packages: com.unity.2d.sprite@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.sprite@752945c75a6f) com.unity.2d.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.2d.tilemap@f4c7bd71ac8a) com.unity.render-pipelines.universal@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal@ffe395a3a1d1) com.unity.test-framework@1.8.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework@ee3fe9477490) com.unity.timeline@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.timeline@5aa4cbea9cc5) com.unity.ugui@2.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ugui@eb824e41fbc7) com.unity.modules.accessibility@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.accessibility) com.unity.modules.adaptiveperformance@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.adaptiveperformance) com.unity.modules.ai@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physics2d) com.unity.modules.physicscore2d@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.physicscore2d) com.unity.modules.screencapture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.terrainphysics) com.unity.modules.tetgen@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tetgen) com.unity.modules.tilemap@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.unitywebrequestwww) com.unity.modules.vectorgraphics@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vectorgraphics) com.unity.modules.vehicles@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.video) com.unity.modules.wind@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.subsystems) com.unity.modules.hierarchycore@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.modules.hierarchycore) com.unity.ext.nunit@2.1.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.ext.nunit@0198eae3b53e) com.unity.render-pipelines.core@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.core@13460d8ea9e5) com.unity.shadergraph@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.shadergraph@8b7e693cdbfe) com.unity.render-pipelines.universal-config@17.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.render-pipelines.universal-config@561422b74439) com.unity.collections@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.collections@4920e8897b5a) com.unity.burst@2.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.burst@626e66ab421b) com.unity.mathematics@1.4.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.mathematics@8306a64d0cd6) com.unity.graph-authoring@1.0.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.graph-authoring@cfd2588851ee) com.unity.test-framework.performance@6.6.0 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.unity.test-framework.performance@e8b39e3ef3d9) Git packages: com.annulusgames.alchemy@https://github.com/annulusgames/Alchemy.git?path=/Alchemy/Assets/Alchemy (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.alchemy@1402075f473d) com.annulusgames.lit-motion@https://github.com/annulusgames/LitMotion.git?path=src/LitMotion/Assets/LitMotion (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#2.5.11 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.cysharp.unitask@d648f5692cf2) com.github-glitchenzo.nugetforunity@https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.github-glitchenzo.nugetforunity@5e9f9e02b402) com.gustavopsantos.reflex@https://github.com/gustavopsantos/reflex.git?path=/Assets/Reflex/#14.3.1 (location: /Users/angelofdeath/Projects/Hasebe/Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.01 seconds Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/UnityReferenceAssemblies/unity-4.8-api/System.ComponentModel.Composition.dll" in favor of "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/NetStandard/compat/2.1.0/shims/netfx/System.ComponentModel.Composition.dll" ExitCode: 0 Duration: 0s433ms [ 943/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra build success (0.40 seconds), 1 items updated, 1283 evaluated AssetDatabase: script compilation time: 1.259696s Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2872519 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 10.94 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.076 seconds Domain Reload Profiling: 2057ms BeginReloadAssembly (190ms) DisableScriptedObjects (14ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (45ms) LoadAllAssembliesAndSetupDomain (724ms) LoadAssemblies (339ms) TypeCache.Refresh (228ms) TypeCache.ScanAssembly (208ms) AnalyzeDomain (71ms) BuildScriptInfoCaches (60ms) ResolveRequiredComponents (6ms) FinalizeReload (1077ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (93ms) ProcessInitializeOnLoadAttributes (476ms) ProcessInitializeOnLoadMethodAttributes (72ms) AwakeInstancesAfterBackupRestoration (17ms) Starting new worker id: 0 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW0.log Asset Pipeline Refresh (id=3473f9a91b1544d9a94321ef940c6c62): Total: 4.723 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2238 ms Asset DB Callback time: managed=28 ms, native=10 ms Scripting: domain reloads=1, domain reload time=1063 ms, compile time=1261 ms, other=121 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 11.408ms ApplyChangesToAssetFolders: 0.350ms Scan: 577.464ms Collect global state as custom dependencies: 14.378ms OnSourceAssetsModified: 0.173ms CategorizeScriptCompilationAssets: 74.641ms ProcessAssetsWithTransientArtifactChanges: 73.483ms CategorizeAssets: 131.377ms CompileScripts: 1261.138ms ImportOutOfDateAssets: 1102.067ms (1094.019ms without children) ReloadNativeAssets: 0.079ms UnloadImportedAssets: 4.113ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.754ms ImportSchedulerStart: 3.099ms PostProcessAllAssets: 28.989ms MonoPostProcessAllAssets: 28.785ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.660ms SyncVS.PostprocessSyncProject 2.141ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.415ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.280ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.867ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.715ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.429ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.286ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.201ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.190ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.145ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.125ms UnloadStreamsBegin: 8.065ms PersistCurrentRevisions: 0.139ms GenerateScriptTypeHashes: 4.208ms GenerateScriptTypeSerializationHashes: 6.820ms Untracked: 1436.700ms Application.AssetDatabase Initial Refresh End Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization Launching external process: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Helpers/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.04 seconds Shader Hidden/ChartRasterizerHardware is not supported: GPU does not support conservative rasterization Scanning for USB devices : 0.043ms Initializing Unity extensions: Script 'Library/PackageCache/com.unity.addressables@42676f2a154e/Tests/Runtime/ResourceManager/Unity.ResourceManager.Tests.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. 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[MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-OfficeGame 2026-10-28 12:01:09.912 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:01:09.916 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Unloading 110 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Infrastructure/Bootstrap.unity' Deserialize: 6.158 ms Integration: 33.021 ms Integration of assets: 0.038 ms Thread Wait Time: 0.018 ms Total Operation Time: 39.234 ms Unloading 8496 unused Assets / (22.6 MB). Loaded Objects now: 9521. Memory consumption went from 328.0 MB to 305.4 MB. Total: 39.379333 ms (FindLiveObjects: 0.847375 ms CreateObjectMapping: 0.364959 ms MarkObjects: 13.725584 ms DeleteObjects: 24.285000 ms) [LAYOUT] About to load UserSettings/Layouts/default-6000.dwlt, keepMainWindow=False [LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) [Project] Loading completed in 16.129 seconds Project init time: 14.468 seconds Template init time: 0.000 seconds Package Manager init time: 3.240 seconds Asset Database init time: 2.309 seconds Global illumination init time: 0.008 seconds Assemblies load time: 1.445 seconds Unity extensions init time: 0.042 seconds Asset Database refresh time: 4.725 seconds Scene opening time: 1.201 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1793178070912,"processId":1160,"projectLoad":16.129457041,"projectInit":14.468453084,"templateInit":0.0,"packageManagerInit":3.239848458,"assetDatabaseInit":2.309358583,"globalIlluminationInit":0.007886,"assembliesLoad":1.444967792,"unityExtensionsInit":0.042115583,"assetDatabaseRefresh":4.725368958,"sceneOpening":1.201180291} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1793178070913,"processId":1160,"editorVersion":"6000.6.7f1 (b22767f04f04)","branch":"6000.6/staging","buildType":"Release","platform":"OSX"} Subscribe to USB device events Worker ready: AssetImportWorkerHW0 0 GPU Resident Drawer created. Created GICache directory at /Users/angelofdeath/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.006s, timestamps: [16.149 - 16.154] [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details TrimDiskCacheJob: Current cache size 0mb [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.011533s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.15 ms, found 6 plugins. Asset Pipeline Refresh (id=30b6e79a8533d4534869fc2535a5136a): Total: 3.410 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1969 ms Asset DB Callback time: managed=1363 ms, native=63 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=12 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.807ms ApplyChangesToAssetFolders: 3.276ms Scan: 1250.980ms Collect global state as custom dependencies: 6.829ms OnSourceAssetsModified: 23.983ms CategorizeScriptCompilationAssets: 2.377ms ProcessAssetsWithTransientArtifactChanges: 6.680ms CategorizeAssets: 316.164ms CompileScripts: 11.583ms ImportOutOfDateAssets: 39.899ms (0.873ms without children) ReloadNativeAssets: 0.914ms UnloadImportedAssets: 0.521ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.109ms ImportSchedulerStart: 35.486ms PostProcessAllAssets: 1385.391ms ShaderAssetModifiedCallback 17.367ms XRBuildSystem.XRAssetImported 9.195ms PostProcessCallbackCreateDeferredMaterials 0.304ms WindowTitlePostprocess 0.111ms MonoPostProcessAllAssets: 1353.258ms AssetPostprocessor.OnPostprocessAllAssets 1007.141ms SyncVS.PostprocessSyncProject 25.135ms AssetChangedListener.OnPostprocessAllAssets 21.665ms BuilderAssetPostprocessor.OnPostprocessAllAssets 18.871ms NugetAssetPostprocessor.OnPostprocessAllAssets 16.691ms SpriteSlicePostprocessor.OnPostprocessAllAssets 10.485ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.781ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.163ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.955ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.023ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.574ms TextAssetPostProcessor.OnPostprocessAllAssets 3.140ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.108ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.831ms PostProcessor.OnPostprocessAllAssets 2.557ms SamplePostprocessor.OnPostprocessAllAssets 2.363ms MaterialPostprocessor.OnPostprocessAllAssets 2.212ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.204ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.935ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.549ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.262ms AssetProcessor.OnPostprocessAllAssets 1.132ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.095ms ThemePostprocessor.OnPostprocessAllAssets 0.841ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.801ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.734ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.667ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.665ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.628ms AssetPathToTypes.OnPostprocessAllAssets 0.599ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.517ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.485ms AssetReloadNotifier.OnPostprocessAllAssets 0.458ms AssetEvents.OnPostprocessAllAssets 0.443ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.323ms ConfigAssetsTracker.OnPostprocessAllAssets 0.198ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.097ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.095ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.086ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.075ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.066ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.063ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 17.131ms GatherAllCurrentPrimaryImportResultRevisions: 0.803ms UnloadStreamsBegin: 30.969ms PersistCurrentRevisions: 0.281ms Untracked: 302.296ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s783ms [ 825/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.74 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2326481 GPU Resident Drawer disposed. Thread 0x43b987000 may have been prematurely finalized {length = 6, capacity = 6, bytes = 0xb0be8311caa0} Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:04:50.614 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:04:50.617 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.646 seconds Domain Reload Profiling: 2826ms BeginReloadAssembly (607ms) DisableScriptedObjects (151ms) CreateAndSetChildDomain (205ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (47ms) LoadAllAssembliesAndSetupDomain (499ms) LoadAssemblies (151ms) TypeCache.Refresh (21ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (229ms) BuildScriptInfoCaches (210ms) ResolveRequiredComponents (17ms) FinalizeReload (1647ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (201ms) ProcessInitializeOnLoadAttributes (383ms) ProcessInitializeOnLoadMethodAttributes (100ms) AwakeInstancesAfterBackupRestoration (545ms) Asset Pipeline Refresh (id=cd275b5d52041444b86f273cfc7707c6): Total: 3.121 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1843 ms Asset DB Callback time: managed=24 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1249 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.170ms ApplyChangesToAssetFolders: 0.368ms Collect global state as custom dependencies: 1.847ms ProcessAssetsWithTransientArtifactChanges: 5.148ms CategorizeAssets: 122.093ms CompileScripts: 1.349ms ImportOutOfDateAssets: 1656.780ms (1652.702ms without children) CollectScriptTypesHashes: 6.147ms ReloadNativeAssets: 1.389ms UnloadImportedAssets: 1.537ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.752ms ImportSchedulerStart: 0.340ms PostProcessAllAssets: 24.364ms MonoPostProcessAllAssets: 24.361ms AssetPostprocessor.OnPostprocessAllAssets 1007.141ms AssetChangedListener.OnPostprocessAllAssets 21.665ms BuilderAssetPostprocessor.OnPostprocessAllAssets 18.871ms NugetAssetPostprocessor.OnPostprocessAllAssets 16.691ms SpriteSlicePostprocessor.OnPostprocessAllAssets 10.485ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 9.843ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.781ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.163ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.955ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.023ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.574ms TextAssetPostProcessor.OnPostprocessAllAssets 3.140ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.108ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.831ms PostProcessor.OnPostprocessAllAssets 2.557ms SamplePostprocessor.OnPostprocessAllAssets 2.363ms MaterialPostprocessor.OnPostprocessAllAssets 2.212ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.204ms SyncVS.PostprocessSyncProject 2.036ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.935ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.549ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.327ms AssetProcessor.OnPostprocessAllAssets 1.132ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.125ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.095ms ThemePostprocessor.OnPostprocessAllAssets 0.841ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.801ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.734ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.667ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.665ms AssetPathToTypes.OnPostprocessAllAssets 0.599ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.578ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.517ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.485ms AssetReloadNotifier.OnPostprocessAllAssets 0.458ms AssetEvents.OnPostprocessAllAssets 0.443ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.354ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.323ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.275ms ConfigAssetsTracker.OnPostprocessAllAssets 0.198ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.188ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.149ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.106ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.101ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.097ms GatherAllCurrentPrimaryImportResultRevisions: 0.833ms UnloadStreamsBegin: 0.080ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 6.825ms GenerateScriptTypeSerializationHashes: 12.683ms Untracked: 1298.092ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 8.22 ms, found 6 plugins. Asset Pipeline Refresh (id=9edceec9d2c984770b4428d789d13ac7): Total: 0.843 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=676 ms Asset DB Callback time: managed=130 ms, native=28 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=6 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.200ms ApplyChangesToAssetFolders: 0.509ms Scan: 518.222ms Collect global state as custom dependencies: 2.323ms OnSourceAssetsModified: 12.110ms CategorizeScriptCompilationAssets: 0.133ms ProcessAssetsWithTransientArtifactChanges: 2.232ms CategorizeAssets: 91.508ms CompileScripts: 6.377ms ImportOutOfDateAssets: 5.997ms (0.728ms without children) ReloadNativeAssets: 0.325ms UnloadImportedAssets: 0.508ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.071ms ImportSchedulerStart: 2.356ms PostProcessAllAssets: 131.491ms PostProcessCallbackCreateDeferredMaterials 6.851ms XRBuildSystem.XRAssetImported 0.600ms ShaderAssetModifiedCallback 0.115ms MonoPostProcessAllAssets: 119.766ms NugetAssetPostprocessor.OnPostprocessAllAssets 50.215ms SyncVS.PostprocessSyncProject 15.546ms AssetPostprocessor.OnPostprocessAllAssets 8.122ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.552ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.579ms AssetChangedListener.OnPostprocessAllAssets 5.295ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.952ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.003ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.587ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.529ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.452ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.337ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.310ms AssetProcessor.OnPostprocessAllAssets 1.198ms MaterialPostprocessor.OnPostprocessAllAssets 0.962ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.898ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.608ms SamplePostprocessor.OnPostprocessAllAssets 0.599ms AssetPathToTypes.OnPostprocessAllAssets 0.500ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.412ms TextAssetPostProcessor.OnPostprocessAllAssets 0.405ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.397ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.382ms ThemePostprocessor.OnPostprocessAllAssets 0.323ms ConfigAssetsTracker.OnPostprocessAllAssets 0.318ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.317ms AssetReloadNotifier.OnPostprocessAllAssets 0.313ms PostProcessor.OnPostprocessAllAssets 0.294ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.278ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.219ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.206ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.200ms AssetEvents.OnPostprocessAllAssets 0.196ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.177ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.123ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.108ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.059ms PostAssetChangesProfiler: 16.131ms GatherAllCurrentPrimaryImportResultRevisions: 1.082ms UnloadStreamsBegin: 0.521ms PersistCurrentRevisions: 0.262ms Untracked: 53.814ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s389ms [ 935/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.35 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3407545 Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:09:42.239 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:09:42.242 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.771 seconds Domain Reload Profiling: 3023ms BeginReloadAssembly (618ms) DisableScriptedObjects (166ms) CreateAndSetChildDomain (209ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (55ms) LoadAllAssembliesAndSetupDomain (549ms) LoadAssemblies (207ms) TypeCache.Refresh (21ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (235ms) BuildScriptInfoCaches (208ms) ResolveRequiredComponents (21ms) FinalizeReload (1772ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (268ms) ProcessInitializeOnLoadAttributes (415ms) ProcessInitializeOnLoadMethodAttributes (94ms) AwakeInstancesAfterBackupRestoration (543ms) Asset Pipeline Refresh (id=ff52162929d5a4871aec0b24f1a803e7): Total: 3.300 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1933 ms Asset DB Callback time: managed=25 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1338 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.430ms ApplyChangesToAssetFolders: 0.418ms Collect global state as custom dependencies: 1.710ms ProcessAssetsWithTransientArtifactChanges: 3.825ms CategorizeAssets: 86.134ms CompileScripts: 1.283ms ImportOutOfDateAssets: 1780.798ms (1778.186ms without children) CollectScriptTypesHashes: 1.668ms ReloadNativeAssets: 1.334ms UnloadImportedAssets: 0.121ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.715ms ImportSchedulerStart: 0.335ms PostProcessAllAssets: 25.656ms MonoPostProcessAllAssets: 25.654ms NugetAssetPostprocessor.OnPostprocessAllAssets 50.215ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.632ms AssetPostprocessor.OnPostprocessAllAssets 8.122ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.552ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.579ms AssetChangedListener.OnPostprocessAllAssets 5.295ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.952ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.003ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.587ms SyncVS.PostprocessSyncProject 1.724ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.529ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.452ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.398ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.337ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.310ms AssetProcessor.OnPostprocessAllAssets 1.198ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.165ms MaterialPostprocessor.OnPostprocessAllAssets 0.962ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.898ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.638ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.608ms SamplePostprocessor.OnPostprocessAllAssets 0.599ms AssetPathToTypes.OnPostprocessAllAssets 0.500ms TextAssetPostProcessor.OnPostprocessAllAssets 0.405ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.387ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.382ms ThemePostprocessor.OnPostprocessAllAssets 0.323ms ConfigAssetsTracker.OnPostprocessAllAssets 0.318ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.317ms AssetReloadNotifier.OnPostprocessAllAssets 0.313ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.302ms PostProcessor.OnPostprocessAllAssets 0.294ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.278ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.219ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.206ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.200ms AssetEvents.OnPostprocessAllAssets 0.196ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.191ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.177ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.173ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.123ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.119ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.108ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.108ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.099ms GatherAllCurrentPrimaryImportResultRevisions: 0.475ms UnloadStreamsBegin: 0.119ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 4.712ms GenerateScriptTypeSerializationHashes: 7.916ms Untracked: 1394.897ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.71 ms, found 6 plugins. Asset Pipeline Refresh (id=11cc50f6e9a0e4e1f990e47d8cf7a840): Total: 0.557 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=465 ms Asset DB Callback time: managed=76 ms, native=8 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=5 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.051ms ApplyChangesToAssetFolders: 0.648ms Scan: 364.598ms Collect global state as custom dependencies: 1.051ms OnSourceAssetsModified: 3.290ms CategorizeScriptCompilationAssets: 0.093ms ProcessAssetsWithTransientArtifactChanges: 1.287ms CategorizeAssets: 59.765ms CompileScripts: 4.593ms ImportOutOfDateAssets: 3.801ms (0.373ms without children) ReloadNativeAssets: 0.251ms UnloadImportedAssets: 0.233ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.253ms ImportSchedulerStart: 1.690ms PostProcessAllAssets: 75.017ms PostProcessCallbackCreateDeferredMaterials 0.523ms XRBuildSystem.XRAssetImported 0.378ms MonoPostProcessAllAssets: 73.491ms NugetAssetPostprocessor.OnPostprocessAllAssets 25.515ms BuilderAssetPostprocessor.OnPostprocessAllAssets 9.913ms SyncVS.PostprocessSyncProject 4.949ms AssetPostprocessor.OnPostprocessAllAssets 4.522ms AssetChangedListener.OnPostprocessAllAssets 4.367ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.592ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.618ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.143ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.100ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.296ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.963ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.829ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.820ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.754ms TextAssetPostProcessor.OnPostprocessAllAssets 0.689ms MaterialPostprocessor.OnPostprocessAllAssets 0.544ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.491ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.397ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.346ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.312ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.287ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.278ms PostProcessor.OnPostprocessAllAssets 0.271ms AssetPathToTypes.OnPostprocessAllAssets 0.243ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.234ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.228ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.211ms SamplePostprocessor.OnPostprocessAllAssets 0.207ms AssetReloadNotifier.OnPostprocessAllAssets 0.203ms AssetEvents.OnPostprocessAllAssets 0.191ms ConfigAssetsTracker.OnPostprocessAllAssets 0.170ms ThemePostprocessor.OnPostprocessAllAssets 0.155ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.153ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.104ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.098ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.091ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.078ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 7.254ms GatherAllCurrentPrimaryImportResultRevisions: 4.368ms UnloadStreamsBegin: 0.504ms PersistCurrentRevisions: 0.260ms Untracked: 30.043ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 0s834ms [ 926/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.80 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3225699 Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:10:51.506 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:10:51.509 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.582 seconds Domain Reload Profiling: 2614ms BeginReloadAssembly (526ms) DisableScriptedObjects (140ms) CreateAndSetChildDomain (145ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (46ms) LoadAllAssembliesAndSetupDomain (436ms) LoadAssemblies (192ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (184ms) BuildScriptInfoCaches (165ms) ResolveRequiredComponents (17ms) FinalizeReload (1582ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (210ms) ProcessInitializeOnLoadAttributes (372ms) ProcessInitializeOnLoadMethodAttributes (96ms) AwakeInstancesAfterBackupRestoration (512ms) Asset Pipeline Refresh (id=273ef4c1dbfa14ca98bd7a8cff50add6): Total: 2.844 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1712 ms Asset DB Callback time: managed=26 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1102 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.613ms ApplyChangesToAssetFolders: 2.558ms Collect global state as custom dependencies: 1.438ms ProcessAssetsWithTransientArtifactChanges: 3.364ms CategorizeAssets: 66.626ms CompileScripts: 1.249ms ImportOutOfDateAssets: 1590.902ms (1587.050ms without children) CollectScriptTypesHashes: 2.983ms ReloadNativeAssets: 1.741ms UnloadImportedAssets: 0.138ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.718ms ImportSchedulerStart: 1.223ms PostProcessAllAssets: 26.383ms MonoPostProcessAllAssets: 26.381ms NugetAssetPostprocessor.OnPostprocessAllAssets 25.515ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.693ms BuilderAssetPostprocessor.OnPostprocessAllAssets 9.913ms AssetPostprocessor.OnPostprocessAllAssets 4.522ms AssetChangedListener.OnPostprocessAllAssets 4.367ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.592ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.096ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.618ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.143ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.100ms SyncVS.PostprocessSyncProject 1.993ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.296ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.251ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.963ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.829ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.820ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.754ms TextAssetPostProcessor.OnPostprocessAllAssets 0.689ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.551ms MaterialPostprocessor.OnPostprocessAllAssets 0.544ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.491ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.346ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.333ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.312ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.287ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.272ms PostProcessor.OnPostprocessAllAssets 0.271ms AssetPathToTypes.OnPostprocessAllAssets 0.243ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.239ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.234ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.228ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.211ms SamplePostprocessor.OnPostprocessAllAssets 0.207ms AssetReloadNotifier.OnPostprocessAllAssets 0.203ms AssetEvents.OnPostprocessAllAssets 0.191ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.183ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.179ms ConfigAssetsTracker.OnPostprocessAllAssets 0.170ms ThemePostprocessor.OnPostprocessAllAssets 0.155ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.153ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.104ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.096ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.087ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.078ms GatherAllCurrentPrimaryImportResultRevisions: 0.488ms UnloadStreamsBegin: 1.081ms PersistCurrentRevisions: 0.132ms GenerateScriptTypeHashes: 3.767ms GenerateScriptTypeSerializationHashes: 6.585ms Untracked: 1143.098ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 305.5 MB to 0.55 GB, exceeding the threshold of 256.0 MB. Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 180 unused Assets / (16.1 MB). Loaded Objects now: 10659. Memory consumption went from 0.55 GB to 0.54 GB. Total: 60.653417 ms (FindLiveObjects: 6.319333 ms CreateObjectMapping: 0.308708 ms MarkObjects: 38.149375 ms DeleteObjects: 15.387084 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 4.34 ms, found 6 plugins. Asset Pipeline Refresh (id=74eacd55ffa3149ac843b3bd085267fa): Total: 0.621 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=486 ms Asset DB Callback time: managed=91 ms, native=38 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=5 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.596ms Scan: 378.804ms Collect global state as custom dependencies: 0.916ms OnSourceAssetsModified: 3.414ms CategorizeScriptCompilationAssets: 0.080ms ProcessAssetsWithTransientArtifactChanges: 2.098ms CategorizeAssets: 69.024ms CompileScripts: 4.832ms ImportOutOfDateAssets: 3.538ms (0.335ms without children) ReloadNativeAssets: 0.158ms UnloadImportedAssets: 0.308ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.314ms ImportSchedulerStart: 1.421ms PostProcessAllAssets: 103.119ms XRBuildSystem.XRAssetImported 14.557ms PostProcessCallbackCreateDeferredMaterials 0.098ms MonoPostProcessAllAssets: 87.725ms NugetAssetPostprocessor.OnPostprocessAllAssets 30.678ms BuilderAssetPostprocessor.OnPostprocessAllAssets 13.580ms AssetPostprocessor.OnPostprocessAllAssets 5.803ms SyncVS.PostprocessSyncProject 5.487ms AssetChangedListener.OnPostprocessAllAssets 4.387ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.335ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.176ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.894ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.859ms TextAssetPostProcessor.OnPostprocessAllAssets 1.548ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.126ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.003ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.943ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.926ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.913ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.652ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.515ms MaterialPostprocessor.OnPostprocessAllAssets 0.467ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.327ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.317ms PostProcessor.OnPostprocessAllAssets 0.310ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.289ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.286ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.239ms AssetPathToTypes.OnPostprocessAllAssets 0.219ms SamplePostprocessor.OnPostprocessAllAssets 0.217ms AssetEvents.OnPostprocessAllAssets 0.189ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.188ms ConfigAssetsTracker.OnPostprocessAllAssets 0.187ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.160ms ThemePostprocessor.OnPostprocessAllAssets 0.158ms AssetReloadNotifier.OnPostprocessAllAssets 0.151ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.137ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.081ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.069ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.068ms AssetProcessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 22.780ms GatherAllCurrentPrimaryImportResultRevisions: 0.997ms PersistCurrentRevisions: 0.570ms Untracked: 30.275ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 0s887ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.86 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2698703 GPU Resident Drawer disposed. Thread 0x415edf000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:16:47.713 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:16:47.716 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.518 seconds Domain Reload Profiling: 2559ms BeginReloadAssembly (530ms) DisableScriptedObjects (126ms) CreateAndSetChildDomain (161ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (63ms) LoadAllAssembliesAndSetupDomain (424ms) LoadAssemblies (172ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (175ms) BuildScriptInfoCaches (158ms) ResolveRequiredComponents (15ms) FinalizeReload (1519ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (208ms) ProcessInitializeOnLoadAttributes (372ms) ProcessInitializeOnLoadMethodAttributes (95ms) AwakeInstancesAfterBackupRestoration (464ms) Asset Pipeline Refresh (id=6ceddc24de4194f89b4432b41ae4d299): Total: 2.835 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1649 ms Asset DB Callback time: managed=42 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1140 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.992ms ApplyChangesToAssetFolders: 0.268ms Collect global state as custom dependencies: 3.340ms ProcessAssetsWithTransientArtifactChanges: 4.423ms CategorizeAssets: 71.139ms CompileScripts: 1.160ms ImportOutOfDateAssets: 1525.727ms (1522.968ms without children) CollectScriptTypesHashes: 5.386ms ReloadNativeAssets: 1.410ms UnloadImportedAssets: 0.143ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.787ms ImportSchedulerStart: 0.391ms PostProcessAllAssets: 42.889ms MonoPostProcessAllAssets: 42.887ms NugetAssetPostprocessor.OnPostprocessAllAssets 30.678ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 23.173ms BuilderAssetPostprocessor.OnPostprocessAllAssets 13.580ms AssetPostprocessor.OnPostprocessAllAssets 5.803ms AssetChangedListener.OnPostprocessAllAssets 4.387ms SyncVS.PostprocessSyncProject 3.400ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.335ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.295ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.176ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.894ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.859ms TextAssetPostProcessor.OnPostprocessAllAssets 1.548ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.456ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.126ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.003ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.943ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.926ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.913ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.777ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.709ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.652ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.515ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.480ms MaterialPostprocessor.OnPostprocessAllAssets 0.467ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.414ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.327ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.317ms PostProcessor.OnPostprocessAllAssets 0.310ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.309ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.289ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.286ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.283ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.239ms AssetPathToTypes.OnPostprocessAllAssets 0.219ms SamplePostprocessor.OnPostprocessAllAssets 0.217ms AssetEvents.OnPostprocessAllAssets 0.189ms ConfigAssetsTracker.OnPostprocessAllAssets 0.187ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.160ms ThemePostprocessor.OnPostprocessAllAssets 0.158ms AssetReloadNotifier.OnPostprocessAllAssets 0.151ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.137ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.114ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.113ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.081ms AssetProcessor.OnPostprocessAllAssets 0.054ms GatherAllCurrentPrimaryImportResultRevisions: 0.619ms UnloadStreamsBegin: 0.126ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 3.225ms GenerateScriptTypeSerializationHashes: 5.773ms Untracked: 1176.115ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.63 ms, found 6 plugins. Asset Pipeline Refresh (id=36ed2cdba78374685baeb84b8b44f9b3): Total: 0.700 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=578 ms Asset DB Callback time: managed=104 ms, native=12 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=5 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.374ms Scan: 481.991ms Collect global state as custom dependencies: 0.773ms OnSourceAssetsModified: 8.971ms CategorizeScriptCompilationAssets: 0.099ms ProcessAssetsWithTransientArtifactChanges: 1.380ms CategorizeAssets: 57.163ms CompileScripts: 4.543ms ImportOutOfDateAssets: 4.695ms (0.599ms without children) ReloadNativeAssets: 0.154ms UnloadImportedAssets: 0.280ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.383ms ImportSchedulerStart: 2.278ms PostProcessAllAssets: 99.327ms PostProcessCallbackCreateDeferredMaterials 1.355ms XRBuildSystem.XRAssetImported 0.764ms MonoPostProcessAllAssets: 96.041ms NugetAssetPostprocessor.OnPostprocessAllAssets 36.071ms SyncVS.PostprocessSyncProject 10.385ms BuilderAssetPostprocessor.OnPostprocessAllAssets 7.726ms AssetPostprocessor.OnPostprocessAllAssets 5.980ms AssetChangedListener.OnPostprocessAllAssets 4.919ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.273ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.885ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.996ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.908ms ConfigAssetsTracker.OnPostprocessAllAssets 1.529ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.111ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.982ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.963ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.931ms MaterialPostprocessor.OnPostprocessAllAssets 0.880ms TextAssetPostProcessor.OnPostprocessAllAssets 0.648ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.630ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.527ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.351ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.338ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.296ms PostProcessor.OnPostprocessAllAssets 0.278ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.266ms AssetReloadNotifier.OnPostprocessAllAssets 0.257ms AssetPathToTypes.OnPostprocessAllAssets 0.234ms SamplePostprocessor.OnPostprocessAllAssets 0.217ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.208ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.195ms AssetEvents.OnPostprocessAllAssets 0.190ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.182ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.173ms ThemePostprocessor.OnPostprocessAllAssets 0.167ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.109ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.085ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.083ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.070ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.058ms AssetProcessor.OnPostprocessAllAssets 0.057ms PostAssetChangesProfiler: 9.249ms GatherAllCurrentPrimaryImportResultRevisions: 0.762ms UnloadStreamsBegin: 0.294ms PersistCurrentRevisions: 0.262ms Untracked: 30.470ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s126ms [ 828/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.09 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2596626 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:20:22.840 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:20:22.843 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.661 seconds Domain Reload Profiling: 2894ms BeginReloadAssembly (681ms) DisableScriptedObjects (141ms) CreateAndSetChildDomain (291ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (56ms) LoadAllAssembliesAndSetupDomain (473ms) LoadAssemblies (188ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (191ms) BuildScriptInfoCaches (173ms) ResolveRequiredComponents (15ms) FinalizeReload (1661ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (217ms) ProcessInitializeOnLoadAttributes (395ms) ProcessInitializeOnLoadMethodAttributes (95ms) AwakeInstancesAfterBackupRestoration (534ms) Asset Pipeline Refresh (id=ab2367b0ae92f411ca37f7eadf7889a2): Total: 3.171 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1809 ms Asset DB Callback time: managed=37 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1320 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.303ms ApplyChangesToAssetFolders: 0.493ms Collect global state as custom dependencies: 2.019ms ProcessAssetsWithTransientArtifactChanges: 3.728ms CategorizeAssets: 78.220ms CompileScripts: 1.154ms ImportOutOfDateAssets: 1671.285ms (1666.644ms without children) CollectScriptTypesHashes: 4.499ms ReloadNativeAssets: 1.889ms UnloadImportedAssets: 0.129ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.829ms ImportSchedulerStart: 1.762ms PostProcessAllAssets: 37.707ms MonoPostProcessAllAssets: 37.704ms NugetAssetPostprocessor.OnPostprocessAllAssets 36.071ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 16.720ms BuilderAssetPostprocessor.OnPostprocessAllAssets 7.726ms AssetPostprocessor.OnPostprocessAllAssets 5.980ms AssetChangedListener.OnPostprocessAllAssets 4.919ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.231ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.273ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.885ms SyncVS.PostprocessSyncProject 2.024ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.996ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.908ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.642ms ConfigAssetsTracker.OnPostprocessAllAssets 1.529ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.383ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.111ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.028ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.982ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.963ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.931ms MaterialPostprocessor.OnPostprocessAllAssets 0.880ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.736ms TextAssetPostProcessor.OnPostprocessAllAssets 0.648ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.630ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.527ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.351ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.338ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.317ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.312ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.296ms PostProcessor.OnPostprocessAllAssets 0.278ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.266ms AssetReloadNotifier.OnPostprocessAllAssets 0.257ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.242ms AssetPathToTypes.OnPostprocessAllAssets 0.234ms SamplePostprocessor.OnPostprocessAllAssets 0.217ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.200ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.195ms AssetEvents.OnPostprocessAllAssets 0.190ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.182ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.173ms ThemePostprocessor.OnPostprocessAllAssets 0.167ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.135ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.109ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.085ms AssetProcessor.OnPostprocessAllAssets 0.057ms GatherAllCurrentPrimaryImportResultRevisions: 0.552ms UnloadStreamsBegin: 0.354ms PersistCurrentRevisions: 0.142ms GenerateScriptTypeHashes: 3.496ms GenerateScriptTypeSerializationHashes: 6.178ms Untracked: 1366.104ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 10.71 ms, found 6 plugins. Asset Pipeline Refresh (id=14d0bba17c29440cbaa759e95b81fa99): Total: 0.906 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=748 ms Asset DB Callback time: managed=113 ms, native=34 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=8 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.183ms ApplyChangesToAssetFolders: 0.358ms Scan: 609.955ms Collect global state as custom dependencies: 0.570ms OnSourceAssetsModified: 7.496ms CategorizeScriptCompilationAssets: 0.112ms ProcessAssetsWithTransientArtifactChanges: 4.417ms CategorizeAssets: 78.193ms CompileScripts: 8.273ms ImportOutOfDateAssets: 5.799ms (0.775ms without children) ReloadNativeAssets: 0.209ms UnloadImportedAssets: 0.321ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.173ms ImportSchedulerStart: 2.318ms PostProcessAllAssets: 123.120ms PostProcessCallbackCreateDeferredMaterials 10.887ms XRBuildSystem.XRAssetImported 0.938ms MonoPostProcessAllAssets: 109.316ms NugetAssetPostprocessor.OnPostprocessAllAssets 38.506ms BuilderAssetPostprocessor.OnPostprocessAllAssets 10.952ms SyncVS.PostprocessSyncProject 10.023ms AssetPostprocessor.OnPostprocessAllAssets 6.353ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.122ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.639ms AssetChangedListener.OnPostprocessAllAssets 4.407ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.969ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.806ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.636ms MaterialPostprocessor.OnPostprocessAllAssets 1.592ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.309ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.261ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.063ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.739ms AssetPathToTypes.OnPostprocessAllAssets 0.711ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.634ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.524ms ThemePostprocessor.OnPostprocessAllAssets 0.436ms TextAssetPostProcessor.OnPostprocessAllAssets 0.414ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.372ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.370ms PostProcessor.OnPostprocessAllAssets 0.309ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.270ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.239ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.238ms ConfigAssetsTracker.OnPostprocessAllAssets 0.234ms AssetReloadNotifier.OnPostprocessAllAssets 0.232ms AssetEvents.OnPostprocessAllAssets 0.230ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.219ms SamplePostprocessor.OnPostprocessAllAssets 0.212ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.211ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.129ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.107ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.107ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.100ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.071ms AssetProcessor.OnPostprocessAllAssets 0.059ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 17.658ms GatherAllCurrentPrimaryImportResultRevisions: 1.930ms UnloadStreamsBegin: 0.262ms PersistCurrentRevisions: 0.401ms Untracked: 46.954ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s12ms [ 795/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (0.98 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs. Use path relative to the project folder. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string) UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227) [/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248] /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2183789 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:23:27.425 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:23:27.428 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.620 seconds Domain Reload Profiling: 2626ms BeginReloadAssembly (488ms) DisableScriptedObjects (131ms) CreateAndSetChildDomain (146ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (44ms) LoadAllAssembliesAndSetupDomain (449ms) LoadAssemblies (159ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (192ms) BuildScriptInfoCaches (169ms) ResolveRequiredComponents (18ms) FinalizeReload (1621ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (232ms) ProcessInitializeOnLoadAttributes (366ms) ProcessInitializeOnLoadMethodAttributes (94ms) AwakeInstancesAfterBackupRestoration (539ms) Asset Pipeline Refresh (id=1f5f03db1de1e47d4a3ec43bff1c40e0): Total: 2.855 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1739 ms Asset DB Callback time: managed=24 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1089 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.447ms ApplyChangesToAssetFolders: 0.250ms Collect global state as custom dependencies: 1.558ms ProcessAssetsWithTransientArtifactChanges: 3.308ms CategorizeAssets: 63.082ms CompileScripts: 1.117ms ImportOutOfDateAssets: 1628.332ms (1625.433ms without children) CollectScriptTypesHashes: 1.653ms ReloadNativeAssets: 1.217ms UnloadImportedAssets: 0.143ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.675ms ImportSchedulerStart: 0.832ms PostProcessAllAssets: 24.610ms MonoPostProcessAllAssets: 24.608ms NugetAssetPostprocessor.OnPostprocessAllAssets 38.506ms BuilderAssetPostprocessor.OnPostprocessAllAssets 10.952ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.112ms AssetPostprocessor.OnPostprocessAllAssets 6.353ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.122ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.639ms AssetChangedListener.OnPostprocessAllAssets 4.407ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.969ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.806ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.636ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.761ms SyncVS.PostprocessSyncProject 1.718ms MaterialPostprocessor.OnPostprocessAllAssets 1.592ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.309ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.261ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.081ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.063ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.739ms AssetPathToTypes.OnPostprocessAllAssets 0.711ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.634ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.594ms ThemePostprocessor.OnPostprocessAllAssets 0.436ms TextAssetPostProcessor.OnPostprocessAllAssets 0.414ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.372ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.370ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.370ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.365ms PostProcessor.OnPostprocessAllAssets 0.309ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.270ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.239ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.238ms ConfigAssetsTracker.OnPostprocessAllAssets 0.234ms AssetReloadNotifier.OnPostprocessAllAssets 0.232ms AssetEvents.OnPostprocessAllAssets 0.230ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.219ms SamplePostprocessor.OnPostprocessAllAssets 0.212ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.211ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.202ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.162ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.129ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.105ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.101ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.100ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.098ms AssetProcessor.OnPostprocessAllAssets 0.059ms GatherAllCurrentPrimaryImportResultRevisions: 0.496ms UnloadStreamsBegin: 0.078ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 3.167ms GenerateScriptTypeSerializationHashes: 5.682ms Untracked: 1126.665ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.70 ms, found 6 plugins. Asset Pipeline Refresh (id=0fd4954b5e41843ce86f0949c9a47dd7): Total: 0.897 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=755 ms Asset DB Callback time: managed=116 ms, native=17 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.438ms Scan: 570.689ms Collect global state as custom dependencies: 1.339ms OnSourceAssetsModified: 5.402ms CategorizeScriptCompilationAssets: 0.197ms ProcessAssetsWithTransientArtifactChanges: 9.987ms CategorizeAssets: 115.938ms CompileScripts: 7.420ms ImportOutOfDateAssets: 5.634ms (0.775ms without children) ReloadNativeAssets: 0.292ms UnloadImportedAssets: 0.435ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.497ms ImportSchedulerStart: 1.632ms PostProcessAllAssets: 117.965ms XRBuildSystem.XRAssetImported 1.153ms PostProcessCallbackCreateDeferredMaterials 0.799ms ShaderAssetModifiedCallback 0.050ms MonoPostProcessAllAssets: 111.986ms NugetAssetPostprocessor.OnPostprocessAllAssets 47.883ms SyncVS.PostprocessSyncProject 10.165ms BuilderAssetPostprocessor.OnPostprocessAllAssets 9.550ms AssetChangedListener.OnPostprocessAllAssets 8.246ms AssetPostprocessor.OnPostprocessAllAssets 6.411ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.903ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.113ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.510ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.364ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.269ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.081ms MaterialPostprocessor.OnPostprocessAllAssets 0.952ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.948ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.744ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.701ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.627ms AssetPathToTypes.OnPostprocessAllAssets 0.514ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.425ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.424ms TextAssetPostProcessor.OnPostprocessAllAssets 0.421ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.402ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.396ms PostProcessor.OnPostprocessAllAssets 0.358ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.340ms ThemePostprocessor.OnPostprocessAllAssets 0.305ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.294ms AssetEvents.OnPostprocessAllAssets 0.252ms ConfigAssetsTracker.OnPostprocessAllAssets 0.233ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.225ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.212ms SamplePostprocessor.OnPostprocessAllAssets 0.212ms 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Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE 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"Assets/Code/OfficeGame/BattleMode/Actions/BattleAction.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResult.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResultCode.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionParameters.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionType.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Companions/OnMapCompanion.cs" "Assets/Code/OfficeGame/BattleMode/Actions/EntityTimelineActor.cs" "Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs" 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"Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(42,45): error CS1002: ; expected *** Tundra build failed (2.22 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(42,45): error CS1002: ; expected Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(42,45): error CS1002: ; expected Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.6705527 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 4.22 ms, found 6 plugins. Asset Pipeline Refresh (id=cfe0241f99a1443259ecbde557d29065): Total: 0.238 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 2s452ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(43,38): error CS0103: The name 'TickDelta' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (2.36 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(43,38): error CS0103: The name 'TickDelta' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(43,38): error CS0103: The name 'TickDelta' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4888713 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 3.08 ms, found 6 plugins. Asset Pipeline Refresh (id=740dead923b4f4c2f87d65a462061d2e): Total: 0.203 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s659ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.62 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1853785 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:34:37.436 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:34:37.440 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.829 seconds Domain Reload Profiling: 3000ms BeginReloadAssembly (626ms) DisableScriptedObjects (217ms) CreateAndSetChildDomain (157ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (47ms) LoadAllAssembliesAndSetupDomain (474ms) LoadAssemblies (166ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (198ms) BuildScriptInfoCaches (171ms) ResolveRequiredComponents (19ms) FinalizeReload (1830ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (343ms) ProcessInitializeOnLoadAttributes (424ms) ProcessInitializeOnLoadMethodAttributes (100ms) AwakeInstancesAfterBackupRestoration (557ms) Asset Pipeline Refresh (id=6caa49b89b25f494194b60ec68a19393): Total: 3.315 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2000 ms Asset DB Callback time: managed=38 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1271 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.080ms InvokePackagesCallback: 2.135ms ApplyChangesToAssetFolders: 0.326ms Collect global state as custom dependencies: 1.813ms ProcessAssetsWithTransientArtifactChanges: 3.413ms CategorizeAssets: 91.971ms CompileScripts: 1.372ms ImportOutOfDateAssets: 1839.313ms (1836.582ms without children) CollectScriptTypesHashes: 13.802ms ReloadNativeAssets: 1.346ms UnloadImportedAssets: 0.125ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.766ms ImportSchedulerStart: 0.415ms PostProcessAllAssets: 38.787ms MonoPostProcessAllAssets: 38.783ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.611ms AssetPostprocessor.OnPostprocessAllAssets 2.939ms SyncVS.PostprocessSyncProject 2.170ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.725ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.284ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.987ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.866ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.414ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.389ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.351ms AssetChangedListener.OnPostprocessAllAssets 0.288ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.282ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.215ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.196ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.163ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.152ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.149ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.119ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.053ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.053ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.052ms GatherAllCurrentPrimaryImportResultRevisions: 0.979ms UnloadStreamsBegin: 0.084ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 5.312ms GenerateScriptTypeSerializationHashes: 9.274ms Untracked: 1319.028ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=dce7ea4dde67b41afa8c1b3989418df6): Total: 0.229 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Start Indexing on Editor startup [Indexing] Starting Initial Indexing for Assets Asset Pipeline Refresh (id=1976a441286b84719a171c338206a30f): Total: 0.211 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting new worker id: 1 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW1.log [Worker0] Imported GUID: b4067e559c4d4556a335b4c507f9702f - Path: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '77c5131e07e7f7e12e0d30f937bf4601') in 0.176968375 seconds Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.022 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=fd968d80700a1463998b5b90b0f2244e): Total: 0.075 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Worker ready: AssetImportWorkerHW1 1 Starting new worker id: 2 with log in /Users/angelofdeath/Projects/Hasebe/Logs/AssetImportWorkerHW2.log [Worker0] Imported GUID: 26d0fba16e9d375ab8f8eee15dc5c99a - Path: Assets/AddressableAssetsData/AssetGroups/Default Local Group.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '09a35be7de459ebfbab246ddf448b8a0') in 0.108801791 seconds [Worker0] Imported GUID: c1a3243d5b69434b9c387c0cf3f32a52 - Path: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '3d8f31b585b7a5609aaa1198817c7c74') in 0.021093959 seconds [Worker1] Imported GUID: 00995677816949ec99d2bd3546ec6597 - Path: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'f167cf0229f2cbb794e529d7175e9ad5') in 0.140489375 seconds [Worker0] Imported GUID: 7c6095424c534587b8b6ed7c758375e5 - Path: Assets/Code/Debug/TestingLevel/TestingState.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: 'fbbd292d13d5e79b5f29c95bdf70e9fb') in 0.019141709 seconds [Worker1] Imported GUID: 5ff8bf03d4ecf4809a23c66411ca6f5a - Path: Assets/OfficeGame/Battle/PlayerStuff/PlayerDecisionMarkerConfig.asset - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '497aa0ba19aef0c24b7faf1050aa522e') in 0.0363235 seconds Worker ready: AssetImportWorkerHW2 2 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.012175s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.38 ms, found 6 plugins. Asset Pipeline Refresh (id=82f47ca554b0b445fa098857b4336622): Total: 0.393 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=290 ms Asset DB Callback time: managed=69 ms, native=19 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=12 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.247ms ApplyChangesToAssetFolders: 1.691ms Scan: 209.235ms Collect global state as custom dependencies: 0.388ms OnSourceAssetsModified: 8.621ms CategorizeScriptCompilationAssets: 0.051ms ProcessAssetsWithTransientArtifactChanges: 4.987ms CategorizeAssets: 35.190ms CompileScripts: 12.482ms ImportOutOfDateAssets: 1.731ms (0.182ms without children) ReloadNativeAssets: 0.172ms UnloadImportedAssets: 0.134ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.622ms ImportSchedulerStart: 0.619ms PostProcessAllAssets: 64.385ms XRBuildSystem.XRAssetImported 0.959ms PostProcessCallbackCreateDeferredMaterials 0.712ms UnityScenesPostprocess 0.076ms MonoPostProcessAllAssets: 60.574ms SyncVS.PostprocessSyncProject 38.706ms ConfigAssetsTracker.OnPostprocessAllAssets 11.579ms AssetChangedListener.OnPostprocessAllAssets 1.556ms AssetPostprocessor.OnPostprocessAllAssets 1.378ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.223ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.092ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.749ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.607ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.271ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.264ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.165ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.139ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.100ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.094ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.086ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.069ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.067ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.063ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.061ms PostAssetChangesProfiler: 15.843ms GatherAllCurrentPrimaryImportResultRevisions: 3.234ms UnloadStreamsBegin: 0.269ms PersistCurrentRevisions: 0.136ms Untracked: 34.486ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Worker2] Imported GUID: b4067e559c4d4556a335b4c507f9702f - Path: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs - Importer: ScriptedImporter/UnityEditor.QuickSearchModule:UnityEditor.Search:ASIAI0B -> (ImportResultId: '6f69b33a4c25a59ad589ad76d1471228') in 0.117921709 seconds ExitCode: 0 Duration: 1s983ms [ 802/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.88 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2360422 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:35:32.491 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:35:32.496 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.745 seconds Domain Reload Profiling: 3509ms BeginReloadAssembly (1028ms) ExecutionOrderSort (3ms) DisableScriptedObjects (214ms) CreateAndSetChildDomain (346ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (57ms) LoadAllAssembliesAndSetupDomain (653ms) LoadAssemblies (470ms) TypeCache.Refresh (24ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (227ms) BuildScriptInfoCaches (202ms) ResolveRequiredComponents (18ms) FinalizeReload (1746ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (278ms) ProcessInitializeOnLoadAttributes (405ms) ProcessInitializeOnLoadMethodAttributes (110ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (521ms) Asset Pipeline Refresh (id=cd90250d3b6f741ca81d8b8d818778b3): Total: 3.892 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1888 ms Asset DB Callback time: managed=34 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1966 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.714ms ApplyChangesToAssetFolders: 0.382ms Collect global state as custom dependencies: 1.707ms ProcessAssetsWithTransientArtifactChanges: 3.259ms CategorizeAssets: 74.592ms CompileScripts: 1.360ms ImportOutOfDateAssets: 1753.472ms (1750.839ms without children) CollectScriptTypesHashes: 8.126ms ReloadNativeAssets: 1.407ms UnloadImportedAssets: 0.122ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.695ms ImportSchedulerStart: 0.377ms PostProcessAllAssets: 34.080ms MonoPostProcessAllAssets: 34.077ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.721ms ConfigAssetsTracker.OnPostprocessAllAssets 11.579ms SyncVS.PostprocessSyncProject 3.782ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.235ms AssetChangedListener.OnPostprocessAllAssets 1.556ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.545ms AssetPostprocessor.OnPostprocessAllAssets 1.378ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.223ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.092ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.934ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.607ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.486ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.386ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.294ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.271ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.216ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.165ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.139ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.110ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.109ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.100ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.094ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.069ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.067ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.063ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.061ms GatherAllCurrentPrimaryImportResultRevisions: 2.940ms UnloadStreamsBegin: 0.053ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 4.768ms GenerateScriptTypeSerializationHashes: 7.748ms Untracked: 2008.335ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 0.53 GB to 0.79 GB, exceeding the threshold of 256.0 MB. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1231 unused Assets / (1.8 MB). Loaded Objects now: 11063. Memory consumption went from 0.79 GB to 0.79 GB. Total: 59.276125 ms (FindLiveObjects: 7.512791 ms CreateObjectMapping: 0.325083 ms MarkObjects: 44.236958 ms DeleteObjects: 6.827958 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=1e025b81c51674cb9990850ecc7ee802): Total: 0.424 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=249 ms Asset DB Callback time: managed=149 ms, native=22 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.006ms Scan: 195.937ms Collect global state as custom dependencies: 0.672ms OnSourceAssetsModified: 12.025ms ProcessAssetsWithTransientArtifactChanges: 1.648ms CategorizeAssets: 27.377ms CompileScripts: 2.588ms ImportOutOfDateAssets: 1.698ms (0.152ms without children) ReloadNativeAssets: 0.097ms UnloadImportedAssets: 0.122ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.621ms ImportSchedulerStart: 0.705ms PostProcessAllAssets: 149.822ms XRBuildSystem.XRAssetImported 11.249ms PostProcessCallbackCreateDeferredMaterials 0.127ms MonoPostProcessAllAssets: 137.293ms NugetAssetPostprocessor.OnPostprocessAllAssets 41.065ms BuilderAssetPostprocessor.OnPostprocessAllAssets 16.421ms AssetPostprocessor.OnPostprocessAllAssets 10.111ms AssetChangedListener.OnPostprocessAllAssets 8.945ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.414ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.957ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.738ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.032ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.863ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.850ms SyncVS.PostprocessSyncProject 2.645ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.462ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.827ms PostProcessor.OnPostprocessAllAssets 1.822ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.655ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.599ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.268ms AssetProcessor.OnPostprocessAllAssets 1.261ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.238ms TextAssetPostProcessor.OnPostprocessAllAssets 1.218ms AssetReloadNotifier.OnPostprocessAllAssets 1.164ms AssetPathToTypes.OnPostprocessAllAssets 1.081ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.002ms ConfigAssetsTracker.OnPostprocessAllAssets 0.891ms ThemePostprocessor.OnPostprocessAllAssets 0.844ms MaterialPostprocessor.OnPostprocessAllAssets 0.520ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.463ms SamplePostprocessor.OnPostprocessAllAssets 0.433ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.426ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.340ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.319ms AssetEvents.OnPostprocessAllAssets 0.274ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.265ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.199ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.158ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.151ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.115ms PostAssetChangesProfiler: 9.353ms GatherAllCurrentPrimaryImportResultRevisions: 1.296ms PersistCurrentRevisions: 0.135ms Untracked: 20.767ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s154ms [ 743/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.09 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3473485 GPU Resident Drawer disposed. Thread 0x41d04f000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:36:05.160 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:36:05.163 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.568 seconds Domain Reload Profiling: 2833ms BeginReloadAssembly (644ms) DisableScriptedObjects (177ms) CreateAndSetChildDomain (177ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (60ms) LoadAllAssembliesAndSetupDomain (538ms) LoadAssemblies (255ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (200ms) BuildScriptInfoCaches (181ms) ResolveRequiredComponents (16ms) FinalizeReload (1568ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (208ms) ProcessInitializeOnLoadAttributes (383ms) ProcessInitializeOnLoadMethodAttributes (98ms) AwakeInstancesAfterBackupRestoration (469ms) Asset Pipeline Refresh (id=fc0a4bc14254948819407c1e5a088188): Total: 3.129 seconds - 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[Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.011865s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.08 ms, found 6 plugins. 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/Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s61ms [ 751/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION 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"Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(31,17): error CS4033: The 'await' operator can only be used within an async method. Consider marking this method with the 'async' modifier and changing its return type to 'Task'. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used *** Tundra build failed (1.01 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(31,17): error CS4033: The 'await' operator can only be used within an async method. Consider marking this method with the 'async' modifier and changing its return type to 'Task'. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(31,17): error CS4033: The 'await' operator can only be used within an async method. Consider marking this method with the 'async' modifier and changing its return type to 'Task'. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4530484 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 4.79 ms, found 6 plugins. Asset Pipeline Refresh (id=78f7e1929654e407ca796a99b35a411d): Total: 0.201 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 0s908ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.88 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1672618 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:44:12.070 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:44:12.073 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.675 seconds Domain Reload Profiling: 3198ms BeginReloadAssembly (731ms) DisableScriptedObjects (207ms) CreateAndSetChildDomain (205ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (95ms) LoadAllAssembliesAndSetupDomain (677ms) LoadAssemblies (395ms) TypeCache.Refresh (27ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (248ms) BuildScriptInfoCaches (218ms) ResolveRequiredComponents (16ms) FinalizeReload (1675ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (219ms) ProcessInitializeOnLoadAttributes (411ms) ProcessInitializeOnLoadMethodAttributes (101ms) AwakeInstancesAfterBackupRestoration (518ms) Asset Pipeline Refresh (id=9c5e1af59ce6d4c4eb82858bb95c99e4): Total: 3.485 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1805 ms Asset DB Callback time: managed=26 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1650 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.823ms ApplyChangesToAssetFolders: 0.640ms Collect global state as custom dependencies: 1.710ms ProcessAssetsWithTransientArtifactChanges: 3.186ms CategorizeAssets: 70.896ms CompileScripts: 1.355ms ImportOutOfDateAssets: 1683.305ms (1680.550ms without children) CollectScriptTypesHashes: 5.668ms ReloadNativeAssets: 1.262ms UnloadImportedAssets: 0.094ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.675ms ImportSchedulerStart: 0.687ms PostProcessAllAssets: 26.037ms MonoPostProcessAllAssets: 26.035ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 10.904ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.595ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.175ms SyncVS.PostprocessSyncProject 1.792ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.496ms AssetChangedListener.OnPostprocessAllAssets 1.454ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.329ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.146ms AssetPostprocessor.OnPostprocessAllAssets 1.129ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.709ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.435ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.317ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.302ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.184ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.153ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.120ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.108ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.101ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.092ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.089ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.082ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.081ms AssetReloadNotifier.OnPostprocessAllAssets 0.064ms GatherAllCurrentPrimaryImportResultRevisions: 3.344ms UnloadStreamsBegin: 0.134ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 3.298ms GenerateScriptTypeSerializationHashes: 5.901ms Untracked: 1685.640ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.013795s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.32 ms, found 6 plugins. Asset Pipeline Refresh (id=2d46892adce8a4de6bc434a25897b9c2): Total: 1.311 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=949 ms Asset DB Callback time: managed=322 ms, native=25 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=14 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.245ms Scan: 708.282ms Collect global state as custom dependencies: 1.732ms OnSourceAssetsModified: 4.997ms CategorizeScriptCompilationAssets: 0.160ms ProcessAssetsWithTransientArtifactChanges: 4.389ms CategorizeAssets: 77.017ms CompileScripts: 13.861ms ImportOutOfDateAssets: 7.595ms (0.663ms without children) ReloadNativeAssets: 1.018ms UnloadImportedAssets: 0.340ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.606ms ImportSchedulerStart: 2.964ms PostProcessAllAssets: 326.873ms PostProcessCallbackCreateDeferredMaterials 3.823ms XRBuildSystem.XRAssetImported 0.404ms MonoPostProcessAllAssets: 317.680ms NugetAssetPostprocessor.OnPostprocessAllAssets 84.966ms AssetChangedListener.OnPostprocessAllAssets 73.180ms SyncVS.PostprocessSyncProject 24.595ms SpriteSlicePostprocessor.OnPostprocessAllAssets 16.485ms BuilderAssetPostprocessor.OnPostprocessAllAssets 16.207ms AssetPathToTypes.OnPostprocessAllAssets 11.671ms AssetPostprocessor.OnPostprocessAllAssets 10.923ms ThemePostprocessor.OnPostprocessAllAssets 10.912ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 10.520ms SpeedTreePostProcessor.OnPostprocessAllAssets 7.350ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.565ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 5.868ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.755ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.115ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.530ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.480ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.208ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.854ms MaterialPostprocessor.OnPostprocessAllAssets 1.199ms TextAssetPostProcessor.OnPostprocessAllAssets 1.131ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.973ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.931ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.892ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.867ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.845ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.712ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.641ms PostProcessor.OnPostprocessAllAssets 0.587ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.455ms AssetEvents.OnPostprocessAllAssets 0.408ms ConfigAssetsTracker.OnPostprocessAllAssets 0.394ms SamplePostprocessor.OnPostprocessAllAssets 0.388ms 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Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll" 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-analyzer:"Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/Source-Generator/Reflex.Generator.Injector.dll" "Assets/Code/Debug/StartFromBootstrap.cs" "Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs" "Assets/Code/Debug/TestingLevel/TestingState.cs" "Assets/Code/Entities/Prefab/Companion.cs" "Assets/Code/Infrastructure/App/AppStateMachine.cs" "Assets/Code/Infrastructure/Audio/AudioFactory.cs" "Assets/Code/Infrastructure/Audio/AudioInfo.cs" "Assets/Code/Infrastructure/Audio/AudioInfoConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoLODedConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoRandomConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoSingleConfig.cs" "Assets/Code/Infrastructure/Audio/AudioMixerSettings.cs" "Assets/Code/Infrastructure/Audio/AudioService.cs" "Assets/Code/Infrastructure/Audio/AudioSourceFollower.cs" "Assets/Code/Infrastructure/Audio/AudioSourcePool.cs" "Assets/Code/Infrastructure/Audio/AudioSourcePrefab.cs" 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"Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(44,31): error CS1525: Invalid expression term '}' Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(44,31): error CS1002: ; expected *** Tundra build failed (0.66 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(44,31): error CS1525: Invalid expression term '}' Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(44,31): error CS1002: ; expected Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(44,31): error CS1525: Invalid expression term '}' Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(44,31): error CS1002: ; expected Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2605651 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 10.64 ms, found 6 plugins. Asset Pipeline Refresh (id=31ab0d6a7201d4ae793cbd6b587b9c9c): Total: 0.604 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=574 ms Asset DB Callback time: managed=15 ms, native=13 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.081ms ApplyChangesToAssetFolders: 0.691ms Scan: 482.463ms Collect global state as custom dependencies: 0.547ms OnSourceAssetsModified: 0.205ms CategorizeScriptCompilationAssets: 0.054ms ProcessAssetsWithTransientArtifactChanges: 5.181ms CategorizeAssets: 59.692ms CompileScripts: 0.177ms ImportOutOfDateAssets: 2.785ms (0.348ms without children) ReloadNativeAssets: 0.130ms UnloadImportedAssets: 0.238ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.355ms ImportSchedulerStart: 0.713ms PostProcessAllAssets: 16.525ms XRBuildSystem.XRAssetImported 0.514ms PostProcessCallbackCreateDeferredMaterials 0.113ms MonoPostProcessAllAssets: 15.472ms NugetAssetPostprocessor.OnPostprocessAllAssets 4.523ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.738ms AssetChangedListener.OnPostprocessAllAssets 1.255ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.100ms AssetPostprocessor.OnPostprocessAllAssets 0.633ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.467ms SyncVS.PostprocessSyncProject 0.421ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.347ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.174ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.071ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.065ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.061ms PostAssetChangesProfiler: 11.923ms GatherAllCurrentPrimaryImportResultRevisions: 1.784ms UnloadStreamsBegin: 0.294ms PersistCurrentRevisions: 0.270ms Untracked: 21.017ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s261ms [ 799/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.22 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.5592772 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:51:50.100 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:51:50.105 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.238 seconds Domain Reload Profiling: 6170ms BeginReloadAssembly (1770ms) ExecutionOrderSort (3ms) DisableScriptedObjects (508ms) CreateAndSetChildDomain (579ms) RebuildCommonClasses (17ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (149ms) LoadAllAssembliesAndSetupDomain (978ms) LoadAssemblies (531ms) TypeCache.Refresh (54ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (392ms) BuildScriptInfoCaches (341ms) ResolveRequiredComponents (28ms) FinalizeReload (3239ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (6ms) BeforeProcessingInitializeOnLoad (597ms) ProcessInitializeOnLoadAttributes (769ms) ProcessInitializeOnLoadMethodAttributes (207ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (5ms) AwakeInstancesAfterBackupRestoration (1012ms) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=bc060a6423daf4f3a9d7e80df8965eea): Total: 6.872 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3572 ms Asset DB Callback time: managed=71 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3224 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.089ms ApplyChangesToAssetFolders: 4.065ms Collect global state as custom dependencies: 4.197ms ProcessAssetsWithTransientArtifactChanges: 22.285ms CategorizeAssets: 121.912ms CompileScripts: 2.165ms ImportOutOfDateAssets: 3258.095ms (3253.115ms without children) CollectScriptTypesHashes: 14.648ms ReloadNativeAssets: 2.018ms UnloadImportedAssets: 0.249ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.969ms ImportSchedulerStart: 1.534ms PostProcessAllAssets: 71.124ms MonoPostProcessAllAssets: 71.119ms SyncVS.PostprocessSyncProject 32.930ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 18.511ms NugetAssetPostprocessor.OnPostprocessAllAssets 4.523ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.738ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.234ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.587ms AssetChangedListener.OnPostprocessAllAssets 1.255ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.100ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.988ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.950ms AssetPostprocessor.OnPostprocessAllAssets 0.633ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.592ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.467ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.443ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.354ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.265ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.238ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.200ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.071ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.065ms GatherAllCurrentPrimaryImportResultRevisions: 0.701ms UnloadStreamsBegin: 0.163ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 7.404ms GenerateScriptTypeSerializationHashes: 11.270ms Untracked: 3366.810ms [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.011676s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.50 ms, found 6 plugins. Asset Pipeline Refresh (id=65788d83db85045d0b06a10e7efdde7e): Total: 0.958 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=706 ms Asset DB Callback time: managed=221 ms, native=18 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=12 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.616ms Scan: 568.282ms Collect global state as custom dependencies: 0.676ms OnSourceAssetsModified: 3.519ms CategorizeScriptCompilationAssets: 0.563ms ProcessAssetsWithTransientArtifactChanges: 9.851ms CategorizeAssets: 62.557ms CompileScripts: 11.730ms ImportOutOfDateAssets: 5.582ms (0.464ms without children) ReloadNativeAssets: 0.258ms UnloadImportedAssets: 0.398ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.378ms ImportSchedulerStart: 2.082ms PostProcessAllAssets: 225.771ms XRBuildSystem.XRAssetImported 3.058ms PostProcessCallbackCreateDeferredMaterials 1.467ms ShaderAssetModifiedCallback 0.078ms PostprocessAssetsUpdateCachedIcon 0.065ms UnityScenesPostprocess 0.054ms MonoPostProcessAllAssets: 217.969ms NugetAssetPostprocessor.OnPostprocessAllAssets 81.570ms BuilderAssetPostprocessor.OnPostprocessAllAssets 30.946ms AssetChangedListener.OnPostprocessAllAssets 17.411ms AssetPostprocessor.OnPostprocessAllAssets 10.855ms SyncVS.PostprocessSyncProject 10.549ms AssetReloadNotifier.OnPostprocessAllAssets 10.187ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.936ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.253ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.963ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.253ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.990ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.574ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.427ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.277ms MaterialPostprocessor.OnPostprocessAllAssets 1.830ms TextAssetPostProcessor.OnPostprocessAllAssets 1.698ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.588ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.462ms SamplePostprocessor.OnPostprocessAllAssets 1.446ms ConfigAssetsTracker.OnPostprocessAllAssets 1.118ms AssetPathToTypes.OnPostprocessAllAssets 0.984ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.827ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.827ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.662ms PostProcessor.OnPostprocessAllAssets 0.602ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.437ms ThemePostprocessor.OnPostprocessAllAssets 0.430ms AssetEvents.OnPostprocessAllAssets 0.426ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.424ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.367ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.350ms AssetProcessor.OnPostprocessAllAssets 0.278ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.241ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.222ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.134ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.125ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.087ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.068ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 10.539ms GatherAllCurrentPrimaryImportResultRevisions: 3.124ms UnloadStreamsBegin: 0.227ms PersistCurrentRevisions: 0.270ms Untracked: 54.612ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s210ms [ 770/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.15 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.6228698 Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:54:00.807 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:54:00.811 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.195 seconds Domain Reload Profiling: 5386ms BeginReloadAssembly (1165ms) DisableScriptedObjects (333ms) CreateAndSetChildDomain (404ms) RebuildCommonClasses (12ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (110ms) LoadAllAssembliesAndSetupDomain (888ms) LoadAssemblies (384ms) TypeCache.Refresh (57ms) TypeCache.ScanAssembly (9ms) AnalyzeDomain (316ms) BuildScriptInfoCaches (282ms) ResolveRequiredComponents (25ms) FinalizeReload (3197ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (541ms) ProcessInitializeOnLoadAttributes (771ms) ProcessInitializeOnLoadMethodAttributes (220ms) EditorAssembliesLoaded (5ms) AwakeInstancesAfterBackupRestoration (943ms) Asset Pipeline Refresh (id=5cc417efe4e2b48158b7429ddb2951ae): Total: 5.830 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3429 ms Asset DB Callback time: managed=47 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2349 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.000ms ApplyChangesToAssetFolders: 0.609ms Collect global state as custom dependencies: 3.257ms ProcessAssetsWithTransientArtifactChanges: 18.426ms CategorizeAssets: 104.644ms CompileScripts: 1.462ms ImportOutOfDateAssets: 3212.790ms (3209.288ms without children) CollectScriptTypesHashes: 5.006ms ReloadNativeAssets: 1.549ms UnloadImportedAssets: 0.283ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.095ms ImportSchedulerStart: 0.477ms PostProcessAllAssets: 47.691ms MonoPostProcessAllAssets: 47.677ms NugetAssetPostprocessor.OnPostprocessAllAssets 81.570ms BuilderAssetPostprocessor.OnPostprocessAllAssets 30.946ms AssetChangedListener.OnPostprocessAllAssets 17.411ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.425ms AssetPostprocessor.OnPostprocessAllAssets 10.855ms AssetReloadNotifier.OnPostprocessAllAssets 10.187ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.936ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.253ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.963ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.637ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.253ms SyncVS.PostprocessSyncProject 4.131ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.990ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.574ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.427ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.277ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.150ms MaterialPostprocessor.OnPostprocessAllAssets 1.830ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.722ms TextAssetPostProcessor.OnPostprocessAllAssets 1.698ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.588ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.462ms SamplePostprocessor.OnPostprocessAllAssets 1.446ms ConfigAssetsTracker.OnPostprocessAllAssets 1.118ms AssetPathToTypes.OnPostprocessAllAssets 0.984ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.827ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.827ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.662ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.606ms PostProcessor.OnPostprocessAllAssets 0.602ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.527ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.496ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.437ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.433ms ThemePostprocessor.OnPostprocessAllAssets 0.430ms AssetEvents.OnPostprocessAllAssets 0.426ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.367ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.350ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.322ms AssetProcessor.OnPostprocessAllAssets 0.278ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.248ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.241ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.222ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.202ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.125ms GatherAllCurrentPrimaryImportResultRevisions: 0.568ms UnloadStreamsBegin: 0.136ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 4.918ms GenerateScriptTypeSerializationHashes: 8.391ms Untracked: 2430.621ms [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.017930s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 16.84 ms, found 6 plugins. Asset Pipeline Refresh (id=95499c7690d52400d8bb45b957553b55): Total: 0.751 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=551 ms Asset DB Callback time: managed=149 ms, native=31 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=18 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.272ms Scan: 455.847ms Collect global state as custom dependencies: 1.534ms OnSourceAssetsModified: 2.989ms CategorizeScriptCompilationAssets: 2.090ms ProcessAssetsWithTransientArtifactChanges: 4.011ms CategorizeAssets: 49.113ms CompileScripts: 17.978ms ImportOutOfDateAssets: 3.883ms (0.294ms without children) ReloadNativeAssets: 0.140ms UnloadImportedAssets: 0.282ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.333ms ImportSchedulerStart: 1.833ms PostProcessAllAssets: 154.001ms XRBuildSystem.XRAssetImported 1.429ms PostProcessCallbackCreateDeferredMaterials 1.027ms PostprocessAssetsUpdateCachedIcon 0.159ms MonoPostProcessAllAssets: 146.904ms NugetAssetPostprocessor.OnPostprocessAllAssets 43.128ms AssetChangedListener.OnPostprocessAllAssets 17.274ms BuilderAssetPostprocessor.OnPostprocessAllAssets 16.403ms SyncVS.PostprocessSyncProject 8.690ms AssetPostprocessor.OnPostprocessAllAssets 6.051ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.172ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.198ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.902ms PostProcessor.OnPostprocessAllAssets 3.629ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.533ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.998ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.859ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.038ms MaterialPostprocessor.OnPostprocessAllAssets 1.994ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.974ms TextAssetPostProcessor.OnPostprocessAllAssets 1.722ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.696ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.560ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.261ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.220ms SamplePostprocessor.OnPostprocessAllAssets 1.054ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.964ms AssetReloadNotifier.OnPostprocessAllAssets 0.743ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.731ms ThemePostprocessor.OnPostprocessAllAssets 0.650ms AssetEvents.OnPostprocessAllAssets 0.627ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.611ms AssetPathToTypes.OnPostprocessAllAssets 0.554ms ConfigAssetsTracker.OnPostprocessAllAssets 0.530ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.500ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.384ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.265ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.196ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.146ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.132ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.102ms AssetProcessor.OnPostprocessAllAssets 0.101ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.062ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.058ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.056ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 24.001ms GatherAllCurrentPrimaryImportResultRevisions: 1.396ms UnloadStreamsBegin: 0.270ms PersistCurrentRevisions: 0.278ms Untracked: 33.434ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s182ms [ 737/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.13 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2563122 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:55:24.346 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:55:24.349 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.658 seconds Domain Reload Profiling: 3064ms BeginReloadAssembly (764ms) DisableScriptedObjects (147ms) CreateAndSetChildDomain (314ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (20ms) initialDomainReloadingComplete (66ms) LoadAllAssembliesAndSetupDomain (542ms) LoadAssemblies (271ms) TypeCache.Refresh (21ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (207ms) BuildScriptInfoCaches (187ms) ResolveRequiredComponents (16ms) FinalizeReload (1659ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (233ms) ProcessInitializeOnLoadAttributes (384ms) ProcessInitializeOnLoadMethodAttributes (97ms) AwakeInstancesAfterBackupRestoration (525ms) Asset Pipeline Refresh (id=03d4ae3c4c26d4652ae54cebb47373c8): Total: 3.376 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1811 ms Asset DB Callback time: managed=37 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1524 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.944ms ApplyChangesToAssetFolders: 1.173ms Collect global state as custom dependencies: 1.882ms ProcessAssetsWithTransientArtifactChanges: 3.910ms CategorizeAssets: 78.332ms CompileScripts: 1.182ms ImportOutOfDateAssets: 1667.992ms (1664.237ms without children) CollectScriptTypesHashes: 5.768ms ReloadNativeAssets: 1.916ms UnloadImportedAssets: 0.163ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.784ms ImportSchedulerStart: 0.863ms PostProcessAllAssets: 37.832ms MonoPostProcessAllAssets: 37.826ms NugetAssetPostprocessor.OnPostprocessAllAssets 43.128ms AssetChangedListener.OnPostprocessAllAssets 17.274ms BuilderAssetPostprocessor.OnPostprocessAllAssets 16.403ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.345ms AssetPostprocessor.OnPostprocessAllAssets 6.051ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.172ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.198ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 3.902ms PostProcessor.OnPostprocessAllAssets 3.629ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.533ms SyncVS.PostprocessSyncProject 3.269ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.998ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.878ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.859ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.038ms MaterialPostprocessor.OnPostprocessAllAssets 1.994ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.974ms TextAssetPostProcessor.OnPostprocessAllAssets 1.722ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.696ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.560ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.406ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.261ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.220ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.215ms SamplePostprocessor.OnPostprocessAllAssets 1.054ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.964ms AssetReloadNotifier.OnPostprocessAllAssets 0.743ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.731ms ThemePostprocessor.OnPostprocessAllAssets 0.650ms AssetEvents.OnPostprocessAllAssets 0.627ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.622ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.611ms AssetPathToTypes.OnPostprocessAllAssets 0.554ms ConfigAssetsTracker.OnPostprocessAllAssets 0.530ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.514ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.500ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.265ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.241ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.196ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.195ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.139ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.135ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.132ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.120ms AssetProcessor.OnPostprocessAllAssets 0.101ms GatherAllCurrentPrimaryImportResultRevisions: 2.063ms UnloadStreamsBegin: 0.374ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.774ms GenerateScriptTypeSerializationHashes: 6.602ms Untracked: 1570.936ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.012232s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.08 ms, found 6 plugins. Asset Pipeline Refresh (id=9d50f72059e744e24bb9c3554a003dec): Total: 2.356 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=916 ms Asset DB Callback time: managed=1381 ms, native=45 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=13 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 3.374ms Scan: 686.141ms Collect global state as custom dependencies: 0.852ms OnSourceAssetsModified: 8.240ms CategorizeScriptCompilationAssets: 0.087ms ProcessAssetsWithTransientArtifactChanges: 3.713ms CategorizeAssets: 87.717ms CompileScripts: 12.534ms ImportOutOfDateAssets: 6.620ms (0.528ms without children) ReloadNativeAssets: 0.169ms UnloadImportedAssets: 0.301ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.758ms ImportSchedulerStart: 3.863ms PostProcessAllAssets: 1391.668ms PostProcessCallbackCreateDeferredMaterials 6.314ms XRBuildSystem.XRAssetImported 1.128ms MonoPostProcessAllAssets: 1373.284ms AssetPostprocessor.OnPostprocessAllAssets 577.828ms NugetAssetPostprocessor.OnPostprocessAllAssets 119.388ms AssetChangedListener.OnPostprocessAllAssets 61.194ms BuilderAssetPostprocessor.OnPostprocessAllAssets 46.453ms SyncVS.PostprocessSyncProject 33.474ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 33.410ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 22.542ms SpriteSlicePostprocessor.OnPostprocessAllAssets 20.110ms AssetEvents.OnPostprocessAllAssets 15.430ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 13.507ms AudioMixerPostprocessor.OnPostprocessAllAssets 10.226ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.829ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 5.803ms StyleCatalogPostProcessor.OnPostprocessAllAssets 5.384ms AudioContainerPostProcessor.OnPostprocessAllAssets 4.582ms InputActionAssetPostprocessor.OnPostprocessAllAssets 4.177ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.503ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.418ms SpeedTreePostProcessor.OnPostprocessAllAssets 3.357ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.321ms AssetPathToTypes.OnPostprocessAllAssets 2.668ms SamplePostprocessor.OnPostprocessAllAssets 2.528ms MaterialPostprocessor.OnPostprocessAllAssets 2.352ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 2.302ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.915ms PostProcessor.OnPostprocessAllAssets 1.902ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.867ms TextAssetPostProcessor.OnPostprocessAllAssets 1.766ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.601ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.460ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.178ms ThemePostprocessor.OnPostprocessAllAssets 1.168ms AssetProcessor.OnPostprocessAllAssets 0.740ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.716ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.559ms AssetReloadNotifier.OnPostprocessAllAssets 0.539ms ConfigAssetsTracker.OnPostprocessAllAssets 0.530ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.418ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.410ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.254ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.072ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.055ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 27.104ms GatherAllCurrentPrimaryImportResultRevisions: 4.456ms UnloadStreamsBegin: 8.102ms PersistCurrentRevisions: 0.281ms Untracked: 115.341ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s432ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [ ] Modification date of `Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs` changed while running `Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)`. Old timestamp: 1793181447225819932, new timestamp: 1793181452555108169 [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (2.36 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2964569 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:57:36.029 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:57:36.033 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.693 seconds Domain Reload Profiling: 2848ms BeginReloadAssembly (591ms) DisableScriptedObjects (146ms) CreateAndSetChildDomain (171ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (50ms) LoadAllAssembliesAndSetupDomain (490ms) LoadAssemblies (207ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (209ms) BuildScriptInfoCaches (190ms) ResolveRequiredComponents (17ms) FinalizeReload (1694ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (236ms) ProcessInitializeOnLoadAttributes (379ms) ProcessInitializeOnLoadMethodAttributes (95ms) AfterProcessingInitializeOnLoad (5ms) AwakeInstancesAfterBackupRestoration (571ms) Asset Pipeline Refresh (id=3419c05f1066341728492f20e363cd6d): Total: 3.244 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1928 ms Asset DB Callback time: managed=26 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1285 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.590ms ApplyChangesToAssetFolders: 0.461ms Collect global state as custom dependencies: 4.463ms ProcessAssetsWithTransientArtifactChanges: 7.003ms CategorizeAssets: 77.914ms CompileScripts: 1.555ms ImportOutOfDateAssets: 1703.230ms (1699.231ms without children) CollectScriptTypesHashes: 12.621ms ReloadNativeAssets: 1.358ms UnloadImportedAssets: 0.114ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.712ms ImportSchedulerStart: 1.770ms PostProcessAllAssets: 26.511ms MonoPostProcessAllAssets: 26.509ms AssetPostprocessor.OnPostprocessAllAssets 577.828ms NugetAssetPostprocessor.OnPostprocessAllAssets 119.388ms AssetChangedListener.OnPostprocessAllAssets 61.194ms BuilderAssetPostprocessor.OnPostprocessAllAssets 46.453ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 33.410ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 22.542ms SpriteSlicePostprocessor.OnPostprocessAllAssets 20.110ms AssetEvents.OnPostprocessAllAssets 15.430ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 13.507ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.478ms AudioMixerPostprocessor.OnPostprocessAllAssets 10.226ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.829ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 5.803ms StyleCatalogPostProcessor.OnPostprocessAllAssets 5.384ms AudioContainerPostProcessor.OnPostprocessAllAssets 4.582ms UVCSAssetPostprocessor.OnPostprocessAllAssets 3.503ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.418ms SpeedTreePostProcessor.OnPostprocessAllAssets 3.357ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.321ms AssetPathToTypes.OnPostprocessAllAssets 2.668ms SamplePostprocessor.OnPostprocessAllAssets 2.528ms MaterialPostprocessor.OnPostprocessAllAssets 2.352ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.915ms SyncVS.PostprocessSyncProject 1.904ms PostProcessor.OnPostprocessAllAssets 1.902ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.867ms TextAssetPostProcessor.OnPostprocessAllAssets 1.766ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.715ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.460ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.395ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.178ms ThemePostprocessor.OnPostprocessAllAssets 1.168ms AssetProcessor.OnPostprocessAllAssets 0.740ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.716ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.618ms AssetReloadNotifier.OnPostprocessAllAssets 0.539ms ConfigAssetsTracker.OnPostprocessAllAssets 0.530ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.410ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.393ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.293ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.224ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.180ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.139ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.121ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.114ms GatherAllCurrentPrimaryImportResultRevisions: 1.239ms UnloadStreamsBegin: 0.393ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 4.610ms GenerateScriptTypeSerializationHashes: 7.753ms Untracked: 1405.581ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 0.77 GB to 1.02 GB, exceeding the threshold of 256.0 MB. Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 221 unused Assets / (16.6 KB). Loaded Objects now: 11115. Memory consumption went from 1.02 GB to 1.02 GB. Total: 107.306833 ms (FindLiveObjects: 3.093333 ms CreateObjectMapping: 0.606250 ms MarkObjects: 82.824333 ms DeleteObjects: 20.030083 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=f5fcd0179ce724d98a639c01b0bc4869): Total: 0.276 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 0s783ms [ 731/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build success (0.75 seconds), 2 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1636874 GPU Resident Drawer disposed. Thread 0x4521cb000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:57:44.853 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:57:44.856 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.612 seconds Domain Reload Profiling: 2443ms BeginReloadAssembly (512ms) DisableScriptedObjects (122ms) CreateAndSetChildDomain (200ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (61ms) LoadAllAssembliesAndSetupDomain (238ms) LoadAssemblies (128ms) TypeCache.Refresh (9ms) AnalyzeDomain (18ms) ResolveRequiredComponents (15ms) FinalizeReload (1613ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (220ms) ProcessInitializeOnLoadAttributes (368ms) ProcessInitializeOnLoadMethodAttributes (98ms) AwakeInstancesAfterBackupRestoration (466ms) Asset Pipeline Refresh (id=2a23c2dfa3d20466284866dce61dfbcc): Total: 2.640 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1722 ms Asset DB Callback time: managed=26 ms, native=0 ms Scripting: domain reloads=1, domain reload time=890 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.927ms ApplyChangesToAssetFolders: 0.282ms Collect global state as custom dependencies: 2.777ms ProcessAssetsWithTransientArtifactChanges: 0.541ms CategorizeAssets: 63.624ms CompileScripts: 1.108ms ImportOutOfDateAssets: 1619.529ms (1617.132ms without children) CollectScriptTypesHashes: 1.294ms ReloadNativeAssets: 1.226ms UnloadImportedAssets: 0.110ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.687ms ImportSchedulerStart: 0.340ms PostProcessAllAssets: 26.304ms MonoPostProcessAllAssets: 26.303ms NugetAssetPostprocessor.OnPostprocessAllAssets 19.433ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.859ms BuilderAssetPostprocessor.OnPostprocessAllAssets 7.646ms AssetChangedListener.OnPostprocessAllAssets 5.952ms AssetPostprocessor.OnPostprocessAllAssets 5.117ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.821ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.251ms SyncVS.PostprocessSyncProject 2.097ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.894ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.287ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.260ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.184ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.174ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.151ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.770ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.705ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.666ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.652ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.601ms MaterialPostprocessor.OnPostprocessAllAssets 0.458ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.379ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.378ms PostProcessor.OnPostprocessAllAssets 0.337ms TextAssetPostProcessor.OnPostprocessAllAssets 0.336ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.316ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.303ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.275ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.213ms AssetPathToTypes.OnPostprocessAllAssets 0.204ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.198ms AssetEvents.OnPostprocessAllAssets 0.197ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.196ms ConfigAssetsTracker.OnPostprocessAllAssets 0.181ms SamplePostprocessor.OnPostprocessAllAssets 0.177ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.171ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.166ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.166ms ThemePostprocessor.OnPostprocessAllAssets 0.157ms AssetReloadNotifier.OnPostprocessAllAssets 0.150ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.104ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.103ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.099ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.098ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.092ms GatherAllCurrentPrimaryImportResultRevisions: 0.500ms UnloadStreamsBegin: 0.080ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 3.322ms GenerateScriptTypeSerializationHashes: 5.937ms Untracked: 921.965ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 12.22 ms, found 6 plugins. Asset Pipeline Refresh (id=d89be0b1719004ff28f332be2689c4a5): Total: 0.386 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=249 ms Asset DB Callback time: managed=113 ms, native=20 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.199ms ApplyChangesToAssetFolders: 0.759ms Scan: 179.798ms Collect global state as custom dependencies: 0.784ms OnSourceAssetsModified: 7.883ms ProcessAssetsWithTransientArtifactChanges: 4.420ms CategorizeAssets: 24.679ms CompileScripts: 2.280ms ImportOutOfDateAssets: 1.422ms (0.129ms without children) ReloadNativeAssets: 0.062ms UnloadImportedAssets: 0.098ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.480ms ImportSchedulerStart: 0.653ms PostProcessAllAssets: 108.226ms PostProcessCallbackCreateDeferredMaterials 0.420ms XRBuildSystem.XRAssetImported 0.294ms ObjectImages.AssetImported 0.146ms MonoPostProcessAllAssets: 105.331ms NugetAssetPostprocessor.OnPostprocessAllAssets 41.087ms AssetPostprocessor.OnPostprocessAllAssets 13.323ms AssetChangedListener.OnPostprocessAllAssets 7.004ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.409ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.395ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.741ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.597ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.240ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.796ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.557ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.267ms PostProcessor.OnPostprocessAllAssets 1.108ms MaterialPostprocessor.OnPostprocessAllAssets 1.076ms SyncVS.PostprocessSyncProject 1.076ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.836ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.808ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.796ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.784ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.552ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.538ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.466ms AssetEvents.OnPostprocessAllAssets 0.449ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.447ms TextAssetPostProcessor.OnPostprocessAllAssets 0.397ms AssetPathToTypes.OnPostprocessAllAssets 0.285ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.272ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.252ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.218ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.210ms SamplePostprocessor.OnPostprocessAllAssets 0.201ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.183ms ThemePostprocessor.OnPostprocessAllAssets 0.177ms AssetReloadNotifier.OnPostprocessAllAssets 0.170ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.166ms ConfigAssetsTracker.OnPostprocessAllAssets 0.158ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.116ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.111ms AssetProcessor.OnPostprocessAllAssets 0.055ms PostAssetChangesProfiler: 16.956ms GatherAllCurrentPrimaryImportResultRevisions: 3.558ms UnloadStreamsBegin: 0.977ms PersistCurrentRevisions: 0.137ms Untracked: 33.739ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 0s939ms [ 838/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.89 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.6879703 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:58:24.524 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:58:24.536 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 5.473 seconds Domain Reload Profiling: 8975ms BeginReloadAssembly (1369ms) DisableScriptedObjects (327ms) CreateAndSetChildDomain (451ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (48ms) initialDomainReloadingComplete (217ms) LoadAllAssembliesAndSetupDomain (1843ms) LoadAssemblies (443ms) TypeCache.Refresh (60ms) TypeCache.ScanAssembly (7ms) AnalyzeDomain (762ms) BuildScriptInfoCaches (694ms) ResolveRequiredComponents (61ms) FinalizeReload (5474ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (625ms) ProcessInitializeOnLoadAttributes (1309ms) ProcessInitializeOnLoadMethodAttributes (160ms) AwakeInstancesAfterBackupRestoration (1577ms) Asset Pipeline Refresh (id=193196ea38ada4fe4ac844cc498b5904): Total: 9.515 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=5663 ms Asset DB Callback time: managed=79 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3768 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.443ms ApplyChangesToAssetFolders: 0.555ms Collect global state as custom dependencies: 2.177ms ProcessAssetsWithTransientArtifactChanges: 6.609ms CategorizeAssets: 82.960ms CompileScripts: 1.400ms ImportOutOfDateAssets: 5491.057ms (5480.914ms without children) CollectScriptTypesHashes: 2.729ms ReloadNativeAssets: 5.498ms UnloadImportedAssets: 0.236ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.324ms ImportSchedulerStart: 2.005ms PostProcessAllAssets: 79.561ms MonoPostProcessAllAssets: 79.542ms NugetAssetPostprocessor.OnPostprocessAllAssets 41.087ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 31.332ms AssetPostprocessor.OnPostprocessAllAssets 13.323ms SyncVS.PostprocessSyncProject 7.129ms AssetChangedListener.OnPostprocessAllAssets 7.004ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.409ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.395ms SpeedTree9Postprocessor.OnPostprocessAllAssets 6.189ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.198ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.741ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.597ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.240ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.796ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.557ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.267ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.266ms PostProcessor.OnPostprocessAllAssets 1.108ms MaterialPostprocessor.OnPostprocessAllAssets 1.076ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.836ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.808ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.784ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.784ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.642ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.552ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.508ms AssetEvents.OnPostprocessAllAssets 0.449ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.447ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.428ms TextAssetPostProcessor.OnPostprocessAllAssets 0.397ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.298ms AssetPathToTypes.OnPostprocessAllAssets 0.285ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.272ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.254ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.252ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.249ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.218ms SamplePostprocessor.OnPostprocessAllAssets 0.201ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.183ms ThemePostprocessor.OnPostprocessAllAssets 0.177ms AssetReloadNotifier.OnPostprocessAllAssets 0.170ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.166ms ConfigAssetsTracker.OnPostprocessAllAssets 0.158ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.116ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.111ms AssetProcessor.OnPostprocessAllAssets 0.055ms GatherAllCurrentPrimaryImportResultRevisions: 0.461ms UnloadStreamsBegin: 0.148ms PersistCurrentRevisions: 0.266ms GenerateScriptTypeHashes: 7.722ms GenerateScriptTypeSerializationHashes: 12.699ms Untracked: 3841.575ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.65 ms, found 6 plugins. Asset Pipeline Refresh (id=d93dd66d9ddc94a0d98fb960ca7b7bc0): Total: 1.477 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=994 ms Asset DB Callback time: managed=438 ms, native=39 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=6 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.176ms ApplyChangesToAssetFolders: 2.927ms Scan: 723.833ms Collect global state as custom dependencies: 3.952ms OnSourceAssetsModified: 6.276ms CategorizeScriptCompilationAssets: 1.008ms ProcessAssetsWithTransientArtifactChanges: 14.106ms CategorizeAssets: 146.408ms CompileScripts: 5.720ms ImportOutOfDateAssets: 4.193ms (0.403ms without children) ReloadNativeAssets: 0.217ms UnloadImportedAssets: 0.320ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.837ms ImportSchedulerStart: 1.413ms PostProcessAllAssets: 459.725ms PostProcessCallbackCreateDeferredMaterials 5.336ms XRBuildSystem.XRAssetImported 0.643ms LocalizationDatabase.AssetDatabasePostprocessCallback 0.056ms ShaderAssetModifiedCallback 0.052ms MonoPostProcessAllAssets: 432.778ms NugetAssetPostprocessor.OnPostprocessAllAssets 128.638ms BuilderAssetPostprocessor.OnPostprocessAllAssets 84.776ms AssetPostprocessor.OnPostprocessAllAssets 68.362ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 34.434ms AssetChangedListener.OnPostprocessAllAssets 21.101ms SyncVS.PostprocessSyncProject 13.212ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 13.002ms SpriteSlicePostprocessor.OnPostprocessAllAssets 11.138ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.788ms PostProcessor.OnPostprocessAllAssets 4.638ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.413ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.456ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.434ms TextAssetPostProcessor.OnPostprocessAllAssets 2.662ms MaterialPostprocessor.OnPostprocessAllAssets 2.106ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.848ms AssetReloadNotifier.OnPostprocessAllAssets 1.610ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.574ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.338ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 1.072ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.002ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.679ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.606ms AssetPathToTypes.OnPostprocessAllAssets 0.559ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.452ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.438ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.430ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.418ms AssetEvents.OnPostprocessAllAssets 0.411ms SamplePostprocessor.OnPostprocessAllAssets 0.410ms ConfigAssetsTracker.OnPostprocessAllAssets 0.388ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.372ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.343ms ThemePostprocessor.OnPostprocessAllAssets 0.341ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.285ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.231ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.211ms AssetProcessor.OnPostprocessAllAssets 0.114ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.084ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.067ms PostAssetChangesProfiler: 10.906ms GatherAllCurrentPrimaryImportResultRevisions: 2.678ms UnloadStreamsBegin: 2.488ms PersistCurrentRevisions: 0.388ms Untracked: 92.287ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s421ms [ 873/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.36 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Begin MonoManager ReloadAssembly Total cache size after purge 267324820, took 00:00:00.2618110 GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 3.78 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 12:59:45.815 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 12:59:45.818 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.961 seconds Domain Reload Profiling: 9141ms BeginReloadAssembly (6117ms) DisableScriptedObjects (150ms) CreateAndSetChildDomain (5344ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (136ms) LoadAllAssembliesAndSetupDomain (903ms) LoadAssemblies (916ms) TypeCache.Refresh (38ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (242ms) BuildScriptInfoCaches (211ms) ResolveRequiredComponents (16ms) FinalizeReload (1962ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (376ms) ProcessInitializeOnLoadAttributes (449ms) ProcessInitializeOnLoadMethodAttributes (96ms) AwakeInstancesAfterBackupRestoration (602ms) Asset Pipeline Refresh (id=e85fb64837a0c4e1b9eebe5e6f642043): Total: 9.432 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2109 ms Asset DB Callback time: managed=32 ms, native=1 ms Scripting: domain reloads=1, domain reload time=7287 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.885ms ApplyChangesToAssetFolders: 0.361ms Collect global state as custom dependencies: 3.072ms ProcessAssetsWithTransientArtifactChanges: 3.167ms CategorizeAssets: 76.161ms CompileScripts: 1.231ms ImportOutOfDateAssets: 1972.205ms (1969.505ms without children) CollectScriptTypesHashes: 4.105ms ReloadNativeAssets: 1.283ms UnloadImportedAssets: 0.231ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.801ms ImportSchedulerStart: 0.343ms PostProcessAllAssets: 32.211ms MonoPostProcessAllAssets: 32.206ms NugetAssetPostprocessor.OnPostprocessAllAssets 128.638ms BuilderAssetPostprocessor.OnPostprocessAllAssets 84.776ms AssetPostprocessor.OnPostprocessAllAssets 68.362ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 34.434ms AssetChangedListener.OnPostprocessAllAssets 21.101ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 13.002ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.988ms SpriteSlicePostprocessor.OnPostprocessAllAssets 11.138ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.788ms PostProcessor.OnPostprocessAllAssets 4.638ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.413ms SyncVS.PostprocessSyncProject 4.084ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.456ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.434ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.808ms TextAssetPostProcessor.OnPostprocessAllAssets 2.662ms MaterialPostprocessor.OnPostprocessAllAssets 2.106ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.848ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.746ms AssetReloadNotifier.OnPostprocessAllAssets 1.610ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.574ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.338ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.002ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.679ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.652ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.606ms AssetPathToTypes.OnPostprocessAllAssets 0.559ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.452ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.438ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.430ms AssetEvents.OnPostprocessAllAssets 0.411ms SamplePostprocessor.OnPostprocessAllAssets 0.410ms ConfigAssetsTracker.OnPostprocessAllAssets 0.388ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.387ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.372ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.370ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.343ms ThemePostprocessor.OnPostprocessAllAssets 0.341ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.305ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.291ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.231ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.136ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.119ms AssetProcessor.OnPostprocessAllAssets 0.114ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.109ms GatherAllCurrentPrimaryImportResultRevisions: 0.851ms UnloadStreamsBegin: 0.073ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 3.475ms GenerateScriptTypeSerializationHashes: 6.170ms Untracked: 7334.001ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=3571a08ceefed4c12b7df1d67aea1e5e): Total: 0.160 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=771b105e7d39f4e55940f4373da02b25): Total: 0.205 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=0299522030d0e4c64a248f3ff344c55a): Total: 0.148 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.080 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 4.41 ms, found 6 plugins. Asset Pipeline Refresh (id=449579ad16d33479bba058e766b5fe06): Total: 0.174 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=0d6af921cea574ed08907b506957299f): Total: 0.149 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=75683462b5aa044bf846a152f0a04073): Total: 0.090 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=908cf67353be7435580d05cc3ad51f01): Total: 0.129 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=f9c30b1d765be41eaba46a68758d9264): Total: 0.112 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.012347s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.16 ms, found 6 plugins. Preloading 1 native plugins for Editor in 6.17 ms. Asset Pipeline Refresh (id=c111ededb57344e59927009e92e7a51a): Total: 0.452 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=370 ms Asset DB Callback time: managed=47 ms, native=22 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=12 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.277ms Scan: 173.359ms Collect global state as custom dependencies: 0.553ms OnSourceAssetsModified: 9.040ms CategorizeScriptCompilationAssets: 1.088ms ProcessAssetsWithTransientArtifactChanges: 6.767ms CategorizeAssets: 132.986ms CompileScripts: 12.423ms ImportOutOfDateAssets: 3.217ms (0.259ms without children) ReloadNativeAssets: 0.399ms UnloadImportedAssets: 0.117ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.609ms ImportSchedulerStart: 1.833ms PostProcessAllAssets: 43.551ms PostProcessCallbackCreateDeferredMaterials 0.936ms XRBuildSystem.XRAssetImported 0.628ms WindowTitlePostprocess 0.198ms ShaderAssetModifiedCallback 0.157ms AssemblyValidation.PostprocessAllAssets 0.138ms MonoPostProcessAllAssets: 39.323ms SyncVS.PostprocessSyncProject 12.967ms ConfigAssetsTracker.OnPostprocessAllAssets 11.655ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.866ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.318ms AssetChangedListener.OnPostprocessAllAssets 1.918ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.326ms AssetPostprocessor.OnPostprocessAllAssets 1.298ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.374ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.225ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.205ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.188ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.144ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.127ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.120ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.119ms TextAssetPostProcessor.OnPostprocessAllAssets 0.103ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.074ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.072ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.051ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 17.371ms GatherAllCurrentPrimaryImportResultRevisions: 0.606ms UnloadStreamsBegin: 0.119ms PersistCurrentRevisions: 0.393ms Untracked: 50.615ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s995ms [ 725/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.91 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 GPU Resident Drawer disposed. Total cache size after purge 267324820, took 00:00:00.8101092 Refreshing native plugins compatible for Editor in 2.05 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:02:17.720 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:02:17.724 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.012 seconds Domain Reload Profiling: 4507ms BeginReloadAssembly (1469ms) ExecutionOrderSort (3ms) DisableScriptedObjects (335ms) CreateAndSetChildDomain (584ms) RebuildCommonClasses (16ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (130ms) LoadAllAssembliesAndSetupDomain (862ms) LoadAssemblies (467ms) TypeCache.Refresh (42ms) TypeCache.ScanAssembly (8ms) AnalyzeDomain (310ms) BuildScriptInfoCaches (277ms) ResolveRequiredComponents (23ms) FinalizeReload (2013ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (435ms) ProcessInitializeOnLoadAttributes (437ms) ProcessInitializeOnLoadMethodAttributes (118ms) AwakeInstancesAfterBackupRestoration (520ms) Asset Pipeline Refresh (id=2d25bbbc06142491880f62e4508d1f12): Total: 4.953 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2223 ms Asset DB Callback time: managed=48 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2676 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.251ms ApplyChangesToAssetFolders: 0.584ms Collect global state as custom dependencies: 2.984ms ProcessAssetsWithTransientArtifactChanges: 11.097ms CategorizeAssets: 75.814ms CompileScripts: 1.507ms ImportOutOfDateAssets: 2023.952ms (2020.109ms without children) CollectScriptTypesHashes: 12.343ms ReloadNativeAssets: 1.849ms UnloadImportedAssets: 0.185ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.783ms ImportSchedulerStart: 0.983ms PostProcessAllAssets: 48.672ms MonoPostProcessAllAssets: 48.644ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 22.701ms ConfigAssetsTracker.OnPostprocessAllAssets 11.655ms SyncVS.PostprocessSyncProject 5.151ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.297ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.100ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.866ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.318ms AssetChangedListener.OnPostprocessAllAssets 1.918ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.574ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.326ms AssetPostprocessor.OnPostprocessAllAssets 1.298ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.712ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.629ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.550ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.465ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.386ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.374ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.356ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.205ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.200ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.127ms TextAssetPostProcessor.OnPostprocessAllAssets 0.103ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.074ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.072ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.050ms GatherAllCurrentPrimaryImportResultRevisions: 1.613ms UnloadStreamsBegin: 0.220ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 4.470ms GenerateScriptTypeSerializationHashes: 8.261ms Untracked: 2769.455ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=db2e19654e54c42ee90990381d984ced): Total: 0.505 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=283 ms Asset DB Callback time: managed=200 ms, native=14 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.277ms ApplyChangesToAssetFolders: 1.146ms Scan: 196.454ms Collect global state as custom dependencies: 1.386ms OnSourceAssetsModified: 5.164ms CategorizeScriptCompilationAssets: 0.059ms ProcessAssetsWithTransientArtifactChanges: 4.501ms CategorizeAssets: 29.328ms CompileScripts: 7.121ms ImportOutOfDateAssets: 5.572ms (0.162ms without children) ReloadNativeAssets: 0.105ms UnloadImportedAssets: 1.805ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.655ms ImportSchedulerStart: 2.847ms PostProcessAllAssets: 199.770ms PostProcessCallbackCreateDeferredMaterials 2.721ms XRBuildSystem.XRAssetImported 0.349ms MonoPostProcessAllAssets: 195.404ms NugetAssetPostprocessor.OnPostprocessAllAssets 64.339ms BuilderAssetPostprocessor.OnPostprocessAllAssets 28.044ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.033ms AssetPostprocessor.OnPostprocessAllAssets 9.995ms AssetChangedListener.OnPostprocessAllAssets 9.303ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.545ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.255ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.070ms AssetReloadNotifier.OnPostprocessAllAssets 4.384ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.280ms ConfigAssetsTracker.OnPostprocessAllAssets 3.496ms PostProcessor.OnPostprocessAllAssets 3.455ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.248ms SyncVS.PostprocessSyncProject 2.825ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.785ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.477ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.822ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.540ms MaterialPostprocessor.OnPostprocessAllAssets 1.330ms SamplePostprocessor.OnPostprocessAllAssets 1.081ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.034ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.004ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.900ms TextAssetPostProcessor.OnPostprocessAllAssets 0.893ms AssetPathToTypes.OnPostprocessAllAssets 0.868ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.721ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.608ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.372ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.324ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.313ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.255ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.251ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.239ms AssetEvents.OnPostprocessAllAssets 0.221ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.218ms ThemePostprocessor.OnPostprocessAllAssets 0.217ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.112ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.086ms AssetProcessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 9.233ms GatherAllCurrentPrimaryImportResultRevisions: 1.444ms UnloadStreamsBegin: 0.237ms PersistCurrentRevisions: 0.138ms Untracked: 43.576ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s48ms [ 934/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.00 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1441804 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:02:30.578 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:02:30.581 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.608 seconds Domain Reload Profiling: 2828ms BeginReloadAssembly (580ms) DisableScriptedObjects (111ms) CreateAndSetChildDomain (185ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (85ms) LoadAllAssembliesAndSetupDomain (530ms) LoadAssemblies (253ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (206ms) BuildScriptInfoCaches (182ms) ResolveRequiredComponents (17ms) FinalizeReload (1608ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (225ms) ProcessInitializeOnLoadAttributes (378ms) ProcessInitializeOnLoadMethodAttributes (95ms) AwakeInstancesAfterBackupRestoration (494ms) Asset Pipeline Refresh (id=bf5d20a8235794ca19bb0a7be7bc5e7b): Total: 3.065 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1733 ms Asset DB Callback time: managed=27 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1301 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.866ms ApplyChangesToAssetFolders: 0.467ms Collect global state as custom dependencies: 1.651ms ProcessAssetsWithTransientArtifactChanges: 3.100ms CategorizeAssets: 70.297ms CompileScripts: 1.194ms ImportOutOfDateAssets: 1616.147ms (1613.175ms without children) CollectScriptTypesHashes: 3.766ms ReloadNativeAssets: 1.411ms UnloadImportedAssets: 0.131ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.738ms ImportSchedulerStart: 0.644ms PostProcessAllAssets: 27.543ms MonoPostProcessAllAssets: 27.541ms NugetAssetPostprocessor.OnPostprocessAllAssets 64.339ms BuilderAssetPostprocessor.OnPostprocessAllAssets 28.044ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.565ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 11.033ms AssetPostprocessor.OnPostprocessAllAssets 9.995ms AssetChangedListener.OnPostprocessAllAssets 9.303ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.545ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.255ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.070ms AssetReloadNotifier.OnPostprocessAllAssets 4.384ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.280ms ConfigAssetsTracker.OnPostprocessAllAssets 3.496ms PostProcessor.OnPostprocessAllAssets 3.455ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.248ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.785ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.477ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.822ms SyncVS.PostprocessSyncProject 1.787ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.728ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.540ms MaterialPostprocessor.OnPostprocessAllAssets 1.330ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.170ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.157ms SamplePostprocessor.OnPostprocessAllAssets 1.081ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.034ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.004ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.900ms TextAssetPostProcessor.OnPostprocessAllAssets 0.893ms AssetPathToTypes.OnPostprocessAllAssets 0.868ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.721ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.382ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.372ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.324ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.317ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.313ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.251ms AssetEvents.OnPostprocessAllAssets 0.221ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.218ms ThemePostprocessor.OnPostprocessAllAssets 0.217ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.187ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.172ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.111ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.110ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.104ms AssetProcessor.OnPostprocessAllAssets 0.054ms GatherAllCurrentPrimaryImportResultRevisions: 0.541ms UnloadStreamsBegin: 0.050ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 2.990ms GenerateScriptTypeSerializationHashes: 5.469ms Untracked: 1337.632ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 1.02 GB to 1.28 GB, exceeding the threshold of 261.1 MB. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1230 unused Assets / (8.2 MB). Loaded Objects now: 11157. Memory consumption went from 1.28 GB to 1.27 GB. Total: 63.265792 ms (FindLiveObjects: 4.958416 ms CreateObjectMapping: 0.276542 ms MarkObjects: 49.415959 ms DeleteObjects: 8.295416 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.021932s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.68 ms, found 6 plugins. Asset Pipeline Refresh (id=e143781ebcef1408c947dc00b358573f): Total: 1.118 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=644 ms Asset DB Callback time: managed=377 ms, native=73 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=22 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.858ms Scan: 502.054ms Collect global state as custom dependencies: 0.885ms OnSourceAssetsModified: 35.487ms CategorizeScriptCompilationAssets: 0.095ms ProcessAssetsWithTransientArtifactChanges: 3.466ms CategorizeAssets: 69.381ms CompileScripts: 22.283ms ImportOutOfDateAssets: 3.386ms (0.763ms without children) ReloadNativeAssets: 0.165ms UnloadImportedAssets: 0.278ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.355ms ImportSchedulerStart: 0.827ms PostProcessAllAssets: 392.699ms XRBuildSystem.XRAssetImported 44.413ms PostProcessCallbackCreateDeferredMaterials 0.593ms ShaderAssetModifiedCallback 0.097ms MonoPostProcessAllAssets: 343.067ms NugetAssetPostprocessor.OnPostprocessAllAssets 100.275ms SamplePostprocessor.OnPostprocessAllAssets 43.010ms BuilderAssetPostprocessor.OnPostprocessAllAssets 38.757ms SpriteSlicePostprocessor.OnPostprocessAllAssets 18.518ms AssetPostprocessor.OnPostprocessAllAssets 13.559ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 12.843ms AssetChangedListener.OnPostprocessAllAssets 11.698ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.906ms SyncVS.PostprocessSyncProject 7.915ms ThemePostprocessor.OnPostprocessAllAssets 7.763ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.979ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.708ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.644ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.473ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.432ms MaterialPostprocessor.OnPostprocessAllAssets 3.393ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.904ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.275ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.031ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.954ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.739ms ConfigAssetsTracker.OnPostprocessAllAssets 1.670ms AssetPathToTypes.OnPostprocessAllAssets 1.669ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.880ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.877ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.820ms AssetEvents.OnPostprocessAllAssets 0.804ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.797ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.790ms TextAssetPostProcessor.OnPostprocessAllAssets 0.734ms PostProcessor.OnPostprocessAllAssets 0.643ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.444ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.403ms AssetReloadNotifier.OnPostprocessAllAssets 0.350ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.250ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.216ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.205ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.140ms AssetProcessor.OnPostprocessAllAssets 0.119ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.094ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.081ms PostAssetChangesProfiler: 23.005ms GatherAllCurrentPrimaryImportResultRevisions: 4.743ms PersistCurrentRevisions: 0.269ms Untracked: 58.323ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s85ms [ 917/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.03 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2676545 GPU Resident Drawer disposed. Thread 0x41d167000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:04:19.708 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:04:19.712 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.583 seconds Domain Reload Profiling: 3114ms BeginReloadAssembly (812ms) ExecutionOrderSort (3ms) DisableScriptedObjects (168ms) CreateAndSetChildDomain (239ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (92ms) LoadAllAssembliesAndSetupDomain (604ms) LoadAssemblies (429ms) TypeCache.Refresh (22ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (207ms) BuildScriptInfoCaches (186ms) ResolveRequiredComponents (15ms) FinalizeReload (1583ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (217ms) ProcessInitializeOnLoadAttributes (375ms) ProcessInitializeOnLoadMethodAttributes (97ms) AwakeInstancesAfterBackupRestoration (476ms) Asset Pipeline Refresh (id=695b64ea2813942a1b473a933fe64716): Total: 3.414 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1733 ms Asset DB Callback time: managed=41 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1637 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.708ms ApplyChangesToAssetFolders: 0.365ms Collect global state as custom dependencies: 3.590ms ProcessAssetsWithTransientArtifactChanges: 3.553ms CategorizeAssets: 84.304ms CompileScripts: 1.242ms ImportOutOfDateAssets: 1593.048ms (1587.949ms without children) CollectScriptTypesHashes: 2.160ms ReloadNativeAssets: 2.776ms UnloadImportedAssets: 0.159ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.010ms ImportSchedulerStart: 1.118ms PostProcessAllAssets: 41.418ms MonoPostProcessAllAssets: 41.416ms NugetAssetPostprocessor.OnPostprocessAllAssets 100.275ms SamplePostprocessor.OnPostprocessAllAssets 43.010ms BuilderAssetPostprocessor.OnPostprocessAllAssets 38.757ms SpriteSlicePostprocessor.OnPostprocessAllAssets 18.518ms AssetPostprocessor.OnPostprocessAllAssets 13.559ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 12.843ms AssetChangedListener.OnPostprocessAllAssets 11.698ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.239ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.906ms ThemePostprocessor.OnPostprocessAllAssets 7.763ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.979ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.708ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.644ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.473ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.432ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.232ms MaterialPostprocessor.OnPostprocessAllAssets 3.393ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.904ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.275ms SyncVS.PostprocessSyncProject 2.057ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.031ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.777ms ConfigAssetsTracker.OnPostprocessAllAssets 1.670ms AssetPathToTypes.OnPostprocessAllAssets 1.669ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.267ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.014ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.880ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.877ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.820ms AssetEvents.OnPostprocessAllAssets 0.804ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.797ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.790ms TextAssetPostProcessor.OnPostprocessAllAssets 0.734ms PostProcessor.OnPostprocessAllAssets 0.643ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.483ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.444ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.403ms AssetReloadNotifier.OnPostprocessAllAssets 0.350ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.250ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.233ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.212ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.198ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.137ms AssetProcessor.OnPostprocessAllAssets 0.119ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.113ms GatherAllCurrentPrimaryImportResultRevisions: 0.539ms UnloadStreamsBegin: 0.093ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 5.121ms GenerateScriptTypeSerializationHashes: 8.843ms Untracked: 1679.756ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=7ed1f39a391444464bfc5504435228c4): Total: 0.305 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=304 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.236ms Scan: 297.517ms Collect global state as custom dependencies: 0.578ms GatherAllCurrentPrimaryImportResultRevisions: 2.359ms UnloadStreamsBegin: 2.332ms UnloadStreamsEnd: 0.235ms Untracked: 1.509ms [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.20 ms, found 6 plugins. Preloading 1 native plugins for Editor in 2.29 ms. Asset Pipeline Refresh (id=ad146d1ea2fb14582bad91f3571b6129): Total: 0.956 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=467 ms Asset DB Callback time: managed=460 ms, native=18 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.525ms Scan: 371.659ms Collect global state as custom dependencies: 1.269ms OnSourceAssetsModified: 5.085ms CategorizeScriptCompilationAssets: 0.108ms ProcessAssetsWithTransientArtifactChanges: 2.183ms CategorizeAssets: 54.299ms CompileScripts: 8.714ms ImportOutOfDateAssets: 4.704ms (0.388ms without children) ReloadNativeAssets: 0.141ms UnloadImportedAssets: 0.224ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.535ms ImportSchedulerStart: 2.418ms PostProcessAllAssets: 460.682ms XRBuildSystem.XRAssetImported 1.763ms PostProcessCallbackCreateDeferredMaterials 0.966ms PostprocessAssetsUpdateCachedIcon 0.098ms ShaderAssetModifiedCallback 0.096ms MonoPostProcessAllAssets: 455.360ms NugetAssetPostprocessor.OnPostprocessAllAssets 152.307ms SpriteSlicePostprocessor.OnPostprocessAllAssets 74.086ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 44.077ms SamplePostprocessor.OnPostprocessAllAssets 21.713ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 17.208ms BuilderAssetPostprocessor.OnPostprocessAllAssets 17.072ms AssetChangedListener.OnPostprocessAllAssets 16.526ms InputActionAssetPostprocessor.OnPostprocessAllAssets 13.250ms AssetPostprocessor.OnPostprocessAllAssets 12.606ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 12.570ms UVCSAssetPostprocessor.OnPostprocessAllAssets 9.120ms SyncVS.PostprocessSyncProject 8.157ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 6.201ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.736ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.365ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.162ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.682ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.183ms MaterialPostprocessor.OnPostprocessAllAssets 1.094ms PostProcessor.OnPostprocessAllAssets 0.975ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.930ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.802ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.792ms TextAssetPostProcessor.OnPostprocessAllAssets 0.745ms AssetPathToTypes.OnPostprocessAllAssets 0.586ms ThemePostprocessor.OnPostprocessAllAssets 0.543ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.452ms ConfigAssetsTracker.OnPostprocessAllAssets 0.412ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.409ms AssetEvents.OnPostprocessAllAssets 0.401ms AssetReloadNotifier.OnPostprocessAllAssets 0.369ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.345ms AssetProcessor.OnPostprocessAllAssets 0.316ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.291ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.212ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.138ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.056ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.053ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 13.235ms GatherAllCurrentPrimaryImportResultRevisions: 3.255ms PersistCurrentRevisions: 0.271ms Untracked: 30.007ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s269ms [ 781/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.22 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2856212 GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 4.37 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:08:01.863 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:08:01.867 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.392 seconds Domain Reload Profiling: 8914ms BeginReloadAssembly (5780ms) ExecutionOrderSort (3ms) DisableScriptedObjects (162ms) CreateAndSetChildDomain (5301ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (69ms) LoadAllAssembliesAndSetupDomain (649ms) LoadAssemblies (265ms) TypeCache.Refresh (24ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (269ms) BuildScriptInfoCaches (236ms) ResolveRequiredComponents (28ms) FinalizeReload (2393ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (340ms) ProcessInitializeOnLoadAttributes (549ms) ProcessInitializeOnLoadMethodAttributes (164ms) EditorAssembliesLoaded (5ms) AwakeInstancesAfterBackupRestoration (758ms) Asset Pipeline Refresh (id=7b257329c10f84e12ae4cf4a1dfe2db5): Total: 9.255 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2579 ms Asset DB Callback time: managed=43 ms, native=0 ms Scripting: domain reloads=1, domain reload time=6629 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.594ms ApplyChangesToAssetFolders: 0.412ms Collect global state as custom dependencies: 2.317ms ProcessAssetsWithTransientArtifactChanges: 8.769ms CategorizeAssets: 89.669ms CompileScripts: 1.626ms ImportOutOfDateAssets: 2405.861ms (2402.434ms without children) CollectScriptTypesHashes: 4.218ms ReloadNativeAssets: 1.597ms UnloadImportedAssets: 0.418ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.882ms ImportSchedulerStart: 0.431ms PostProcessAllAssets: 43.421ms MonoPostProcessAllAssets: 43.419ms NugetAssetPostprocessor.OnPostprocessAllAssets 152.307ms SpriteSlicePostprocessor.OnPostprocessAllAssets 74.086ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 44.077ms SamplePostprocessor.OnPostprocessAllAssets 21.713ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 20.804ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 17.208ms BuilderAssetPostprocessor.OnPostprocessAllAssets 17.072ms AssetChangedListener.OnPostprocessAllAssets 16.526ms AssetPostprocessor.OnPostprocessAllAssets 12.606ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 12.570ms UVCSAssetPostprocessor.OnPostprocessAllAssets 9.120ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 6.201ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.736ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.854ms SyncVS.PostprocessSyncProject 2.399ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.365ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.162ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.682ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.467ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.183ms MaterialPostprocessor.OnPostprocessAllAssets 1.094ms PostProcessor.OnPostprocessAllAssets 0.975ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.930ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.802ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.792ms TextAssetPostProcessor.OnPostprocessAllAssets 0.745ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.724ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.703ms AssetPathToTypes.OnPostprocessAllAssets 0.586ms ThemePostprocessor.OnPostprocessAllAssets 0.543ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.452ms ConfigAssetsTracker.OnPostprocessAllAssets 0.412ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.409ms AssetEvents.OnPostprocessAllAssets 0.401ms AssetReloadNotifier.OnPostprocessAllAssets 0.369ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.345ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.335ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.329ms AssetProcessor.OnPostprocessAllAssets 0.316ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.291ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.282ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.224ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.213ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.212ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.134ms GatherAllCurrentPrimaryImportResultRevisions: 0.824ms UnloadStreamsBegin: 0.170ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 4.790ms GenerateScriptTypeSerializationHashes: 8.165ms Untracked: 6694.010ms [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.013260s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 8.17 ms, found 6 plugins. Asset Pipeline Refresh (id=ab092bc079f5d4f72bfcd73d02dd6dea): Total: 0.809 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=613 ms Asset DB Callback time: managed=161 ms, native=20 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=13 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.734ms Scan: 480.251ms Collect global state as custom dependencies: 1.033ms OnSourceAssetsModified: 5.249ms CategorizeScriptCompilationAssets: 0.181ms ProcessAssetsWithTransientArtifactChanges: 1.287ms CategorizeAssets: 78.797ms CompileScripts: 13.342ms ImportOutOfDateAssets: 6.125ms (0.518ms without children) ReloadNativeAssets: 0.193ms UnloadImportedAssets: 0.279ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.763ms ImportSchedulerStart: 3.371ms PostProcessAllAssets: 162.751ms XRBuildSystem.XRAssetImported 5.029ms PostProcessCallbackCreateDeferredMaterials 0.629ms MonoPostProcessAllAssets: 155.877ms NugetAssetPostprocessor.OnPostprocessAllAssets 48.477ms AssetChangedListener.OnPostprocessAllAssets 15.137ms AssetPostprocessor.OnPostprocessAllAssets 14.380ms SpriteSlicePostprocessor.OnPostprocessAllAssets 13.006ms BuilderAssetPostprocessor.OnPostprocessAllAssets 9.884ms SyncVS.PostprocessSyncProject 8.597ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 7.251ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 5.167ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.056ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.345ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 2.256ms PostProcessor.OnPostprocessAllAssets 1.871ms MaterialPostprocessor.OnPostprocessAllAssets 1.596ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.452ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.302ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.236ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.195ms TextAssetPostProcessor.OnPostprocessAllAssets 0.996ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.910ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.780ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.754ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.703ms AssetPathToTypes.OnPostprocessAllAssets 0.586ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.494ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.432ms SamplePostprocessor.OnPostprocessAllAssets 0.423ms ThemePostprocessor.OnPostprocessAllAssets 0.377ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.321ms AssetEvents.OnPostprocessAllAssets 0.313ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.246ms ConfigAssetsTracker.OnPostprocessAllAssets 0.235ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.230ms AssetReloadNotifier.OnPostprocessAllAssets 0.206ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.107ms AssetProcessor.OnPostprocessAllAssets 0.103ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.088ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.063ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 13.478ms GatherAllCurrentPrimaryImportResultRevisions: 5.586ms UnloadStreamsBegin: 0.759ms PersistCurrentRevisions: 0.565ms Untracked: 39.070ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s758ms [ 799/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll" 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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EmbreeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GenericRemoteModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphToolkitModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphViewModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphicsStateCollectionSerializerModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridAndSnapModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.HierarchyModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.LightingModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MathematicsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MediaModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MultiplayerModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.Physics2DModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PhysicsCore2DModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PhysicsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PlayModeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PresetsUIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ProjectAuditorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PropertiesModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickInstallModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SafeModeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneViewModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderBuildSettingsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderCompilationModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderFoundryModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderPreprocessorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SketchUpModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SpriteMaskModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SpriteShapeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SubstanceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SyntaxTreeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TerrainModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TextCoreFontEngineModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TextCoreTextEngineModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TextRenderingModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TilemapModule.dll" 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(84,21): error CS1593: Delegate 'Func' does not take 2 arguments Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.72 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(84,21): error CS1593: Delegate 'Func' does not take 2 arguments Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(84,21): error CS1593: Delegate 'Func' does not take 2 arguments Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3745447 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 7.26 ms, found 6 plugins. Asset Pipeline Refresh (id=8a23a2c97404345438a68d154cc2c14e): Total: 0.228 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s844ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" 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-define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST 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-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(84,21): error CS1593: Delegate 'Func' does not take 2 arguments Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken, bool)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.79 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(84,21): error CS1593: Delegate 'Func' does not take 2 arguments Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken, bool)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(84,21): error CS1593: Delegate 'Func' does not take 2 arguments Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken, bool)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3586662 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.29 ms, found 6 plugins. Asset Pipeline Refresh (id=ffde69d4f605e4d6582b470ff1447c3f): Total: 0.217 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s478ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(39,25): error CS0103: The name 'actionFinished' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(41,41): error CS7036: There is no argument given that corresponds to the required parameter 'actionFinished' of 'HoloCop.SimulateOneTick(CancellationToken, bool)' Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(81,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(83,21): error CS1593: Delegate 'Func' does not take 2 arguments Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(67,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken, bool)': not all code paths return a value *** Tundra build failed (0.42 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(39,25): error CS0103: The name 'actionFinished' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(41,41): error CS7036: There is no argument given that corresponds to the required parameter 'actionFinished' of 'HoloCop.SimulateOneTick(CancellationToken, bool)' Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(81,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(83,21): error CS1593: Delegate 'Func' does not take 2 arguments Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(67,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken, bool)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(39,25): error CS0103: The name 'actionFinished' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(41,41): error CS7036: There is no argument given that corresponds to the required parameter 'actionFinished' of 'HoloCop.SimulateOneTick(CancellationToken, bool)' Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(81,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(83,21): error CS1593: Delegate 'Func' does not take 2 arguments Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(67,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken, bool)': not all code paths return a value Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2042423 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.01 ms, found 6 plugins. Asset Pipeline Refresh (id=789e0542218544c8980a4c19ab62570b): Total: 0.447 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=426 ms Asset DB Callback time: managed=13 ms, native=6 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.518ms Scan: 324.012ms Collect global state as custom dependencies: 2.999ms OnSourceAssetsModified: 0.726ms CategorizeScriptCompilationAssets: 0.076ms ProcessAssetsWithTransientArtifactChanges: 1.248ms CategorizeAssets: 59.179ms CompileScripts: 0.234ms ImportOutOfDateAssets: 7.299ms (1.587ms without children) ReloadNativeAssets: 1.330ms UnloadImportedAssets: 0.294ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.224ms ImportSchedulerStart: 1.862ms PostProcessAllAssets: 14.970ms XRBuildSystem.XRAssetImported 0.711ms PostProcessCallbackCreateDeferredMaterials 0.641ms MonoPostProcessAllAssets: 13.327ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.830ms BuilderAssetPostprocessor.OnPostprocessAllAssets 1.427ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.069ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.678ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.613ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.597ms AssetPostprocessor.OnPostprocessAllAssets 0.573ms SyncVS.PostprocessSyncProject 0.463ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.388ms AssetChangedListener.OnPostprocessAllAssets 0.340ms TextAssetPostProcessor.OnPostprocessAllAssets 0.222ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.172ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.099ms AssetProcessor.OnPostprocessAllAssets 0.089ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.084ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.063ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.060ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.054ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 4.357ms GatherAllCurrentPrimaryImportResultRevisions: 2.641ms UnloadStreamsBegin: 0.253ms PersistCurrentRevisions: 0.296ms Untracked: 28.290ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s785ms [ 850/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM 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-analyzer:"Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/Source-Generator/Reflex.Generator.Injector.dll" "Assets/Code/Debug/StartFromBootstrap.cs" "Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs" "Assets/Code/Debug/TestingLevel/TestingState.cs" "Assets/Code/Entities/Prefab/Companion.cs" "Assets/Code/Infrastructure/App/AppStateMachine.cs" "Assets/Code/Infrastructure/Audio/AudioFactory.cs" "Assets/Code/Infrastructure/Audio/AudioInfo.cs" "Assets/Code/Infrastructure/Audio/AudioInfoConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoLODedConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoRandomConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoSingleConfig.cs" "Assets/Code/Infrastructure/Audio/AudioMixerSettings.cs" "Assets/Code/Infrastructure/Audio/AudioService.cs" "Assets/Code/Infrastructure/Audio/AudioSourceFollower.cs" "Assets/Code/Infrastructure/Audio/AudioSourcePool.cs" "Assets/Code/Infrastructure/Audio/AudioSourcePrefab.cs" 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(42,44): error CS7036: There is no argument given that corresponds to the required parameter 'actionFinished' of 'HoloCop.SimulateOneTick(CancellationToken, bool)' Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(84,21): error CS1593: Delegate 'Func' does not take 2 arguments Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken, bool)': not all code paths return a value *** Tundra build failed (0.75 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(42,44): error CS7036: There is no argument given that corresponds to the required parameter 'actionFinished' of 'HoloCop.SimulateOneTick(CancellationToken, bool)' Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(84,21): error CS1593: Delegate 'Func' does not take 2 arguments Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken, bool)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(42,44): error CS7036: There is no argument given that corresponds to the required parameter 'actionFinished' of 'HoloCop.SimulateOneTick(CancellationToken, bool)' Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(84,21): error CS1593: Delegate 'Func' does not take 2 arguments Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken, bool)': not all code paths return a value Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2340060 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.79 ms, found 6 plugins. Asset Pipeline Refresh (id=22ba1083883fa4297a73fdb1fc786fb1): Total: 0.209 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s745ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" 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-define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(84,34): error CS0103: The name 'actionFinished' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.70 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(84,34): error CS0103: The name 'actionFinished' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(84,34): error CS0103: The name 'actionFinished' does not exist in the current context Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1826357 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 8.54 ms, found 6 plugins. Asset Pipeline Refresh (id=03d1d43be7ffe4845a7c84bbc4631932): Total: 0.242 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s697ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" 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-define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST 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"Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.65 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3198217 Asset Pipeline Refresh (id=224e73c31e7da4c2c9474d75d956fe66): Total: 0.135 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=942301c732b554b58bab4e331b752c1b): Total: 0.337 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=331 ms Asset DB Callback time: managed=0 ms, native=4 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.218ms InvokePackagesCallback: 4.272ms ApplyChangesToAssetFolders: 0.916ms Scan: 320.612ms Collect global state as custom dependencies: 1.837ms GatherAllCurrentPrimaryImportResultRevisions: 3.090ms UnloadStreamsBegin: 0.135ms UnloadStreamsEnd: 0.249ms Untracked: 5.329ms Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.035 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 8.10 ms, found 6 plugins. Preloading 1 native plugins for Editor in 7.78 ms. Asset Pipeline Refresh (id=e39c292e615b446f483639402a35f2ab): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 10.44 ms, found 6 plugins. Asset Pipeline Refresh (id=e7128af3aa05848d0a8525993445401a): Total: 0.249 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s859ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used *** Tundra build failed (0.83 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(82,42): error CS0126: An object of a type convertible to 'bool' is required Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2494983 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=35e3427428be548778f1e84edc11eb88): Total: 0.242 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used ExitCode: 3 Duration: 0s742ms Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [ 797/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.IO.Hashing.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Reflection.Metadata.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Runtime.CompilerServices.Unsafe.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Encodings.Web.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/Bootstrap/Unity.Scripting.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EmbreeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GenericRemoteModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphToolkitModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphViewModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphicsStateCollectionSerializerModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridAndSnapModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GridModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.HierarchyModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.LightingModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MathematicsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MediaModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.MultiplayerModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.Physics2DModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PhysicsCore2DModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PhysicsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PlayModeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PresetsUIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ProjectAuditorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PropertiesModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickInstallModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SafeModeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneViewModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderBuildSettingsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderCompilationModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderFoundryModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderPreprocessorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SketchUpModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SpriteMaskModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SpriteShapeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SubstanceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SyntaxTreeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TerrainModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TextCoreFontEngineModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TextCoreTextEngineModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TextRenderingModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TilemapModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TimelineFoundationModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.TreeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.U2DModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIAutomationModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIBuilderModule.dll" 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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.VideoModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.XRModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ARModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AdaptivePerformanceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AnimationModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AudioModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.BurstModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ClothModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ContentLoadModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.CoreModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.DirectorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.GIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.GameCenterModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.GraphicsStateCollectionSerializerModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.GridModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.HierarchyCoreModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.HotReloadModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.IMGUIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.IdentifiersModule.dll" 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"Assets/Code/OfficeGame/Player/EntityAnimator.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" "Assets/Code/OfficeGame/Player/MovementController.cs" "Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" "Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs" "Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" "Assets/Code/OfficeGame/Player/PlayerInteractor.cs" "Assets/Code/PapaInstaller.cs" "Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used *** Tundra build failed (0.60 seconds), 2 items updated, 1283 evaluated Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1794971 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.44 ms, found 6 plugins. Asset Pipeline Refresh (id=dc9aa8107515842649d938f87e908ac6): Total: 0.295 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s656ms [ 935/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST 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-define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER 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-analyzer:"Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/Source-Generator/Reflex.Generator.Injector.dll" "Assets/Code/Debug/StartFromBootstrap.cs" "Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs" "Assets/Code/Debug/TestingLevel/TestingState.cs" "Assets/Code/Entities/Prefab/Companion.cs" "Assets/Code/Infrastructure/App/AppStateMachine.cs" "Assets/Code/Infrastructure/Audio/AudioFactory.cs" "Assets/Code/Infrastructure/Audio/AudioInfo.cs" "Assets/Code/Infrastructure/Audio/AudioInfoConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoLODedConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoRandomConfig.cs" "Assets/Code/Infrastructure/Audio/AudioInfoSingleConfig.cs" "Assets/Code/Infrastructure/Audio/AudioMixerSettings.cs" "Assets/Code/Infrastructure/Audio/AudioService.cs" "Assets/Code/Infrastructure/Audio/AudioSourceFollower.cs" "Assets/Code/Infrastructure/Audio/AudioSourcePool.cs" "Assets/Code/Infrastructure/Audio/AudioSourcePrefab.cs" 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"Assets/Code/OfficeGame/BattleMode/Actions/BattleAction.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResult.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionDecisionResultCode.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionParameters.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionType.cs" "Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Companions/OnMapCompanion.cs" "Assets/Code/OfficeGame/BattleMode/Actions/EntityTimelineActor.cs" "Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarker.cs" "Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerDecisionMarkerConfig.cs" "Assets/Code/OfficeGame/BattleMode/BattleState.cs" "Assets/Code/OfficeGame/BattleMode/CameraBattleModeState.cs" "Assets/Code/OfficeGame/BattleMode/HitBoxes/EntityHitBoxes.cs" "Assets/Code/OfficeGame/BattleMode/Souls/BattleActionCharacteristics.cs" "Assets/Code/OfficeGame/BattleMode/Souls/PlayerSoul.cs" "Assets/Code/OfficeGame/BattleMode/Souls/Soul.cs" "Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs" "Assets/Code/OfficeGame/BattleMode/Timeline/TimelineBattleAction.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionButton.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs" "Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs" "Assets/Code/OfficeGame/Entities/InteractableEntity.cs" "Assets/Code/OfficeGame/Entities/TestInteractableEntity.cs" "Assets/Code/OfficeGame/Location/DoNotThaShi.cs" "Assets/Code/OfficeGame/Location/InvisibleWall.cs" "Assets/Code/OfficeGame/Location/LocationIDs.cs" "Assets/Code/OfficeGame/Location/LocationSegment.cs" "Assets/Code/OfficeGame/Location/LocationSegmentPreProcessor.cs" "Assets/Code/OfficeGame/Location/LocationSegmentTrigger.cs" "Assets/Code/OfficeGame/Location/PlayerLocationChecker.cs" "Assets/Code/OfficeGame/Location/PlayerLocationManager.cs" "Assets/Code/OfficeGame/Player/EntityAnimator.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" "Assets/Code/OfficeGame/Player/MovementController.cs" "Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" "Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs" "Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" "Assets/Code/OfficeGame/Player/PlayerInteractor.cs" "Assets/Code/PapaInstaller.cs" "Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.62 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(68,37): error CS0161: 'HoloCop.SimulateOneTick(CancellationToken)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2324089 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 3.77 ms, found 6 plugins. Asset Pipeline Refresh (id=3cd57ffa3e74b49e3bfc17c478291f11): Total: 0.260 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s638ms [ 752/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.58 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1777168 Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:13:13.780 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:13:13.784 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.980 seconds Domain Reload Profiling: 4907ms BeginReloadAssembly (1851ms) ExecutionOrderSort (8ms) DisableScriptedObjects (506ms) CreateAndSetChildDomain (575ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (90ms) LoadAllAssembliesAndSetupDomain (962ms) LoadAssemblies (768ms) TypeCache.Refresh (44ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (292ms) BuildScriptInfoCaches (250ms) ResolveRequiredComponents (23ms) FinalizeReload (1981ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (409ms) ProcessInitializeOnLoadAttributes (465ms) ProcessInitializeOnLoadMethodAttributes (124ms) AwakeInstancesAfterBackupRestoration (537ms) Asset Pipeline Refresh (id=c0947320ad01c4f80bd088b33c7e35ea): Total: 5.452 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2209 ms Asset DB Callback time: managed=35 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3204 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.214ms ApplyChangesToAssetFolders: 0.636ms Collect global state as custom dependencies: 2.008ms ProcessAssetsWithTransientArtifactChanges: 3.075ms CategorizeAssets: 86.120ms CompileScripts: 1.557ms ImportOutOfDateAssets: 1989.625ms (1985.508ms without children) CollectScriptTypesHashes: 49.154ms ReloadNativeAssets: 1.607ms UnloadImportedAssets: 0.117ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.809ms ImportSchedulerStart: 1.550ms PostProcessAllAssets: 35.326ms MonoPostProcessAllAssets: 35.322ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.076ms ConfigAssetsTracker.OnPostprocessAllAssets 5.477ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.140ms SyncVS.PostprocessSyncProject 1.754ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.218ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.167ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.887ms AssetPostprocessor.OnPostprocessAllAssets 0.821ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.744ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.653ms AssetChangedListener.OnPostprocessAllAssets 0.448ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.369ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.353ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.299ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.288ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.273ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.186ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.155ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.111ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.109ms TextAssetPostProcessor.OnPostprocessAllAssets 0.108ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.106ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.078ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.072ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.066ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.051ms GatherAllCurrentPrimaryImportResultRevisions: 2.670ms UnloadStreamsBegin: 0.097ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 15.107ms GenerateScriptTypeSerializationHashes: 23.896ms Untracked: 3278.173ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.019892s Refreshing native plugins compatible for Editor in 6.41 ms, found 6 plugins. Asset Pipeline Refresh (id=4e95eb33266824ce7a4f7f6c16883640): Total: 2.957 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1720 ms Asset DB Callback time: managed=1123 ms, native=92 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=20 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.335ms Scan: 1178.396ms Collect global state as custom dependencies: 0.614ms OnSourceAssetsModified: 7.726ms CategorizeScriptCompilationAssets: 0.089ms ProcessAssetsWithTransientArtifactChanges: 5.278ms CategorizeAssets: 63.867ms CompileScripts: 19.983ms ImportOutOfDateAssets: 17.024ms (0.471ms without children) ReloadNativeAssets: 0.837ms UnloadImportedAssets: 0.423ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.781ms ImportSchedulerStart: 11.856ms PostProcessAllAssets: 1193.839ms PostProcessCallbackCreateDeferredMaterials 36.685ms XRBuildSystem.XRAssetImported 0.723ms ShaderAssetModifiedCallback 0.077ms UnityScenesPostprocess 0.060ms VCAutoAddAssetPostprocess 0.051ms MonoPostProcessAllAssets: 1118.220ms NugetAssetPostprocessor.OnPostprocessAllAssets 427.933ms BuilderAssetPostprocessor.OnPostprocessAllAssets 400.630ms MapFileAssetPostprocessor.OnPostprocessAllAssets 116.428ms AssetPostprocessor.OnPostprocessAllAssets 19.355ms AssetChangedListener.OnPostprocessAllAssets 18.507ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 14.353ms SpriteSlicePostprocessor.OnPostprocessAllAssets 13.098ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.916ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.627ms UVCSAssetPostprocessor.OnPostprocessAllAssets 7.406ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.560ms SyncVS.PostprocessSyncProject 5.359ms PostProcessor.OnPostprocessAllAssets 4.889ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.125ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.580ms MaterialPostprocessor.OnPostprocessAllAssets 3.421ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.573ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.099ms AssetReloadNotifier.OnPostprocessAllAssets 1.861ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.544ms TextAssetPostProcessor.OnPostprocessAllAssets 1.412ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.295ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.293ms ThemePostprocessor.OnPostprocessAllAssets 1.260ms ConfigAssetsTracker.OnPostprocessAllAssets 1.237ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.237ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.224ms AssetEvents.OnPostprocessAllAssets 1.041ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.035ms AssetPathToTypes.OnPostprocessAllAssets 0.995ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.884ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.562ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.514ms SamplePostprocessor.OnPostprocessAllAssets 0.421ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.288ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.259ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.233ms AssetProcessor.OnPostprocessAllAssets 0.107ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.104ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.071ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 14.904ms GatherAllCurrentPrimaryImportResultRevisions: 4.332ms UnloadStreamsBegin: 0.760ms PersistCurrentRevisions: 0.267ms Untracked: 448.166ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [Licensing::Client] Successfully resolved entitlement details ExitCode: 0 Duration: 1s484ms [ 796/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.40 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2477326 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:14:04.438 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:14:04.442 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.782 seconds Domain Reload Profiling: 3722ms BeginReloadAssembly (1022ms) ExecutionOrderSort (3ms) DisableScriptedObjects (188ms) CreateAndSetChildDomain (264ms) RebuildCommonClasses (14ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (73ms) LoadAllAssembliesAndSetupDomain (814ms) LoadAssemblies (602ms) TypeCache.Refresh (32ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (274ms) BuildScriptInfoCaches (236ms) ResolveRequiredComponents (22ms) FinalizeReload (1783ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (269ms) ProcessInitializeOnLoadAttributes (412ms) ProcessInitializeOnLoadMethodAttributes (101ms) AwakeInstancesAfterBackupRestoration (525ms) Asset Pipeline Refresh (id=04599e062ea7f426ea4fd3fd1c73556f): Total: 4.160 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1962 ms Asset DB Callback time: managed=32 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2162 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.608ms ApplyChangesToAssetFolders: 1.012ms Collect global state as custom dependencies: 2.564ms ProcessAssetsWithTransientArtifactChanges: 3.335ms CategorizeAssets: 94.716ms CompileScripts: 1.448ms ImportOutOfDateAssets: 1792.976ms (1789.583ms without children) CollectScriptTypesHashes: 8.902ms ReloadNativeAssets: 1.496ms UnloadImportedAssets: 0.158ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.702ms ImportSchedulerStart: 0.771ms PostProcessAllAssets: 32.173ms MonoPostProcessAllAssets: 32.167ms NugetAssetPostprocessor.OnPostprocessAllAssets 427.933ms BuilderAssetPostprocessor.OnPostprocessAllAssets 400.630ms MapFileAssetPostprocessor.OnPostprocessAllAssets 116.428ms AssetPostprocessor.OnPostprocessAllAssets 19.355ms AssetChangedListener.OnPostprocessAllAssets 18.507ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 14.353ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.326ms SpriteSlicePostprocessor.OnPostprocessAllAssets 13.098ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.916ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.627ms UVCSAssetPostprocessor.OnPostprocessAllAssets 7.406ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.560ms PostProcessor.OnPostprocessAllAssets 4.889ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.125ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.580ms MaterialPostprocessor.OnPostprocessAllAssets 3.421ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.760ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.573ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.099ms SyncVS.PostprocessSyncProject 1.999ms AssetReloadNotifier.OnPostprocessAllAssets 1.861ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.544ms TextAssetPostProcessor.OnPostprocessAllAssets 1.412ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.316ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.295ms SpeedTreePostProcessor.OnPostprocessAllAssets 1.293ms ThemePostprocessor.OnPostprocessAllAssets 1.260ms ConfigAssetsTracker.OnPostprocessAllAssets 1.237ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.237ms AssetEvents.OnPostprocessAllAssets 1.041ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.035ms AssetPathToTypes.OnPostprocessAllAssets 0.995ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.978ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.884ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.610ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.514ms SamplePostprocessor.OnPostprocessAllAssets 0.421ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.337ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.298ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.288ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.247ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.193ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.192ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.125ms AssetProcessor.OnPostprocessAllAssets 0.107ms GatherAllCurrentPrimaryImportResultRevisions: 0.402ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 4.108ms GenerateScriptTypeSerializationHashes: 6.932ms Untracked: 2218.291ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 7.22 ms, found 6 plugins. Asset Pipeline Refresh (id=10c604bf3a198411c863f1e39ee31a06): Total: 2.101 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1847 ms Asset DB Callback time: managed=219 ms, native=24 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.052ms ApplyChangesToAssetFolders: 1.299ms Scan: 1749.106ms Collect global state as custom dependencies: 0.842ms OnSourceAssetsModified: 5.228ms CategorizeScriptCompilationAssets: 0.061ms ProcessAssetsWithTransientArtifactChanges: 1.418ms CategorizeAssets: 58.665ms CompileScripts: 8.747ms ImportOutOfDateAssets: 2.850ms (0.609ms without children) ReloadNativeAssets: 0.135ms UnloadImportedAssets: 0.220ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.205ms ImportSchedulerStart: 0.684ms PostProcessAllAssets: 223.065ms XRBuildSystem.XRAssetImported 2.710ms PostProcessCallbackCreateDeferredMaterials 0.779ms UnityScenesPostprocess 0.068ms MonoPostProcessAllAssets: 214.944ms NugetAssetPostprocessor.OnPostprocessAllAssets 78.111ms BuilderAssetPostprocessor.OnPostprocessAllAssets 23.173ms AssetPostprocessor.OnPostprocessAllAssets 17.712ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 14.675ms AssetChangedListener.OnPostprocessAllAssets 13.643ms SyncVS.PostprocessSyncProject 13.121ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.803ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.640ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.643ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.175ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.374ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.965ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.443ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.121ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.057ms MaterialPostprocessor.OnPostprocessAllAssets 1.014ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.983ms TextAssetPostProcessor.OnPostprocessAllAssets 0.828ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.696ms SamplePostprocessor.OnPostprocessAllAssets 0.684ms PostProcessor.OnPostprocessAllAssets 0.648ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.602ms AssetEvents.OnPostprocessAllAssets 0.550ms AssetPathToTypes.OnPostprocessAllAssets 0.484ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.472ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.433ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.387ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.351ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.327ms ThemePostprocessor.OnPostprocessAllAssets 0.317ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.303ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.256ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.252ms AssetReloadNotifier.OnPostprocessAllAssets 0.205ms ConfigAssetsTracker.OnPostprocessAllAssets 0.200ms AssetProcessor.OnPostprocessAllAssets 0.143ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.140ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.131ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.082ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.066ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.061ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.059ms PostAssetChangesProfiler: 15.514ms GatherAllCurrentPrimaryImportResultRevisions: 3.633ms UnloadStreamsBegin: 0.711ms PersistCurrentRevisions: 0.577ms Untracked: 28.856ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 0s934ms [ 910/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.88 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(27,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2479910 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:15:04.357 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:15:04.360 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.655 seconds Domain Reload Profiling: 2922ms BeginReloadAssembly (715ms) DisableScriptedObjects (214ms) CreateAndSetChildDomain (205ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (53ms) LoadAllAssembliesAndSetupDomain (476ms) LoadAssemblies (219ms) TypeCache.Refresh (21ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (196ms) BuildScriptInfoCaches (178ms) ResolveRequiredComponents (15ms) FinalizeReload (1656ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (203ms) ProcessInitializeOnLoadAttributes (378ms) ProcessInitializeOnLoadMethodAttributes (95ms) AwakeInstancesAfterBackupRestoration (563ms) Asset Pipeline Refresh (id=a7716e7c996a240d1897c20dac4da809): Total: 3.200 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1795 ms Asset DB Callback time: managed=32 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1368 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.488ms ApplyChangesToAssetFolders: 0.401ms Collect global state as custom dependencies: 1.850ms ProcessAssetsWithTransientArtifactChanges: 3.594ms CategorizeAssets: 75.618ms CompileScripts: 2.677ms ImportOutOfDateAssets: 1663.292ms (1660.090ms without children) CollectScriptTypesHashes: 4.980ms ReloadNativeAssets: 1.532ms UnloadImportedAssets: 0.127ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.725ms ImportSchedulerStart: 0.784ms PostProcessAllAssets: 32.029ms MonoPostProcessAllAssets: 32.026ms NugetAssetPostprocessor.OnPostprocessAllAssets 78.111ms BuilderAssetPostprocessor.OnPostprocessAllAssets 23.173ms AssetPostprocessor.OnPostprocessAllAssets 17.712ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 14.675ms AssetChangedListener.OnPostprocessAllAssets 13.643ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.638ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.803ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.640ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.643ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.175ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.374ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.105ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.965ms SyncVS.PostprocessSyncProject 1.837ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.443ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.192ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.057ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.057ms MaterialPostprocessor.OnPostprocessAllAssets 1.014ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.983ms TextAssetPostProcessor.OnPostprocessAllAssets 0.828ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.696ms SamplePostprocessor.OnPostprocessAllAssets 0.684ms PostProcessor.OnPostprocessAllAssets 0.648ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.602ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.558ms AssetEvents.OnPostprocessAllAssets 0.550ms AssetPathToTypes.OnPostprocessAllAssets 0.484ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.472ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.433ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.430ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.351ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.327ms ThemePostprocessor.OnPostprocessAllAssets 0.317ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.303ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.252ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.207ms AssetReloadNotifier.OnPostprocessAllAssets 0.205ms ConfigAssetsTracker.OnPostprocessAllAssets 0.200ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.175ms AssetProcessor.OnPostprocessAllAssets 0.143ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.133ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.131ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.129ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.124ms GatherAllCurrentPrimaryImportResultRevisions: 0.466ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.660ms GenerateScriptTypeSerializationHashes: 6.650ms Untracked: 1411.062ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=c2e3f40f9b82643a19e4378024e029ac): Total: 0.139 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=96c5e36e0064d46f4adc96c2199fe423): Total: 0.139 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=bf5696880215a41ccb0a848bc5ff8f53): Total: 0.146 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.043 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 3.83 ms, found 6 plugins. Asset Pipeline Refresh (id=35370f11e5f9b459a9e3d4c7939e0bb3): Total: 0.147 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.028023s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.67 ms, found 6 plugins. Asset Pipeline Refresh (id=e3970f26e14cb4eab8ca0283335868ca): Total: 2.137 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1217 ms Asset DB Callback time: managed=701 ms, native=187 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=28 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.458ms ApplyChangesToAssetFolders: 1.891ms Scan: 587.872ms Collect global state as custom dependencies: 6.060ms OnSourceAssetsModified: 59.376ms CategorizeScriptCompilationAssets: 1.928ms ProcessAssetsWithTransientArtifactChanges: 16.113ms CategorizeAssets: 287.289ms CompileScripts: 28.160ms ImportOutOfDateAssets: 5.622ms (0.704ms without children) ReloadNativeAssets: 0.208ms UnloadImportedAssets: 0.222ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.312ms ImportSchedulerStart: 3.174ms PostProcessAllAssets: 687.513ms PostProcessCallbackCreateDeferredMaterials 3.116ms XRBuildSystem.XRAssetImported 2.087ms ShaderAssetModifiedCallback 0.972ms MonoPostProcessAllAssets: 644.858ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 317.073ms SyncVS.PostprocessSyncProject 176.904ms ConfigAssetsTracker.OnPostprocessAllAssets 87.203ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 9.698ms NugetAssetPostprocessor.OnPostprocessAllAssets 3.159ms AssetChangedListener.OnPostprocessAllAssets 2.712ms AssetPostprocessor.OnPostprocessAllAssets 2.343ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.156ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.046ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.341ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.980ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.912ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.839ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.761ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.678ms AssetPathToTypes.OnPostprocessAllAssets 0.617ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.534ms AssetProcessor.OnPostprocessAllAssets 0.485ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.449ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.418ms SamplePostprocessor.OnPostprocessAllAssets 0.416ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.393ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.346ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.323ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.309ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.282ms ThemePostprocessor.OnPostprocessAllAssets 0.173ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.171ms MaterialPostprocessor.OnPostprocessAllAssets 0.124ms PostProcessor.OnPostprocessAllAssets 0.091ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.080ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.056ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 142.167ms GatherAllCurrentPrimaryImportResultRevisions: 3.469ms UnloadStreamsBegin: 2.902ms PersistCurrentRevisions: 0.570ms Untracked: 305.452ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s285ms [ 745/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(30,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [ ] Modification date of `Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs` changed while running `Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others)`. Old timestamp: 1793183070068089406, new timestamp: 1793183074828519541 [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (2.17 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(30,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs. Use path relative to the project folder. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string) UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227) [/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248] /Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(30,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3510329 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 2.75 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:24:41.695 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:24:41.701 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.804 seconds Domain Reload Profiling: 5981ms BeginReloadAssembly (1933ms) DisableScriptedObjects (232ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (1010ms) RebuildCommonClasses (16ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (147ms) LoadAllAssembliesAndSetupDomain (1061ms) LoadAssemblies (550ms) TypeCache.Refresh (57ms) TypeCache.ScanAssembly (7ms) AnalyzeDomain (380ms) BuildScriptInfoCaches (308ms) ResolveRequiredComponents (43ms) FinalizeReload (2806ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (15ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (545ms) ProcessInitializeOnLoadAttributes (495ms) ProcessInitializeOnLoadMethodAttributes (140ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (865ms) Asset Pipeline Refresh (id=adf48f71f55644e00a3f0473f38688c7): Total: 6.601 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=3119 ms Asset DB Callback time: managed=122 ms, native=2 ms Scripting: domain reloads=1, domain reload time=3354 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.154ms InvokePackagesCallback: 3.045ms ApplyChangesToAssetFolders: 1.857ms Collect global state as custom dependencies: 4.491ms ProcessAssetsWithTransientArtifactChanges: 23.653ms CategorizeAssets: 131.735ms CompileScripts: 1.608ms ImportOutOfDateAssets: 2827.511ms (2818.041ms without children) CollectScriptTypesHashes: 7.947ms ReloadNativeAssets: 4.925ms UnloadImportedAssets: 0.731ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.269ms ImportSchedulerStart: 1.744ms PostProcessAllAssets: 122.944ms MonoPostProcessAllAssets: 122.562ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 317.073ms ConfigAssetsTracker.OnPostprocessAllAssets 87.203ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 55.664ms SyncVS.PostprocessSyncProject 8.027ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 6.838ms SpeedTree9Postprocessor.OnPostprocessAllAssets 6.330ms NugetAssetPostprocessor.OnPostprocessAllAssets 3.159ms AssetChangedListener.OnPostprocessAllAssets 2.712ms EditModeScopePostprocessor.OnPostprocessAllAssets 2.423ms AssetPostprocessor.OnPostprocessAllAssets 2.343ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.156ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.046ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.451ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.436ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.359ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.341ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 1.211ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.980ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.761ms AssetPathToTypes.OnPostprocessAllAssets 0.617ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.591ms AssetProcessor.OnPostprocessAllAssets 0.485ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.466ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.418ms SamplePostprocessor.OnPostprocessAllAssets 0.416ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.401ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.323ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.309ms ThemePostprocessor.OnPostprocessAllAssets 0.173ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.171ms MaterialPostprocessor.OnPostprocessAllAssets 0.124ms PostProcessor.OnPostprocessAllAssets 0.091ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.080ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.056ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.050ms GatherAllCurrentPrimaryImportResultRevisions: 1.980ms UnloadStreamsBegin: 0.377ms PersistCurrentRevisions: 0.140ms GenerateScriptTypeHashes: 9.110ms GenerateScriptTypeSerializationHashes: 13.193ms Untracked: 3469.946ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=72489c766279540199140998d2a8a9e7): Total: 0.736 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=550 ms Asset DB Callback time: managed=158 ms, native=23 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.195ms ApplyChangesToAssetFolders: 0.416ms Scan: 356.927ms Collect global state as custom dependencies: 0.394ms OnSourceAssetsModified: 2.455ms CategorizeScriptCompilationAssets: 2.420ms ProcessAssetsWithTransientArtifactChanges: 22.438ms CategorizeAssets: 53.221ms CompileScripts: 3.616ms ImportOutOfDateAssets: 2.399ms (0.920ms without children) ReloadNativeAssets: 0.101ms UnloadImportedAssets: 0.150ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.620ms ImportSchedulerStart: 0.608ms PostProcessAllAssets: 171.107ms XRBuildSystem.XRAssetImported 5.804ms PostProcessCallbackCreateDeferredMaterials 2.142ms ShaderAssetModifiedCallback 1.239ms MonoPostProcessAllAssets: 156.230ms NugetAssetPostprocessor.OnPostprocessAllAssets 68.994ms BuilderAssetPostprocessor.OnPostprocessAllAssets 16.500ms AssetPostprocessor.OnPostprocessAllAssets 9.751ms AssetChangedListener.OnPostprocessAllAssets 6.723ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.410ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.671ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.324ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.836ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.285ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.989ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.909ms SamplePostprocessor.OnPostprocessAllAssets 1.726ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.717ms SyncVS.PostprocessSyncProject 1.709ms MaterialPostprocessor.OnPostprocessAllAssets 1.494ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.407ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.368ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.330ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.137ms AssetReloadNotifier.OnPostprocessAllAssets 1.019ms PostProcessor.OnPostprocessAllAssets 0.831ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.825ms ConfigAssetsTracker.OnPostprocessAllAssets 0.687ms AssetEvents.OnPostprocessAllAssets 0.639ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.606ms TextAssetPostProcessor.OnPostprocessAllAssets 0.605ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.517ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.384ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.379ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.369ms AssetPathToTypes.OnPostprocessAllAssets 0.266ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.212ms ThemePostprocessor.OnPostprocessAllAssets 0.195ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.189ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.178ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.119ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.092ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.087ms AssetProcessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 7.490ms GatherAllCurrentPrimaryImportResultRevisions: 0.621ms UnloadStreamsBegin: 0.070ms PersistCurrentRevisions: 0.139ms Untracked: 111.903ms [Licensing::Client] Successfully resolved entitlement details Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s187ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 1s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(32,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (2.09 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(32,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs. Use path relative to the project folder. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string) UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227) [/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248] /Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(32,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4370857 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:24:52.763 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:24:52.766 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.819 seconds Domain Reload Profiling: 3296ms BeginReloadAssembly (832ms) DisableScriptedObjects (201ms) CreateAndSetChildDomain (318ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (71ms) LoadAllAssembliesAndSetupDomain (550ms) LoadAssemblies (205ms) TypeCache.Refresh (22ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (227ms) BuildScriptInfoCaches (199ms) ResolveRequiredComponents (21ms) FinalizeReload (1820ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (225ms) ProcessInitializeOnLoadAttributes (411ms) ProcessInitializeOnLoadMethodAttributes (102ms) AwakeInstancesAfterBackupRestoration (607ms) Asset Pipeline Refresh (id=9a1aef3e7bdaf458eb6b1110061b57ac): Total: 3.626 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2022 ms Asset DB Callback time: managed=46 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1552 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.053ms InvokePackagesCallback: 1.367ms ApplyChangesToAssetFolders: 0.450ms Collect global state as custom dependencies: 2.322ms ProcessAssetsWithTransientArtifactChanges: 4.427ms CategorizeAssets: 94.631ms CompileScripts: 1.457ms ImportOutOfDateAssets: 1829.478ms (1825.972ms without children) CollectScriptTypesHashes: 12.052ms ReloadNativeAssets: 1.964ms UnloadImportedAssets: 0.193ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.859ms ImportSchedulerStart: 0.442ms PostProcessAllAssets: 46.919ms MonoPostProcessAllAssets: 46.908ms NugetAssetPostprocessor.OnPostprocessAllAssets 68.994ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.247ms BuilderAssetPostprocessor.OnPostprocessAllAssets 16.500ms AssetPostprocessor.OnPostprocessAllAssets 9.751ms AssetChangedListener.OnPostprocessAllAssets 6.723ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.410ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.671ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.324ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.836ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.285ms SyncVS.PostprocessSyncProject 2.278ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.989ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.909ms SamplePostprocessor.OnPostprocessAllAssets 1.726ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.717ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.711ms MaterialPostprocessor.OnPostprocessAllAssets 1.494ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.407ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.384ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.368ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.330ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.137ms AssetReloadNotifier.OnPostprocessAllAssets 1.019ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.933ms PostProcessor.OnPostprocessAllAssets 0.831ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.825ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.798ms ConfigAssetsTracker.OnPostprocessAllAssets 0.687ms AssetEvents.OnPostprocessAllAssets 0.639ms TextAssetPostProcessor.OnPostprocessAllAssets 0.605ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.517ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.459ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.384ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.379ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.369ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.286ms AssetPathToTypes.OnPostprocessAllAssets 0.266ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.244ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.215ms ThemePostprocessor.OnPostprocessAllAssets 0.195ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.189ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.132ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.119ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.117ms AssetProcessor.OnPostprocessAllAssets 0.051ms GatherAllCurrentPrimaryImportResultRevisions: 3.925ms UnloadStreamsBegin: 0.074ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 4.608ms GenerateScriptTypeSerializationHashes: 8.085ms Untracked: 1627.201ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 1.26 GB to 1.57 GB, exceeding the threshold of 321.1 MB. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1346 unused Assets / (3.5 MB). Loaded Objects now: 11211. Memory consumption went from 1.57 GB to 1.57 GB. Total: 121.303750 ms (FindLiveObjects: 10.268541 ms CreateObjectMapping: 4.636542 ms MarkObjects: 81.760333 ms DeleteObjects: 23.799750 ms) Asset Pipeline Refresh (id=856d682abf5ae4f1ca7e8b73d5fde3e0): Total: 0.162 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.38 ms, found 6 plugins. Asset Pipeline Refresh (id=8eaab34f41e2b4000b4bc9e697cde10c): Total: 1.058 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=695 ms Asset DB Callback time: managed=265 ms, native=87 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.234ms ApplyChangesToAssetFolders: 0.332ms Scan: 537.984ms Collect global state as custom dependencies: 0.827ms OnSourceAssetsModified: 5.722ms CategorizeScriptCompilationAssets: 0.107ms ProcessAssetsWithTransientArtifactChanges: 3.085ms CategorizeAssets: 71.649ms CompileScripts: 8.821ms ImportOutOfDateAssets: 7.771ms (1.651ms without children) ReloadNativeAssets: 0.238ms UnloadImportedAssets: 1.344ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.076ms ImportSchedulerStart: 2.433ms PostProcessAllAssets: 284.409ms XRBuildSystem.XRAssetImported 22.053ms PostProcessCallbackCreateDeferredMaterials 1.011ms MonoPostProcessAllAssets: 259.828ms NugetAssetPostprocessor.OnPostprocessAllAssets 102.015ms InputActionAssetPostprocessor.OnPostprocessAllAssets 26.273ms BuilderAssetPostprocessor.OnPostprocessAllAssets 25.612ms AssetPostprocessor.OnPostprocessAllAssets 12.810ms ThemePostprocessor.OnPostprocessAllAssets 12.159ms AssetChangedListener.OnPostprocessAllAssets 10.060ms SyncVS.PostprocessSyncProject 8.970ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.269ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.752ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.340ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.144ms AssetReloadNotifier.OnPostprocessAllAssets 2.451ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.400ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.355ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.316ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.935ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.647ms AssetPathToTypes.OnPostprocessAllAssets 1.168ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.106ms MaterialPostprocessor.OnPostprocessAllAssets 1.087ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.051ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.889ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.862ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.810ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.759ms TextAssetPostProcessor.OnPostprocessAllAssets 0.737ms ConfigAssetsTracker.OnPostprocessAllAssets 0.678ms PostProcessor.OnPostprocessAllAssets 0.625ms SamplePostprocessor.OnPostprocessAllAssets 0.500ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.432ms AssetEvents.OnPostprocessAllAssets 0.387ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.365ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.310ms AssetProcessor.OnPostprocessAllAssets 0.227ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.222ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.135ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.093ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.062ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.062ms PostAssetChangesProfiler: 62.679ms GatherAllCurrentPrimaryImportResultRevisions: 3.726ms PersistCurrentRevisions: 0.821ms Untracked: 69.540ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s68ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(33,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.01 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(33,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2807725 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x44fa3b000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:26:54.505 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:26:54.511 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.951 seconds Domain Reload Profiling: 3351ms BeginReloadAssembly (681ms) DisableScriptedObjects (130ms) CreateAndSetChildDomain (271ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (78ms) LoadAllAssembliesAndSetupDomain (618ms) LoadAssemblies (328ms) TypeCache.Refresh (23ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (230ms) BuildScriptInfoCaches (207ms) ResolveRequiredComponents (19ms) FinalizeReload (1952ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (250ms) ProcessInitializeOnLoadAttributes (489ms) ProcessInitializeOnLoadMethodAttributes (133ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (656ms) Asset Pipeline Refresh (id=450273136c5294e68a66df17c786d301): Total: 3.668 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2098 ms Asset DB Callback time: managed=28 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1538 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.672ms ApplyChangesToAssetFolders: 0.363ms Collect global state as custom dependencies: 3.603ms ProcessAssetsWithTransientArtifactChanges: 3.424ms CategorizeAssets: 79.146ms CompileScripts: 1.246ms ImportOutOfDateAssets: 1960.317ms (1957.374ms without children) CollectScriptTypesHashes: 2.733ms ReloadNativeAssets: 1.272ms UnloadImportedAssets: 0.189ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.733ms ImportSchedulerStart: 0.686ms PostProcessAllAssets: 28.005ms MonoPostProcessAllAssets: 28.000ms NugetAssetPostprocessor.OnPostprocessAllAssets 102.015ms BuilderAssetPostprocessor.OnPostprocessAllAssets 25.612ms AssetPostprocessor.OnPostprocessAllAssets 12.810ms ThemePostprocessor.OnPostprocessAllAssets 12.159ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.921ms AssetChangedListener.OnPostprocessAllAssets 10.060ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.269ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.752ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.340ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.144ms AssetReloadNotifier.OnPostprocessAllAssets 2.451ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.400ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.355ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.316ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.935ms SyncVS.PostprocessSyncProject 1.817ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.647ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.622ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.370ms AssetPathToTypes.OnPostprocessAllAssets 1.168ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.106ms MaterialPostprocessor.OnPostprocessAllAssets 1.087ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.051ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.889ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.862ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.810ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.794ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.759ms TextAssetPostProcessor.OnPostprocessAllAssets 0.737ms ConfigAssetsTracker.OnPostprocessAllAssets 0.678ms PostProcessor.OnPostprocessAllAssets 0.625ms SamplePostprocessor.OnPostprocessAllAssets 0.500ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.432ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.411ms AssetEvents.OnPostprocessAllAssets 0.387ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.365ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.354ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.310ms AssetProcessor.OnPostprocessAllAssets 0.227ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.222ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.212ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.170ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.121ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.116ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.111ms GatherAllCurrentPrimaryImportResultRevisions: 0.487ms UnloadStreamsBegin: 0.089ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.735ms GenerateScriptTypeSerializationHashes: 6.651ms Untracked: 1584.847ms [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.019713s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 5.72 ms, found 6 plugins. Asset Pipeline Refresh (id=30476a7678b884d07bbb89ce90fd4232): Total: 1.397 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1001 ms Asset DB Callback time: managed=290 ms, native=84 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=20 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.611ms ApplyChangesToAssetFolders: 6.223ms Scan: 798.489ms Collect global state as custom dependencies: 2.632ms OnSourceAssetsModified: 9.688ms CategorizeScriptCompilationAssets: 1.011ms ProcessAssetsWithTransientArtifactChanges: 9.469ms CategorizeAssets: 80.404ms CompileScripts: 19.818ms ImportOutOfDateAssets: 9.419ms (1.833ms without children) ReloadNativeAssets: 0.376ms UnloadImportedAssets: 0.598ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.822ms ImportSchedulerStart: 3.804ms PostProcessAllAssets: 293.563ms XRBuildSystem.XRAssetImported 5.493ms PostProcessCallbackCreateDeferredMaterials 3.387ms UnityScenesPostprocess 0.316ms MonoPostProcessAllAssets: 281.294ms NugetAssetPostprocessor.OnPostprocessAllAssets 71.239ms BuilderAssetPostprocessor.OnPostprocessAllAssets 52.754ms SyncVS.PostprocessSyncProject 38.624ms AssetPostprocessor.OnPostprocessAllAssets 26.374ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 15.019ms AssetChangedListener.OnPostprocessAllAssets 11.519ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.306ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.759ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.561ms PostProcessor.OnPostprocessAllAssets 3.412ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.881ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.819ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.789ms MaterialPostprocessor.OnPostprocessAllAssets 1.623ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.623ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.570ms AssetReloadNotifier.OnPostprocessAllAssets 1.117ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.959ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.834ms SamplePostprocessor.OnPostprocessAllAssets 0.787ms ConfigAssetsTracker.OnPostprocessAllAssets 0.763ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.688ms TextAssetPostProcessor.OnPostprocessAllAssets 0.687ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.679ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.650ms AssetPathToTypes.OnPostprocessAllAssets 0.598ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.593ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.434ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.429ms AssetEvents.OnPostprocessAllAssets 0.412ms ThemePostprocessor.OnPostprocessAllAssets 0.380ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.345ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.274ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.213ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.133ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.110ms AssetProcessor.OnPostprocessAllAssets 0.103ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.064ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.062ms PostAssetChangesProfiler: 71.094ms GatherAllCurrentPrimaryImportResultRevisions: 5.914ms UnloadStreamsBegin: 0.952ms PersistCurrentRevisions: 0.482ms Untracked: 86.780ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s349ms [ 836/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.28 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs. Use path relative to the project folder. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string) UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227) [/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248] /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2913099 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:29:02.776 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:29:02.779 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.679 seconds Domain Reload Profiling: 3471ms BeginReloadAssembly (921ms) DisableScriptedObjects (136ms) CreateAndSetChildDomain (299ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (111ms) LoadAllAssembliesAndSetupDomain (738ms) LoadAssemblies (600ms) TypeCache.Refresh (27ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (238ms) BuildScriptInfoCaches (212ms) ResolveRequiredComponents (18ms) FinalizeReload (1680ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (219ms) ProcessInitializeOnLoadAttributes (395ms) ProcessInitializeOnLoadMethodAttributes (92ms) AwakeInstancesAfterBackupRestoration (556ms) Asset Pipeline Refresh (id=d3a1351ff02804a94bb5d5697d99ecad): Total: 3.867 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1825 ms Asset DB Callback time: managed=40 ms, native=2 ms Scripting: domain reloads=1, domain reload time=1997 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.794ms ApplyChangesToAssetFolders: 0.293ms Collect global state as custom dependencies: 1.983ms ProcessAssetsWithTransientArtifactChanges: 4.291ms CategorizeAssets: 79.877ms CompileScripts: 1.208ms ImportOutOfDateAssets: 1689.884ms (1685.614ms without children) CollectScriptTypesHashes: 4.914ms ReloadNativeAssets: 2.719ms UnloadImportedAssets: 0.150ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.801ms ImportSchedulerStart: 0.564ms PostProcessAllAssets: 40.386ms MonoPostProcessAllAssets: 40.382ms NugetAssetPostprocessor.OnPostprocessAllAssets 71.239ms BuilderAssetPostprocessor.OnPostprocessAllAssets 52.754ms AssetPostprocessor.OnPostprocessAllAssets 26.374ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 15.019ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.419ms AssetChangedListener.OnPostprocessAllAssets 11.519ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.306ms UVCSAssetPostprocessor.OnPostprocessAllAssets 5.759ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.561ms PostProcessor.OnPostprocessAllAssets 3.412ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.881ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.819ms SyncVS.PostprocessSyncProject 2.023ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.866ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.789ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.742ms MaterialPostprocessor.OnPostprocessAllAssets 1.623ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.623ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.570ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.454ms AssetReloadNotifier.OnPostprocessAllAssets 1.117ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.959ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.834ms SamplePostprocessor.OnPostprocessAllAssets 0.787ms ConfigAssetsTracker.OnPostprocessAllAssets 0.763ms TextAssetPostProcessor.OnPostprocessAllAssets 0.687ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.679ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.650ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.639ms AssetPathToTypes.OnPostprocessAllAssets 0.598ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.593ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.434ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.429ms AssetEvents.OnPostprocessAllAssets 0.412ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.401ms ThemePostprocessor.OnPostprocessAllAssets 0.380ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.345ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.274ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.230ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.213ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.191ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.173ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.129ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.125ms AssetProcessor.OnPostprocessAllAssets 0.103ms GatherAllCurrentPrimaryImportResultRevisions: 0.414ms UnloadStreamsBegin: 0.107ms PersistCurrentRevisions: 0.264ms GenerateScriptTypeHashes: 4.941ms GenerateScriptTypeSerializationHashes: 8.456ms Untracked: 2038.616ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 7.59 ms, found 6 plugins. Asset Pipeline Refresh (id=31d762b71699744bfaac41a164bc2556): Total: 0.390 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=280 ms Asset DB Callback time: managed=94 ms, native=11 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.944ms Scan: 205.035ms Collect global state as custom dependencies: 0.422ms OnSourceAssetsModified: 7.413ms CategorizeScriptCompilationAssets: 0.056ms ProcessAssetsWithTransientArtifactChanges: 3.687ms CategorizeAssets: 30.832ms CompileScripts: 3.260ms ImportOutOfDateAssets: 1.427ms (0.154ms without children) ReloadNativeAssets: 0.084ms UnloadImportedAssets: 0.114ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.578ms ImportSchedulerStart: 0.496ms PostProcessAllAssets: 88.395ms PostProcessCallbackCreateDeferredMaterials 0.348ms XRBuildSystem.XRAssetImported 0.346ms MonoPostProcessAllAssets: 87.046ms NugetAssetPostprocessor.OnPostprocessAllAssets 27.234ms AssetChangedListener.OnPostprocessAllAssets 9.226ms AssetPostprocessor.OnPostprocessAllAssets 8.681ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.345ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.797ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.208ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.951ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.929ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.458ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.184ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.145ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.012ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.904ms ThemePostprocessor.OnPostprocessAllAssets 0.808ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.740ms MaterialPostprocessor.OnPostprocessAllAssets 0.548ms AssetPathToTypes.OnPostprocessAllAssets 0.484ms TextAssetPostProcessor.OnPostprocessAllAssets 0.433ms SyncVS.PostprocessSyncProject 0.432ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.411ms PostProcessor.OnPostprocessAllAssets 0.409ms SamplePostprocessor.OnPostprocessAllAssets 0.392ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.361ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.343ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.323ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.315ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.286ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.274ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.231ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.229ms AssetEvents.OnPostprocessAllAssets 0.216ms ConfigAssetsTracker.OnPostprocessAllAssets 0.210ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.173ms AssetReloadNotifier.OnPostprocessAllAssets 0.161ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.160ms AssetProcessor.OnPostprocessAllAssets 0.141ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.118ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.095ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.093ms PostAssetChangesProfiler: 10.070ms GatherAllCurrentPrimaryImportResultRevisions: 2.000ms UnloadStreamsBegin: 0.864ms PersistCurrentRevisions: 0.139ms Untracked: 35.737ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s365ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.30 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.7282790 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:29:43.859 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:29:43.871 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 5.440 seconds Domain Reload Profiling: 9429ms BeginReloadAssembly (1567ms) ExecutionOrderSort (8ms) DisableScriptedObjects (363ms) ReleaseScriptingObjects (3ms) CreateAndSetChildDomain (551ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (36ms) initialDomainReloadingComplete (123ms) LoadAllAssembliesAndSetupDomain (2237ms) LoadAssemblies (428ms) TypeCache.Refresh (87ms) TypeCache.ScanAssembly (39ms) AnalyzeDomain (1003ms) BuildScriptInfoCaches (912ms) ResolveRequiredComponents (77ms) FinalizeReload (5441ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (11ms) InitializePlatformSupportModulesInManaged (4ms) BeforeProcessingInitializeOnLoad (907ms) ProcessInitializeOnLoadAttributes (1171ms) ProcessInitializeOnLoadMethodAttributes (136ms) AwakeInstancesAfterBackupRestoration (1636ms) Asset Pipeline Refresh (id=0a0a26c177ccc405286c5fb7ca5d4b52): Total: 10.010 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=5686 ms Asset DB Callback time: managed=90 ms, native=1 ms Scripting: domain reloads=1, domain reload time=4229 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.053ms InvokePackagesCallback: 2.820ms ApplyChangesToAssetFolders: 1.187ms Collect global state as custom dependencies: 3.042ms ProcessAssetsWithTransientArtifactChanges: 7.007ms CategorizeAssets: 102.641ms CompileScripts: 1.892ms ImportOutOfDateAssets: 5453.943ms (5447.574ms without children) CollectScriptTypesHashes: 4.815ms ReloadNativeAssets: 3.068ms UnloadImportedAssets: 0.256ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.804ms ImportSchedulerStart: 1.165ms PostProcessAllAssets: 90.557ms MonoPostProcessAllAssets: 90.537ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 31.184ms NugetAssetPostprocessor.OnPostprocessAllAssets 27.234ms SyncVS.PostprocessSyncProject 12.615ms AssetChangedListener.OnPostprocessAllAssets 9.226ms AssetPostprocessor.OnPostprocessAllAssets 8.681ms SpriteSlicePostprocessor.OnPostprocessAllAssets 7.345ms BuilderAssetPostprocessor.OnPostprocessAllAssets 6.797ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.208ms SpeedTree9Postprocessor.OnPostprocessAllAssets 4.847ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.878ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.304ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.951ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.929ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.460ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.458ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.184ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.145ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 1.051ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.012ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.842ms ThemePostprocessor.OnPostprocessAllAssets 0.808ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.775ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.740ms MaterialPostprocessor.OnPostprocessAllAssets 0.548ms AssetPathToTypes.OnPostprocessAllAssets 0.484ms TextAssetPostProcessor.OnPostprocessAllAssets 0.433ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.411ms PostProcessor.OnPostprocessAllAssets 0.409ms SamplePostprocessor.OnPostprocessAllAssets 0.392ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.343ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.343ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.323ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.315ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.305ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.286ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.274ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.258ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.229ms AssetEvents.OnPostprocessAllAssets 0.216ms ConfigAssetsTracker.OnPostprocessAllAssets 0.210ms AssetReloadNotifier.OnPostprocessAllAssets 0.161ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.160ms AssetProcessor.OnPostprocessAllAssets 0.141ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.118ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.095ms GatherAllCurrentPrimaryImportResultRevisions: 5.306ms UnloadStreamsBegin: 0.273ms PersistCurrentRevisions: 0.358ms GenerateScriptTypeHashes: 5.981ms GenerateScriptTypeSerializationHashes: 10.288ms Untracked: 4333.168ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=ef53a20c6819843e893e207b2e34150d): Total: 0.171 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=b53681b6cf4c449c685ab943b75b1056): Total: 0.143 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=dd29ba3c5120642949154cfe4893c889): Total: 0.123 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.043 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Refreshing native plugins compatible for Editor in 5.06 ms, found 6 plugins. Asset Pipeline Refresh (id=5ac3423b4260543ed91a778943f92ba8): Total: 0.118 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 13:30:06.471 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:30:06.476 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Script 'Foo.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Foo.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.604 seconds Domain Reload Profiling: 2973ms BeginReloadAssembly (627ms) DisableScriptedObjects (75ms) CreateAndSetChildDomain (173ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (192ms) LoadAllAssembliesAndSetupDomain (527ms) LoadAssemblies (535ms) TypeCache.Refresh (11ms) AnalyzeDomain (27ms) ResolveRequiredComponents (20ms) FinalizeReload (1605ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (101ms) ProcessInitializeOnLoadAttributes (393ms) ProcessInitializeOnLoadMethodAttributes (95ms) AfterProcessingInitializeOnLoad (4ms) AwakeInstancesAfterBackupRestoration (522ms) Asset Pipeline Refresh (id=a65aff12abef0438f8d80bc9317ac525): Total: 3.327 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1791 ms Asset DB Callback time: managed=25 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1508 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.051ms InvokePackagesCallback: 0.846ms ApplyChangesToAssetFolders: 0.268ms Collect global state as custom dependencies: 2.119ms ProcessAssetsWithTransientArtifactChanges: 0.315ms CategorizeAssets: 69.962ms CompileScripts: 1.377ms ImportOutOfDateAssets: 1611.545ms (1609.052ms without children) CollectScriptTypesHashes: 4.256ms ReloadNativeAssets: 1.333ms UnloadImportedAssets: 0.111ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.674ms ImportSchedulerStart: 0.347ms PostProcessAllAssets: 25.431ms MonoPostProcessAllAssets: 25.429ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 11.395ms BuilderAssetPostprocessor.OnPostprocessAllAssets 7.683ms AssetPostprocessor.OnPostprocessAllAssets 6.014ms AssetChangedListener.OnPostprocessAllAssets 4.197ms ConfigAssetsTracker.OnPostprocessAllAssets 3.836ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.696ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 2.149ms AssetReloadNotifier.OnPostprocessAllAssets 2.135ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.986ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.932ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.925ms SyncVS.PostprocessSyncProject 1.925ms PostProcessor.OnPostprocessAllAssets 1.678ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.378ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.253ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.109ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.041ms SamplePostprocessor.OnPostprocessAllAssets 0.930ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.920ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.888ms AssetPathToTypes.OnPostprocessAllAssets 0.814ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.750ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.618ms MaterialPostprocessor.OnPostprocessAllAssets 0.423ms ThemePostprocessor.OnPostprocessAllAssets 0.407ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.379ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.302ms TextAssetPostProcessor.OnPostprocessAllAssets 0.287ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.257ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.252ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.228ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.197ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.189ms AssetEvents.OnPostprocessAllAssets 0.180ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.167ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.166ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.146ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.121ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.112ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.108ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.103ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.100ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.072ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.064ms GatherAllCurrentPrimaryImportResultRevisions: 1.679ms UnloadStreamsBegin: 2.504ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 3.281ms GenerateScriptTypeSerializationHashes: 6.038ms Untracked: 1603.610ms Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:30) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.428 ms Integration: 728.744 ms Integration of assets: 0.004 ms Thread Wait Time: 0.015 ms Total Operation Time: 731.190 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.020 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=277952d50cd204117a3f9c4db6b8be42): Total: 0.094 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 58.351 ms Integration: 16.405 ms Integration of assets: 0.081 ms Thread Wait Time: 118.597 ms Total Operation Time: 193.434 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 16.911 ms Integration: 3.506 ms Integration of assets: 0.004 ms Thread Wait Time: 213.330 ms Total Operation Time: 233.751 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 73.565 ms Integration: 16.545 ms Integration of assets: 0.036 ms Thread Wait Time: 255.624 ms Total Operation Time: 345.771 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:153) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:55) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:94) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Hit (3.25, -0.75, 3.38) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Actions.BattleActionMove:SelectPosition (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs:262) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.LowLevel.InputState:Change (UnityEngine.InputSystem.InputControl,UnityEngine.InputSystem.LowLevel.MouseState&,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/State/InputState.cs:125) UnityEngine.InputSystem.FastMouse:OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:39) UnityEngine.InputSystem.FastMouse:UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver.OnStateEvent (UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Devices/Precompiled/FastMouse.partial.cs:49) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3828) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionMove.cs Line: 262) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:55) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:94) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Thread 0x413b0f000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (1290205361) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-634218696) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 4.918 ms Integration: 25.519 ms Integration of assets: 0.003 ms Thread Wait Time: 0.016 ms Total Operation Time: 30.455 ms Unloading 1362 unused Assets / (4.4 MB). Loaded Objects now: 11219. Memory consumption went from 1.71 GB to 1.71 GB. Total: 41.485791 ms (FindLiveObjects: 0.829042 ms CreateObjectMapping: 0.378750 ms MarkObjects: 38.879625 ms DeleteObjects: 1.229417 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Asset Pipeline Refresh (id=b5b737f0572d647bea550ecd847f73cd): Total: 0.179 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.010205s Refreshing native plugins compatible for Editor in 2.07 ms, found 6 plugins. Asset Pipeline Refresh (id=5c5d2e004f9964182814dd73ff8f50ef): Total: 0.368 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=254 ms Asset DB Callback time: managed=76 ms, native=26 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=10 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.278ms Scan: 138.974ms Collect global state as custom dependencies: 0.349ms OnSourceAssetsModified: 14.771ms CategorizeScriptCompilationAssets: 1.033ms ProcessAssetsWithTransientArtifactChanges: 7.010ms CategorizeAssets: 30.063ms CompileScripts: 10.238ms ImportOutOfDateAssets: 1.797ms (0.147ms without children) ReloadNativeAssets: 0.102ms UnloadImportedAssets: 0.118ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.575ms ImportSchedulerStart: 0.853ms PostProcessAllAssets: 80.050ms XRBuildSystem.XRAssetImported 12.516ms PostProcessCallbackCreateDeferredMaterials 2.489ms MonoPostProcessAllAssets: 62.456ms ConfigAssetsTracker.OnPostprocessAllAssets 28.277ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.889ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.809ms AssetChangedListener.OnPostprocessAllAssets 3.171ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.170ms AssetPostprocessor.OnPostprocessAllAssets 2.004ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.342ms SyncVS.PostprocessSyncProject 1.030ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.496ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.485ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.450ms AssetPathToTypes.OnPostprocessAllAssets 0.430ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.312ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.197ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.127ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.127ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.124ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.080ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.073ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.055ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 8.373ms GatherAllCurrentPrimaryImportResultRevisions: 1.349ms PersistCurrentRevisions: 0.137ms Untracked: 73.652ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s859ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.76 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 GPU Resident Drawer disposed. Total cache size after purge 267324820, took 00:00:00.7513391 Thread 0x44eccf000 may have been prematurely finalized Refreshing native plugins compatible for Editor in 2.67 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:31:43.020 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:31:43.030 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.885 seconds Domain Reload Profiling: 7056ms BeginReloadAssembly (2007ms) ExecutionOrderSort (7ms) DisableScriptedObjects (398ms) CreateAndSetChildDomain (970ms) RebuildCommonClasses (15ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (101ms) LoadAllAssembliesAndSetupDomain (1030ms) LoadAssemblies (435ms) TypeCache.Refresh (68ms) TypeCache.ScanAssembly (7ms) AnalyzeDomain (372ms) BuildScriptInfoCaches (333ms) ResolveRequiredComponents (30ms) FinalizeReload (3887ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) InitializePlatformSupportModulesInManaged (5ms) BeforeProcessingInitializeOnLoad (843ms) ProcessInitializeOnLoadAttributes (834ms) ProcessInitializeOnLoadMethodAttributes (206ms) EditorAssembliesLoaded (6ms) AwakeInstancesAfterBackupRestoration (1076ms) Asset Pipeline Refresh (id=fef25140d04ec40dcbf345325b0a5ae8): Total: 7.619 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=4242 ms Asset DB Callback time: managed=63 ms, native=4 ms Scripting: domain reloads=1, domain reload time=3307 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.076ms InvokePackagesCallback: 5.290ms ApplyChangesToAssetFolders: 1.153ms Collect global state as custom dependencies: 11.052ms ProcessAssetsWithTransientArtifactChanges: 18.406ms CategorizeAssets: 127.262ms CompileScripts: 2.068ms ImportOutOfDateAssets: 3906.063ms (3899.183ms without children) CollectScriptTypesHashes: 33.235ms ReloadNativeAssets: 2.947ms UnloadImportedAssets: 0.441ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.988ms ImportSchedulerStart: 2.157ms PostProcessAllAssets: 63.865ms MonoPostProcessAllAssets: 63.858ms ConfigAssetsTracker.OnPostprocessAllAssets 28.277ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 27.842ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.889ms SyncVS.PostprocessSyncProject 5.043ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.809ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.503ms AssetChangedListener.OnPostprocessAllAssets 3.171ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.778ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.170ms AssetPostprocessor.OnPostprocessAllAssets 2.004ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 1.342ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.241ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.933ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.794ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.642ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.568ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.496ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.485ms AssetPathToTypes.OnPostprocessAllAssets 0.430ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.336ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.329ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.312ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.246ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.127ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.124ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.080ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.052ms GatherAllCurrentPrimaryImportResultRevisions: 3.492ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 15.755ms GenerateScriptTypeSerializationHashes: 24.653ms Untracked: 3444.072ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.61 ms, found 6 plugins. Asset Pipeline Refresh (id=6d6a16c653aea4259b8dd129bb7e09ee): Total: 0.594 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=379 ms Asset DB Callback time: managed=192 ms, native=16 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=5 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.322ms ApplyChangesToAssetFolders: 0.348ms Scan: 253.519ms Collect global state as custom dependencies: 0.707ms OnSourceAssetsModified: 7.600ms CategorizeScriptCompilationAssets: 0.375ms ProcessAssetsWithTransientArtifactChanges: 7.227ms CategorizeAssets: 31.690ms CompileScripts: 4.708ms ImportOutOfDateAssets: 2.189ms (0.147ms without children) ReloadNativeAssets: 0.119ms UnloadImportedAssets: 0.129ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.622ms ImportSchedulerStart: 1.171ms PostProcessAllAssets: 189.752ms XRBuildSystem.XRAssetImported 1.162ms PostProcessCallbackCreateDeferredMaterials 0.699ms MonoPostProcessAllAssets: 185.795ms NugetAssetPostprocessor.OnPostprocessAllAssets 61.057ms BuilderAssetPostprocessor.OnPostprocessAllAssets 30.275ms AssetPostprocessor.OnPostprocessAllAssets 14.717ms AssetChangedListener.OnPostprocessAllAssets 12.208ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.577ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.870ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.738ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.536ms SamplePostprocessor.OnPostprocessAllAssets 3.258ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.119ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.987ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.984ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.876ms SyncVS.PostprocessSyncProject 2.457ms TextAssetPostProcessor.OnPostprocessAllAssets 2.454ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.325ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.994ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.948ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.694ms PostProcessor.OnPostprocessAllAssets 1.168ms AssetReloadNotifier.OnPostprocessAllAssets 1.039ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.033ms AssetPathToTypes.OnPostprocessAllAssets 0.961ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.839ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.784ms ConfigAssetsTracker.OnPostprocessAllAssets 0.678ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.632ms MaterialPostprocessor.OnPostprocessAllAssets 0.590ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.517ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.500ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.446ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.373ms ThemePostprocessor.OnPostprocessAllAssets 0.361ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.247ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.212ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.207ms AssetEvents.OnPostprocessAllAssets 0.205ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.085ms AssetProcessor.OnPostprocessAllAssets 0.057ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.053ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 11.790ms GatherAllCurrentPrimaryImportResultRevisions: 4.912ms PersistCurrentRevisions: 0.135ms Untracked: 78.250ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s732ms [ 869/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.66 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Total cache size 267324820 Reloading assemblies after forced synchronous recompile. Total cache size after purge 267324820, took 00:00:00.1349988 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. [Licensing::Client] Successfully resolved entitlement details Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:32:01.594 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:32:01.599 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - 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[Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.013953s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.77 ms, found 6 plugins. 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/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s703ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS 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"Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(100,17): error CS7036: There is no argument given that corresponds to the required parameter 'animator' of 'BattleActionPlayerAttackMMA.CompleteOrInterruptAction(Animator)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.64 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(100,17): error CS7036: There is no argument given that corresponds to the required parameter 'animator' of 'BattleActionPlayerAttackMMA.CompleteOrInterruptAction(Animator)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(100,17): error CS7036: There is no argument given that corresponds to the required parameter 'animator' of 'BattleActionPlayerAttackMMA.CompleteOrInterruptAction(Animator)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2647991 Asset Pipeline Refresh (id=870b48beb69d0408ba91781f65cbee78): Total: 0.181 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 19.35 ms, found 6 plugins. Asset Pipeline Refresh (id=cfd67e5b9b0f048fc923682f1522f8d9): Total: 0.921 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=838 ms Asset DB Callback time: managed=47 ms, native=32 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.618ms Scan: 713.746ms Collect global state as custom dependencies: 0.811ms OnSourceAssetsModified: 0.356ms CategorizeScriptCompilationAssets: 0.070ms ProcessAssetsWithTransientArtifactChanges: 6.630ms CategorizeAssets: 73.951ms CompileScripts: 0.224ms ImportOutOfDateAssets: 4.014ms (0.354ms without children) ReloadNativeAssets: 0.260ms UnloadImportedAssets: 0.326ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.990ms ImportSchedulerStart: 1.082ms PostProcessAllAssets: 55.077ms PostProcessCallbackCreateDeferredMaterials 6.140ms XRBuildSystem.XRAssetImported 0.916ms ShaderAssetModifiedCallback 0.055ms MonoPostProcessAllAssets: 47.386ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 18.008ms SyncVS.PostprocessSyncProject 16.513ms AssetChangedListener.OnPostprocessAllAssets 3.232ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.442ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.020ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.464ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.451ms AssetPostprocessor.OnPostprocessAllAssets 0.353ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.335ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.315ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.310ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.261ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.205ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.173ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.173ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.167ms AssetReloadNotifier.OnPostprocessAllAssets 0.153ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.114ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.104ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.093ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.072ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.061ms PostAssetChangesProfiler: 25.162ms GatherAllCurrentPrimaryImportResultRevisions: 3.364ms PersistCurrentRevisions: 0.289ms Untracked: 36.871ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(85,35): error CS7036: There is no argument given that corresponds to the required parameter 'arg2' of 'Func' Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(100,17): error CS7036: There is no argument given that corresponds to the required parameter 'animator' of 'BattleActionPlayerAttackMMA.CompleteOrInterruptAction(Animator)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used ExitCode: 3 Duration: 0s864ms [ 747/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.IO.Hashing.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Reflection.Metadata.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Runtime.CompilerServices.Unsafe.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Encodings.Web.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/Bootstrap/Unity.Scripting.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EmbreeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GIModule.dll" 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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PlayModeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PresetsUIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ProjectAuditorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.PropertiesModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickInstallModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SafeModeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SceneViewModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderBuildSettingsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderCompilationModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderFoundryModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ShaderPreprocessorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.SketchUpModule.dll" 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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIElementsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UIToolkitAuthoringModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UmbraModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.VFXModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.VectorGraphicsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.VideoModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.XRModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ARModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AdaptivePerformanceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AnimationModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.AudioModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.BurstModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ClothModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.ContentLoadModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.CoreModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.DirectorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.GIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.GameCenterModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.GraphicsStateCollectionSerializerModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.GridModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.HierarchyCoreModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.HotReloadModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.IMGUIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEngine.IdentifiersModule.dll" 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"Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(85,35): error CS7036: There is no argument given that corresponds to the required parameter 'arg2' of 'Func' Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(100,17): error CS7036: There is no argument given that corresponds to the required parameter 'animator' of 'BattleActionPlayerAttackMMA.CompleteOrInterruptAction(Animator)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used *** Tundra build failed (0.72 seconds), 2 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(85,35): error CS7036: There is no argument given that corresponds to the required parameter 'arg2' of 'Func' Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(100,17): error CS7036: There is no argument given that corresponds to the required parameter 'animator' of 'BattleActionPlayerAttackMMA.CompleteOrInterruptAction(Animator)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2553873 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 4.51 ms, found 6 plugins. Asset Pipeline Refresh (id=ca605aa719edb4befba29d3fe7be3a5d): Total: 1.032 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1005 ms Asset DB Callback time: managed=13 ms, native=11 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.452ms Scan: 894.533ms Collect global state as custom dependencies: 1.106ms OnSourceAssetsModified: 0.338ms CategorizeScriptCompilationAssets: 0.238ms ProcessAssetsWithTransientArtifactChanges: 2.645ms CategorizeAssets: 60.257ms CompileScripts: 1.240ms ImportOutOfDateAssets: 5.578ms (0.742ms without children) ReloadNativeAssets: 0.198ms UnloadImportedAssets: 0.271ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.695ms ImportSchedulerStart: 2.674ms PostProcessAllAssets: 16.827ms XRBuildSystem.XRAssetImported 1.680ms PostProcessCallbackCreateDeferredMaterials 0.691ms LocalizationDatabase.AssetDatabasePostprocessCallback 0.132ms ShaderAssetModifiedCallback 0.121ms UnityScenesPostprocess 0.059ms MonoPostProcessAllAssets: 13.121ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.540ms AssetChangedListener.OnPostprocessAllAssets 1.406ms AssetPostprocessor.OnPostprocessAllAssets 1.014ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.809ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.512ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.489ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.461ms SyncVS.PostprocessSyncProject 0.445ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.426ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.404ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.273ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.169ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.122ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.097ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.094ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.088ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.077ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.072ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.070ms PostProcessor.OnPostprocessAllAssets 0.065ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.061ms AssetReloadNotifier.OnPostprocessAllAssets 0.061ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.055ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.055ms PostAssetChangesProfiler: 7.722ms GatherAllCurrentPrimaryImportResultRevisions: 7.439ms PersistCurrentRevisions: 0.319ms Untracked: 32.678ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(100,17): error CS7036: There is no argument given that corresponds to the required parameter 'animator' of 'BattleActionPlayerAttackMMA.CompleteOrInterruptAction(Animator)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. ExitCode: 3 Duration: 0s733ms [ 811/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll" 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"Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(100,17): error CS7036: There is no argument given that corresponds to the required parameter 'animator' of 'BattleActionPlayerAttackMMA.CompleteOrInterruptAction(Animator)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.61 seconds), 2 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(100,17): error CS7036: There is no argument given that corresponds to the required parameter 'animator' of 'BattleActionPlayerAttackMMA.CompleteOrInterruptAction(Animator)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2692716 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 10.42 ms, found 6 plugins. Asset Pipeline Refresh (id=0967722d42b964193b5dc9c383b55fb1): Total: 0.346 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=290 ms Asset DB Callback time: managed=39 ms, native=15 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.450ms Scan: 223.181ms Collect global state as custom dependencies: 1.279ms OnSourceAssetsModified: 0.558ms CategorizeScriptCompilationAssets: 0.059ms ProcessAssetsWithTransientArtifactChanges: 2.989ms CategorizeAssets: 28.877ms CompileScripts: 0.193ms ImportOutOfDateAssets: 2.401ms (0.193ms without children) ReloadNativeAssets: 0.154ms UnloadImportedAssets: 0.190ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.645ms ImportSchedulerStart: 1.218ms PostProcessAllAssets: 39.962ms XRBuildSystem.XRAssetImported 0.362ms PostProcessCallbackCreateDeferredMaterials 0.089ms MonoPostProcessAllAssets: 39.205ms SyncVS.PostprocessSyncProject 25.495ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.295ms AssetChangedListener.OnPostprocessAllAssets 1.884ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.172ms AssetPostprocessor.OnPostprocessAllAssets 0.914ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.548ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.419ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.335ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.189ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.158ms SamplePostprocessor.OnPostprocessAllAssets 0.120ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.110ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.106ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.103ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.101ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.100ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.098ms AssetPathToTypes.OnPostprocessAllAssets 0.085ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.080ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.069ms AssetReloadNotifier.OnPostprocessAllAssets 0.063ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.062ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.056ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 14.203ms GatherAllCurrentPrimaryImportResultRevisions: 3.539ms PersistCurrentRevisions: 0.138ms Untracked: 27.698ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s692ms [ 780/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (1.59 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs. Use path relative to the project folder. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string) UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227) [/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248] /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:01.0626846 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 8.76 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:38:39.657 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:38:39.674 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 7.103 seconds Domain Reload Profiling: 15160ms BeginReloadAssembly (4617ms) ExecutionOrderSort (11ms) DisableScriptedObjects (1234ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (1152ms) RebuildCommonClasses (94ms) RebuildNativeTypeToScriptingClass (103ms) initialDomainReloadingComplete (428ms) LoadAllAssembliesAndSetupDomain (2814ms) LoadAssemblies (2176ms) TypeCache.Refresh (131ms) TypeCache.ScanAssembly (13ms) AnalyzeDomain (957ms) BuildScriptInfoCaches (847ms) ResolveRequiredComponents (63ms) FinalizeReload (7104ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (14ms) InitializePlatformSupportModulesInManaged (7ms) BeforeProcessingInitializeOnLoad (959ms) ProcessInitializeOnLoadAttributes (1475ms) ProcessInitializeOnLoadMethodAttributes (905ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (20ms) AwakeInstancesAfterBackupRestoration (2232ms) Asset Pipeline Refresh (id=da2de1bc899e447118089a5569b15b0b): Total: 16.258 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=7516 ms Asset DB Callback time: managed=158 ms, native=24 ms Scripting: domain reloads=1, domain reload time=8550 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.105ms InvokePackagesCallback: 26.325ms ApplyChangesToAssetFolders: 1.233ms Collect global state as custom dependencies: 6.329ms ProcessAssetsWithTransientArtifactChanges: 9.747ms CategorizeAssets: 192.324ms CompileScripts: 4.337ms ImportOutOfDateAssets: 7132.505ms (7121.078ms without children) CollectScriptTypesHashes: 29.434ms ReloadNativeAssets: 5.489ms UnloadImportedAssets: 0.417ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.128ms InitializingProgressBar: 0.182ms ImportSchedulerStart: 2.094ms PostProcessAllAssets: 158.645ms MonoPostProcessAllAssets: 158.639ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 36.418ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 6.946ms SyncVS.PostprocessSyncProject 6.697ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 5.491ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.295ms AssetDatabaseCallbacks.OnPostprocessAllAssets 3.688ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 3.624ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.342ms AssetChangedListener.OnPostprocessAllAssets 1.884ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.510ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.172ms AssetPostprocessor.OnPostprocessAllAssets 0.914ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.699ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.548ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.532ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.482ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.419ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.352ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.335ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.189ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.158ms SamplePostprocessor.OnPostprocessAllAssets 0.120ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.106ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.098ms AssetPathToTypes.OnPostprocessAllAssets 0.085ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.069ms AssetReloadNotifier.OnPostprocessAllAssets 0.063ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.053ms GatherAllCurrentPrimaryImportResultRevisions: 4.332ms UnloadStreamsBegin: 0.054ms PersistCurrentRevisions: 0.296ms GenerateScriptTypeHashes: 11.140ms GenerateScriptTypeSerializationHashes: 18.926ms Untracked: 8685.300ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 3.14 ms, found 6 plugins. Asset Pipeline Refresh (id=5b50e8b2d9ed8401fb8301547c7473e0): Total: 0.471 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=337 ms Asset DB Callback time: managed=117 ms, native=12 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.332ms Scan: 275.149ms Collect global state as custom dependencies: 0.324ms OnSourceAssetsModified: 2.342ms CategorizeScriptCompilationAssets: 0.165ms ProcessAssetsWithTransientArtifactChanges: 1.930ms CategorizeAssets: 31.030ms CompileScripts: 2.724ms ImportOutOfDateAssets: 1.742ms (0.165ms without children) ReloadNativeAssets: 0.106ms UnloadImportedAssets: 0.111ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.563ms ImportSchedulerStart: 0.795ms PostProcessAllAssets: 118.601ms PostProcessCallbackCreateDeferredMaterials 0.891ms XRBuildSystem.XRAssetImported 0.789ms MonoPostProcessAllAssets: 116.024ms NugetAssetPostprocessor.OnPostprocessAllAssets 36.971ms BuilderAssetPostprocessor.OnPostprocessAllAssets 13.046ms AssetPostprocessor.OnPostprocessAllAssets 12.497ms AssetChangedListener.OnPostprocessAllAssets 8.254ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.032ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.528ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.385ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.002ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 3.416ms PostProcessor.OnPostprocessAllAssets 2.035ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.857ms MaterialPostprocessor.OnPostprocessAllAssets 1.795ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.337ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.334ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.319ms SyncVS.PostprocessSyncProject 1.209ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.978ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.649ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.640ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.554ms TextAssetPostProcessor.OnPostprocessAllAssets 0.486ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.343ms AssetPathToTypes.OnPostprocessAllAssets 0.265ms SamplePostprocessor.OnPostprocessAllAssets 0.262ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.260ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.256ms AssetEvents.OnPostprocessAllAssets 0.246ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.242ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.234ms ConfigAssetsTracker.OnPostprocessAllAssets 0.231ms ThemePostprocessor.OnPostprocessAllAssets 0.220ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.209ms AssetReloadNotifier.OnPostprocessAllAssets 0.197ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.119ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.115ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.107ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.075ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.070ms AssetProcessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 9.694ms GatherAllCurrentPrimaryImportResultRevisions: 0.997ms PersistCurrentRevisions: 0.135ms Untracked: 24.992ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s919ms [ 757/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.IO.Hashing.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Reflection.Metadata.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Runtime.CompilerServices.Unsafe.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Encodings.Web.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/PlaybackEngines/MacStandaloneSupport/UnityEditor.iOS.Extensions.Xcode.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/Bootstrap/Unity.Scripting.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AccessibilityModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AdaptivePerformanceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AnimationWindowModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.AssetComplianceModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildAnalysisModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.EmbreeModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GIModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GenericRemoteModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.GraphToolkitModule.dll" 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(120,22): error CS0161: 'BattleActionPlayerAttackMMA.TickHoloCopy(HoloCop, float)': not all code paths return a value *** Tundra build failed (0.85 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(120,22): error CS0161: 'BattleActionPlayerAttackMMA.TickHoloCopy(HoloCop, float)': not all code paths return a value Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(120,22): error CS0161: 'BattleActionPlayerAttackMMA.TickHoloCopy(HoloCop, float)': not all code paths return a value Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2415802 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 6.70 ms, found 6 plugins. Asset Pipeline Refresh (id=ac62875d616ab4f5893a126ee06c278b): Total: 0.226 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 2s673ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (2.62 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.5519059 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:39:20.428 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:39:20.432 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.068 seconds Domain Reload Profiling: 5195ms BeginReloadAssembly (1913ms) ExecutionOrderSort (4ms) DisableScriptedObjects (346ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (741ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (141ms) LoadAllAssembliesAndSetupDomain (1040ms) LoadAssemblies (902ms) TypeCache.Refresh (43ms) TypeCache.ScanAssembly (8ms) AnalyzeDomain (291ms) BuildScriptInfoCaches (253ms) ResolveRequiredComponents (25ms) FinalizeReload (2070ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (6ms) BeforeProcessingInitializeOnLoad (280ms) ProcessInitializeOnLoadAttributes (479ms) ProcessInitializeOnLoadMethodAttributes (162ms) AwakeInstancesAfterBackupRestoration (609ms) Asset Pipeline Refresh (id=a2e877c53361b472caebbb60ef7d091e): Total: 5.759 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2331 ms Asset DB Callback time: managed=51 ms, native=1 ms Scripting: domain reloads=1, domain reload time=3372 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.264ms ApplyChangesToAssetFolders: 1.346ms Collect global state as custom dependencies: 3.872ms ProcessAssetsWithTransientArtifactChanges: 5.943ms CategorizeAssets: 111.111ms CompileScripts: 1.887ms ImportOutOfDateAssets: 2084.115ms (2078.590ms without children) CollectScriptTypesHashes: 13.888ms ReloadNativeAssets: 1.912ms UnloadImportedAssets: 0.209ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.277ms ImportSchedulerStart: 1.642ms PostProcessAllAssets: 51.436ms MonoPostProcessAllAssets: 51.427ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.028ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.300ms SyncVS.PostprocessSyncProject 4.441ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.700ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.016ms AssetChangedListener.OnPostprocessAllAssets 1.712ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.539ms AssetPostprocessor.OnPostprocessAllAssets 1.522ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.796ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.692ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.661ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.585ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.487ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.429ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.367ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.350ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.264ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.184ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.152ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.147ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.133ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.130ms AssetProcessor.OnPostprocessAllAssets 0.090ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.075ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.071ms ThemePostprocessor.OnPostprocessAllAssets 0.062ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.059ms GatherAllCurrentPrimaryImportResultRevisions: 4.534ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 5.795ms GenerateScriptTypeSerializationHashes: 9.456ms Untracked: 3476.375ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=64d6435476910420b8e45a8cf158f203): Total: 0.478 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=261 ms Asset DB Callback time: managed=195 ms, native=10 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=10 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.688ms Scan: 201.470ms Collect global state as custom dependencies: 1.395ms OnSourceAssetsModified: 8.572ms ProcessAssetsWithTransientArtifactChanges: 3.099ms CategorizeAssets: 29.983ms CompileScripts: 9.945ms ImportOutOfDateAssets: 1.656ms (0.156ms without children) ReloadNativeAssets: 0.092ms UnloadImportedAssets: 0.116ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.526ms ImportSchedulerStart: 0.764ms PostProcessAllAssets: 192.562ms PostProcessCallbackCreateDeferredMaterials 1.913ms XRBuildSystem.XRAssetImported 0.903ms ShaderAssetModifiedCallback 0.678ms ObjectImages.AssetImported 0.062ms MonoPostProcessAllAssets: 187.187ms NugetAssetPostprocessor.OnPostprocessAllAssets 50.172ms BuilderAssetPostprocessor.OnPostprocessAllAssets 19.520ms AssetPostprocessor.OnPostprocessAllAssets 17.535ms SyncVS.PostprocessSyncProject 13.334ms AssetChangedListener.OnPostprocessAllAssets 11.196ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.800ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.719ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.557ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.468ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.967ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.282ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.276ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.032ms TextAssetPostProcessor.OnPostprocessAllAssets 2.845ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.277ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.028ms MaterialPostprocessor.OnPostprocessAllAssets 1.941ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.556ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.288ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.253ms ConfigAssetsTracker.OnPostprocessAllAssets 1.160ms AssetReloadNotifier.OnPostprocessAllAssets 0.964ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.884ms AssetPathToTypes.OnPostprocessAllAssets 0.864ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.859ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.624ms PostProcessor.OnPostprocessAllAssets 0.571ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.526ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.262ms SamplePostprocessor.OnPostprocessAllAssets 0.254ms AssetEvents.OnPostprocessAllAssets 0.245ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.232ms ThemePostprocessor.OnPostprocessAllAssets 0.216ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.150ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.123ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.101ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.063ms AssetProcessor.OnPostprocessAllAssets 0.061ms PostAssetChangesProfiler: 5.263ms GatherAllCurrentPrimaryImportResultRevisions: 1.357ms PersistCurrentRevisions: 0.136ms Untracked: 21.820ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 0s957ms [ 826/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.90 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1463501 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:39:35.307 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:39:35.310 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.027 seconds Domain Reload Profiling: 3327ms BeginReloadAssembly (640ms) DisableScriptedObjects (168ms) CreateAndSetChildDomain (197ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (68ms) LoadAllAssembliesAndSetupDomain (568ms) LoadAssemblies (255ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (218ms) BuildScriptInfoCaches (195ms) ResolveRequiredComponents (18ms) FinalizeReload (2028ms) SetupLoadedEditorAssemblies (0ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (256ms) ProcessInitializeOnLoadAttributes (468ms) ProcessInitializeOnLoadMethodAttributes (132ms) AwakeInstancesAfterBackupRestoration (714ms) Asset Pipeline Refresh (id=78a43aabab2bd4037953298e9dff9a06): Total: 3.624 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2186 ms Asset DB Callback time: managed=45 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1389 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.121ms ApplyChangesToAssetFolders: 0.292ms Collect global state as custom dependencies: 2.248ms ProcessAssetsWithTransientArtifactChanges: 3.677ms CategorizeAssets: 88.859ms CompileScripts: 1.780ms ImportOutOfDateAssets: 2039.995ms (2036.543ms without children) CollectScriptTypesHashes: 4.083ms ReloadNativeAssets: 1.845ms UnloadImportedAssets: 0.257ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.899ms ImportSchedulerStart: 0.376ms PostProcessAllAssets: 45.650ms MonoPostProcessAllAssets: 45.644ms NugetAssetPostprocessor.OnPostprocessAllAssets 50.172ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.777ms BuilderAssetPostprocessor.OnPostprocessAllAssets 19.520ms AssetPostprocessor.OnPostprocessAllAssets 17.535ms AssetChangedListener.OnPostprocessAllAssets 11.196ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.800ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.719ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.557ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.468ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.967ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.282ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 4.276ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.032ms SyncVS.PostprocessSyncProject 3.332ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.893ms TextAssetPostProcessor.OnPostprocessAllAssets 2.845ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.277ms MaterialPostprocessor.OnPostprocessAllAssets 1.941ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.774ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.556ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.385ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.288ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.253ms ConfigAssetsTracker.OnPostprocessAllAssets 1.160ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.088ms AssetReloadNotifier.OnPostprocessAllAssets 0.964ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.884ms AssetPathToTypes.OnPostprocessAllAssets 0.864ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.859ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.624ms PostProcessor.OnPostprocessAllAssets 0.571ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.526ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.459ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.262ms SamplePostprocessor.OnPostprocessAllAssets 0.254ms AssetEvents.OnPostprocessAllAssets 0.245ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.237ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.232ms ThemePostprocessor.OnPostprocessAllAssets 0.216ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.208ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.167ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.161ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.150ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.124ms AssetProcessor.OnPostprocessAllAssets 0.061ms GatherAllCurrentPrimaryImportResultRevisions: 0.598ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 4.660ms GenerateScriptTypeSerializationHashes: 7.996ms Untracked: 1433.760ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 5.02 ms, found 6 plugins. Asset Pipeline Refresh (id=97a938051e1134578886239604327364): Total: 0.538 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=353 ms Asset DB Callback time: managed=165 ms, native=15 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=5 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 1.021ms ApplyChangesToAssetFolders: 0.547ms Scan: 293.236ms Collect global state as custom dependencies: 0.762ms OnSourceAssetsModified: 4.576ms ProcessAssetsWithTransientArtifactChanges: 3.401ms CategorizeAssets: 25.602ms CompileScripts: 4.503ms ImportOutOfDateAssets: 1.995ms (0.138ms without children) ReloadNativeAssets: 0.081ms UnloadImportedAssets: 0.118ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.494ms ImportSchedulerStart: 1.162ms PostProcessAllAssets: 164.118ms XRBuildSystem.XRAssetImported 1.298ms PostProcessCallbackCreateDeferredMaterials 0.709ms MonoPostProcessAllAssets: 160.730ms NugetAssetPostprocessor.OnPostprocessAllAssets 48.928ms BuilderAssetPostprocessor.OnPostprocessAllAssets 28.859ms AssetPostprocessor.OnPostprocessAllAssets 12.809ms AssetChangedListener.OnPostprocessAllAssets 12.500ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.806ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.317ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.780ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.940ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.577ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.052ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.429ms MaterialPostprocessor.OnPostprocessAllAssets 1.870ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.584ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.551ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.441ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.319ms AssetReloadNotifier.OnPostprocessAllAssets 1.243ms SyncVS.PostprocessSyncProject 1.236ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.219ms ConfigAssetsTracker.OnPostprocessAllAssets 1.193ms TextAssetPostProcessor.OnPostprocessAllAssets 1.019ms PostProcessor.OnPostprocessAllAssets 0.956ms AssetPathToTypes.OnPostprocessAllAssets 0.725ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.697ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.629ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.585ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.379ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.272ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.253ms SamplePostprocessor.OnPostprocessAllAssets 0.222ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.214ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.214ms ThemePostprocessor.OnPostprocessAllAssets 0.201ms AssetEvents.OnPostprocessAllAssets 0.196ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.112ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.098ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.067ms AssetProcessor.OnPostprocessAllAssets 0.064ms PostAssetChangesProfiler: 10.625ms GatherAllCurrentPrimaryImportResultRevisions: 0.965ms PersistCurrentRevisions: 0.137ms Untracked: 26.906ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 0s941ms [ 752/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.88 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1676185 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:39:59.259 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:39:59.263 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.924 seconds Domain Reload Profiling: 3255ms BeginReloadAssembly (734ms) DisableScriptedObjects (198ms) CreateAndSetChildDomain (240ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (62ms) LoadAllAssembliesAndSetupDomain (514ms) LoadAssemblies (234ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (185ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (15ms) FinalizeReload (1925ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (229ms) ProcessInitializeOnLoadAttributes (414ms) ProcessInitializeOnLoadMethodAttributes (101ms) AwakeInstancesAfterBackupRestoration (680ms) Asset Pipeline Refresh (id=76a63f6e9c83d4e60b05663b243c6080): Total: 3.633 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2095 ms Asset DB Callback time: managed=58 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1475 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.710ms ApplyChangesToAssetFolders: 0.335ms Collect global state as custom dependencies: 2.503ms ProcessAssetsWithTransientArtifactChanges: 4.297ms CategorizeAssets: 78.387ms CompileScripts: 1.635ms ImportOutOfDateAssets: 1939.646ms (1935.639ms without children) CollectScriptTypesHashes: 12.669ms ReloadNativeAssets: 1.836ms UnloadImportedAssets: 0.194ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.792ms ImportSchedulerStart: 1.072ms PostProcessAllAssets: 58.595ms MonoPostProcessAllAssets: 58.579ms NugetAssetPostprocessor.OnPostprocessAllAssets 48.928ms BuilderAssetPostprocessor.OnPostprocessAllAssets 28.859ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 27.688ms AssetPostprocessor.OnPostprocessAllAssets 12.809ms AssetChangedListener.OnPostprocessAllAssets 12.500ms SyncVS.PostprocessSyncProject 7.023ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.806ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.317ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.780ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.940ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.577ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.115ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.052ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.429ms MaterialPostprocessor.OnPostprocessAllAssets 1.870ms WadFileAssetPostprocessor.OnPostprocessAllAssets 1.584ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.551ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.419ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.319ms AssetReloadNotifier.OnPostprocessAllAssets 1.243ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.219ms ConfigAssetsTracker.OnPostprocessAllAssets 1.193ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.052ms TextAssetPostProcessor.OnPostprocessAllAssets 1.019ms PostProcessor.OnPostprocessAllAssets 0.956ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.855ms AssetPathToTypes.OnPostprocessAllAssets 0.725ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.697ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.585ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.379ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.361ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.300ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.295ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.272ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.253ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.239ms SamplePostprocessor.OnPostprocessAllAssets 0.222ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.214ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.214ms ThemePostprocessor.OnPostprocessAllAssets 0.201ms AssetEvents.OnPostprocessAllAssets 0.196ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.183ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.150ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.112ms AssetProcessor.OnPostprocessAllAssets 0.064ms GatherAllCurrentPrimaryImportResultRevisions: 0.601ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 4.946ms GenerateScriptTypeSerializationHashes: 8.587ms Untracked: 1530.392ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=066513c822ab64d4a8faecae3842f59a): Total: 0.447 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=270 ms Asset DB Callback time: managed=158 ms, native=8 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.089ms ApplyChangesToAssetFolders: 1.413ms Scan: 195.376ms Collect global state as custom dependencies: 0.484ms OnSourceAssetsModified: 2.466ms CategorizeScriptCompilationAssets: 0.062ms ProcessAssetsWithTransientArtifactChanges: 3.578ms CategorizeAssets: 38.705ms CompileScripts: 8.845ms ImportOutOfDateAssets: 2.088ms (0.159ms without children) ReloadNativeAssets: 0.117ms UnloadImportedAssets: 0.155ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.623ms ImportSchedulerStart: 1.034ms PostProcessAllAssets: 157.681ms PostProcessCallbackCreateDeferredMaterials 0.413ms XRBuildSystem.XRAssetImported 0.358ms MonoPostProcessAllAssets: 156.219ms NugetAssetPostprocessor.OnPostprocessAllAssets 45.196ms AssetPostprocessor.OnPostprocessAllAssets 18.613ms BuilderAssetPostprocessor.OnPostprocessAllAssets 16.830ms AssetChangedListener.OnPostprocessAllAssets 14.110ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.477ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 5.013ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.503ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.320ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.308ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.954ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.939ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.419ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.416ms MaterialPostprocessor.OnPostprocessAllAssets 1.760ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.617ms SyncVS.PostprocessSyncProject 1.481ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.378ms SamplePostprocessor.OnPostprocessAllAssets 1.181ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.097ms PostProcessor.OnPostprocessAllAssets 1.034ms AssetPathToTypes.OnPostprocessAllAssets 0.985ms AssetReloadNotifier.OnPostprocessAllAssets 0.844ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.839ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.801ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.755ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.708ms TextAssetPostProcessor.OnPostprocessAllAssets 0.696ms AssetEvents.OnPostprocessAllAssets 0.671ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.644ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.437ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.356ms ThemePostprocessor.OnPostprocessAllAssets 0.302ms ConfigAssetsTracker.OnPostprocessAllAssets 0.237ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.164ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.159ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.130ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.128ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.121ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.101ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.069ms AssetProcessor.OnPostprocessAllAssets 0.069ms PostAssetChangesProfiler: 6.603ms GatherAllCurrentPrimaryImportResultRevisions: 3.436ms PersistCurrentRevisions: 0.136ms Untracked: 25.653ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s329ms [ 826/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.22 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs. Use path relative to the project folder. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string) UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227) [/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248] /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3035275 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:40:11.993 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:40:11.999 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.365 seconds Domain Reload Profiling: 4288ms BeginReloadAssembly (1074ms) ExecutionOrderSort (3ms) DisableScriptedObjects (209ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (450ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (86ms) LoadAllAssembliesAndSetupDomain (735ms) LoadAssemblies (298ms) TypeCache.Refresh (28ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (273ms) BuildScriptInfoCaches (239ms) ResolveRequiredComponents (24ms) FinalizeReload (2366ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (6ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (407ms) ProcessInitializeOnLoadAttributes (503ms) ProcessInitializeOnLoadMethodAttributes (119ms) AwakeInstancesAfterBackupRestoration (655ms) Asset Pipeline Refresh (id=31ed06e0e436549cdb41bed7dae6868b): Total: 4.650 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2606 ms Asset DB Callback time: managed=34 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2005 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.059ms InvokePackagesCallback: 1.512ms ApplyChangesToAssetFolders: 1.010ms Collect global state as custom dependencies: 5.734ms ProcessAssetsWithTransientArtifactChanges: 21.032ms CategorizeAssets: 91.462ms CompileScripts: 1.473ms ImportOutOfDateAssets: 2375.331ms (2372.246ms without children) CollectScriptTypesHashes: 7.425ms ReloadNativeAssets: 1.512ms UnloadImportedAssets: 0.262ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.837ms ImportSchedulerStart: 0.360ms PostProcessAllAssets: 34.913ms MonoPostProcessAllAssets: 34.907ms NugetAssetPostprocessor.OnPostprocessAllAssets 45.196ms AssetPostprocessor.OnPostprocessAllAssets 18.613ms BuilderAssetPostprocessor.OnPostprocessAllAssets 16.830ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.632ms AssetChangedListener.OnPostprocessAllAssets 14.110ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.477ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 5.013ms SpriteSlicePostprocessor.OnPostprocessAllAssets 4.503ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.320ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.308ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.954ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.939ms SyncVS.PostprocessSyncProject 2.806ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 2.419ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.416ms MaterialPostprocessor.OnPostprocessAllAssets 1.760ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.680ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.617ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.378ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.325ms SamplePostprocessor.OnPostprocessAllAssets 1.181ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.097ms PostProcessor.OnPostprocessAllAssets 1.034ms AssetPathToTypes.OnPostprocessAllAssets 0.985ms AssetReloadNotifier.OnPostprocessAllAssets 0.844ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.839ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.801ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.737ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.708ms TextAssetPostProcessor.OnPostprocessAllAssets 0.696ms AssetEvents.OnPostprocessAllAssets 0.671ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.644ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.437ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.393ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.356ms ThemePostprocessor.OnPostprocessAllAssets 0.302ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.291ms ConfigAssetsTracker.OnPostprocessAllAssets 0.237ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.225ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.194ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.189ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.164ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.127ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.123ms AssetProcessor.OnPostprocessAllAssets 0.069ms GatherAllCurrentPrimaryImportResultRevisions: 1.387ms UnloadStreamsBegin: 0.184ms PersistCurrentRevisions: 0.142ms GenerateScriptTypeHashes: 4.175ms GenerateScriptTypeSerializationHashes: 7.180ms Untracked: 2105.402ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Asset Pipeline Refresh (id=cf9f52333ea8147539c352b5cae4a23d): Total: 0.356 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=216 ms Asset DB Callback time: managed=126 ms, native=5 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.722ms Scan: 168.696ms Collect global state as custom dependencies: 0.923ms OnSourceAssetsModified: 1.824ms ProcessAssetsWithTransientArtifactChanges: 1.149ms CategorizeAssets: 27.876ms CompileScripts: 6.958ms ImportOutOfDateAssets: 1.791ms (0.140ms without children) ReloadNativeAssets: 0.106ms UnloadImportedAssets: 0.143ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.617ms ImportSchedulerStart: 0.782ms PostProcessAllAssets: 126.574ms XRBuildSystem.XRAssetImported 0.448ms PostProcessCallbackCreateDeferredMaterials 0.361ms MonoPostProcessAllAssets: 124.994ms NugetAssetPostprocessor.OnPostprocessAllAssets 33.609ms AssetChangedListener.OnPostprocessAllAssets 17.415ms AssetPostprocessor.OnPostprocessAllAssets 17.132ms BuilderAssetPostprocessor.OnPostprocessAllAssets 12.553ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.164ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.982ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.645ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.920ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.639ms PostProcessor.OnPostprocessAllAssets 2.355ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.618ms MaterialPostprocessor.OnPostprocessAllAssets 1.442ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.172ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.987ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.853ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.779ms SyncVS.PostprocessSyncProject 0.711ms AssetEvents.OnPostprocessAllAssets 0.688ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.625ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.549ms TextAssetPostProcessor.OnPostprocessAllAssets 0.447ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.417ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.414ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.313ms SamplePostprocessor.OnPostprocessAllAssets 0.296ms AssetPathToTypes.OnPostprocessAllAssets 0.293ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.269ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.239ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.220ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.217ms ThemePostprocessor.OnPostprocessAllAssets 0.217ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.187ms ConfigAssetsTracker.OnPostprocessAllAssets 0.167ms AssetReloadNotifier.OnPostprocessAllAssets 0.166ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.089ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.086ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.081ms AssetProcessor.OnPostprocessAllAssets 0.052ms PostAssetChangesProfiler: 3.755ms GatherAllCurrentPrimaryImportResultRevisions: 1.613ms PersistCurrentRevisions: 0.136ms Untracked: 12.985ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s347ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.31 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.4662525 Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:40:25.111 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:40:25.115 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.319 seconds Domain Reload Profiling: 4895ms BeginReloadAssembly (1549ms) DisableScriptedObjects (244ms) ReleaseScriptingObjects (5ms) CreateAndSetChildDomain (846ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (126ms) LoadAllAssembliesAndSetupDomain (870ms) LoadAssemblies (381ms) TypeCache.Refresh (66ms) TypeCache.ScanAssembly (7ms) AnalyzeDomain (321ms) BuildScriptInfoCaches (284ms) ResolveRequiredComponents (27ms) FinalizeReload (2319ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (6ms) BeforeProcessingInitializeOnLoad (302ms) ProcessInitializeOnLoadAttributes (595ms) ProcessInitializeOnLoadMethodAttributes (154ms) AwakeInstancesAfterBackupRestoration (678ms) Asset Pipeline Refresh (id=d503063cbb0f547838ac20503d2c5523): Total: 5.183 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2514 ms Asset DB Callback time: managed=35 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2631 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.237ms ApplyChangesToAssetFolders: 1.979ms Collect global state as custom dependencies: 3.883ms ProcessAssetsWithTransientArtifactChanges: 11.542ms CategorizeAssets: 78.680ms CompileScripts: 1.440ms ImportOutOfDateAssets: 2328.828ms (2325.789ms without children) CollectScriptTypesHashes: 5.143ms ReloadNativeAssets: 1.611ms UnloadImportedAssets: 0.197ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.771ms ImportSchedulerStart: 0.358ms PostProcessAllAssets: 35.301ms MonoPostProcessAllAssets: 35.294ms NugetAssetPostprocessor.OnPostprocessAllAssets 33.609ms AssetChangedListener.OnPostprocessAllAssets 17.415ms AssetPostprocessor.OnPostprocessAllAssets 17.132ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.998ms BuilderAssetPostprocessor.OnPostprocessAllAssets 12.553ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.164ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.982ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.645ms SyncVS.PostprocessSyncProject 3.329ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.920ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.639ms PostProcessor.OnPostprocessAllAssets 2.355ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.955ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.618ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.535ms MaterialPostprocessor.OnPostprocessAllAssets 1.442ms AudioMixerPostprocessor.OnPostprocessAllAssets 1.172ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.987ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.853ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.779ms AssetEvents.OnPostprocessAllAssets 0.688ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.638ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.625ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.549ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.472ms TextAssetPostProcessor.OnPostprocessAllAssets 0.447ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.444ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.417ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.414ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.367ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.334ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.303ms SamplePostprocessor.OnPostprocessAllAssets 0.296ms AssetPathToTypes.OnPostprocessAllAssets 0.293ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.239ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.220ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.217ms ThemePostprocessor.OnPostprocessAllAssets 0.217ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.187ms ConfigAssetsTracker.OnPostprocessAllAssets 0.167ms AssetReloadNotifier.OnPostprocessAllAssets 0.166ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.133ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.123ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.089ms AssetProcessor.OnPostprocessAllAssets 0.052ms GatherAllCurrentPrimaryImportResultRevisions: 1.177ms PersistCurrentRevisions: 0.139ms GenerateScriptTypeHashes: 4.085ms GenerateScriptTypeSerializationHashes: 7.024ms Untracked: 2712.304ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=5dab578148c3b4ef78bdd139f85f6efa): Total: 0.444 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=275 ms Asset DB Callback time: managed=155 ms, native=10 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.625ms Scan: 216.024ms Collect global state as custom dependencies: 0.413ms OnSourceAssetsModified: 2.127ms CategorizeScriptCompilationAssets: 0.056ms ProcessAssetsWithTransientArtifactChanges: 0.849ms CategorizeAssets: 30.136ms CompileScripts: 3.078ms ImportOutOfDateAssets: 3.282ms (0.157ms without children) ReloadNativeAssets: 0.114ms UnloadImportedAssets: 0.163ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.635ms ImportSchedulerStart: 2.212ms PostProcessAllAssets: 155.328ms XRBuildSystem.XRAssetImported 0.647ms PostProcessCallbackCreateDeferredMaterials 0.362ms MonoPostProcessAllAssets: 153.607ms NugetAssetPostprocessor.OnPostprocessAllAssets 49.859ms BuilderAssetPostprocessor.OnPostprocessAllAssets 15.042ms SyncVS.PostprocessSyncProject 13.046ms AssetPostprocessor.OnPostprocessAllAssets 10.080ms AssetChangedListener.OnPostprocessAllAssets 10.047ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.622ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.177ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.039ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.999ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.177ms PostProcessor.OnPostprocessAllAssets 2.360ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.791ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.754ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.593ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.427ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.306ms AssetPathToTypes.OnPostprocessAllAssets 1.225ms AssetEvents.OnPostprocessAllAssets 1.219ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.039ms AssetReloadNotifier.OnPostprocessAllAssets 0.939ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.929ms MaterialPostprocessor.OnPostprocessAllAssets 0.761ms SamplePostprocessor.OnPostprocessAllAssets 0.741ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.575ms TextAssetPostProcessor.OnPostprocessAllAssets 0.531ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.458ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.388ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.370ms ThemePostprocessor.OnPostprocessAllAssets 0.310ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.308ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.295ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.282ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.259ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.249ms ConfigAssetsTracker.OnPostprocessAllAssets 0.220ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.204ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.136ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.112ms AssetProcessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 8.067ms GatherAllCurrentPrimaryImportResultRevisions: 1.368ms PersistCurrentRevisions: 0.135ms Untracked: 22.537ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s953ms [ 724/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.88 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2477249 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:40:40.900 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:40:40.903 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.912 seconds Domain Reload Profiling: 3320ms BeginReloadAssembly (726ms) DisableScriptedObjects (158ms) CreateAndSetChildDomain (247ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (60ms) LoadAllAssembliesAndSetupDomain (598ms) LoadAssemblies (330ms) TypeCache.Refresh (21ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (198ms) BuildScriptInfoCaches (178ms) ResolveRequiredComponents (16ms) FinalizeReload (1913ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (252ms) ProcessInitializeOnLoadAttributes (442ms) ProcessInitializeOnLoadMethodAttributes (110ms) AwakeInstancesAfterBackupRestoration (628ms) Asset Pipeline Refresh (id=283f2e24d397a441ebd9ff4e128fa0dc): Total: 3.661 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2060 ms Asset DB Callback time: managed=36 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1561 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.535ms ApplyChangesToAssetFolders: 0.393ms Collect global state as custom dependencies: 3.132ms ProcessAssetsWithTransientArtifactChanges: 3.905ms CategorizeAssets: 76.033ms CompileScripts: 1.285ms ImportOutOfDateAssets: 1923.155ms (1919.688ms without children) CollectScriptTypesHashes: 3.391ms ReloadNativeAssets: 1.544ms UnloadImportedAssets: 0.229ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.790ms ImportSchedulerStart: 0.845ms PostProcessAllAssets: 36.736ms MonoPostProcessAllAssets: 36.734ms NugetAssetPostprocessor.OnPostprocessAllAssets 49.859ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.185ms BuilderAssetPostprocessor.OnPostprocessAllAssets 15.042ms AssetPostprocessor.OnPostprocessAllAssets 10.080ms AssetChangedListener.OnPostprocessAllAssets 10.047ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.622ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.177ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.039ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.999ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.177ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.114ms PostProcessor.OnPostprocessAllAssets 2.360ms SyncVS.PostprocessSyncProject 2.030ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.754ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.593ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.427ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.326ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.306ms AssetPathToTypes.OnPostprocessAllAssets 1.225ms AssetEvents.OnPostprocessAllAssets 1.219ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.061ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.039ms AssetReloadNotifier.OnPostprocessAllAssets 0.939ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.929ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.872ms MaterialPostprocessor.OnPostprocessAllAssets 0.761ms SamplePostprocessor.OnPostprocessAllAssets 0.741ms TextAssetPostProcessor.OnPostprocessAllAssets 0.531ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.458ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.410ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.388ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.370ms ThemePostprocessor.OnPostprocessAllAssets 0.310ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.295ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.249ms ConfigAssetsTracker.OnPostprocessAllAssets 0.220ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.219ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.217ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.204ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.178ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.153ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.136ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.119ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.112ms AssetProcessor.OnPostprocessAllAssets 0.053ms GatherAllCurrentPrimaryImportResultRevisions: 0.556ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 4.394ms GenerateScriptTypeSerializationHashes: 7.685ms Untracked: 1608.918ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.010448s Refreshing native plugins compatible for Editor in 7.25 ms, found 6 plugins. Asset Pipeline Refresh (id=c5fc372f4feda460ba404fe049a6cde8): Total: 0.889 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=639 ms Asset DB Callback time: managed=219 ms, native=18 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=11 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.351ms ApplyChangesToAssetFolders: 2.471ms Scan: 484.556ms Collect global state as custom dependencies: 1.209ms OnSourceAssetsModified: 7.304ms CategorizeScriptCompilationAssets: 0.136ms ProcessAssetsWithTransientArtifactChanges: 5.058ms CategorizeAssets: 66.497ms CompileScripts: 10.511ms ImportOutOfDateAssets: 3.475ms (0.306ms without children) ReloadNativeAssets: 0.168ms UnloadImportedAssets: 0.354ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.391ms ImportSchedulerStart: 1.256ms PostProcessAllAssets: 216.518ms PostProcessCallbackCreateDeferredMaterials 1.495ms XRBuildSystem.XRAssetImported 0.593ms UnityScenesPostprocess 0.201ms ShaderAssetModifiedCallback 0.056ms MonoPostProcessAllAssets: 212.362ms NugetAssetPostprocessor.OnPostprocessAllAssets 58.596ms AssetPostprocessor.OnPostprocessAllAssets 29.186ms BuilderAssetPostprocessor.OnPostprocessAllAssets 23.742ms PostProcessor.OnPostprocessAllAssets 17.413ms AssetChangedListener.OnPostprocessAllAssets 12.097ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.089ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.153ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.860ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.301ms TextAssetPostProcessor.OnPostprocessAllAssets 3.457ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.363ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.940ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.617ms WadFileAssetPostprocessor.OnPostprocessAllAssets 2.292ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.027ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.928ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.649ms SamplePostprocessor.OnPostprocessAllAssets 1.158ms MaterialPostprocessor.OnPostprocessAllAssets 1.026ms SyncVS.PostprocessSyncProject 0.937ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.883ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.786ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.769ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.746ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.640ms AssetPathToTypes.OnPostprocessAllAssets 0.508ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.467ms AssetEvents.OnPostprocessAllAssets 0.432ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.426ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.413ms ThemePostprocessor.OnPostprocessAllAssets 0.325ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.319ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.246ms ConfigAssetsTracker.OnPostprocessAllAssets 0.223ms AssetReloadNotifier.OnPostprocessAllAssets 0.187ms AssetProcessor.OnPostprocessAllAssets 0.109ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.072ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.069ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.065ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.058ms PostAssetChangesProfiler: 14.404ms GatherAllCurrentPrimaryImportResultRevisions: 3.430ms PersistCurrentRevisions: 0.420ms Untracked: 72.778ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s363ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(53,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.31 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(53,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used ets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(53,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3544986 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:41:31.971 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:41:31.974 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.380 seconds Domain Reload Profiling: 3826ms BeginReloadAssembly (755ms) ExecutionOrderSort (9ms) DisableScriptedObjects (186ms) CreateAndSetChildDomain (233ms) RebuildCommonClasses (10ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (595ms) LoadAssemblies (306ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (5ms) AnalyzeDomain (210ms) BuildScriptInfoCaches (188ms) ResolveRequiredComponents (18ms) FinalizeReload (2381ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (254ms) ProcessInitializeOnLoadAttributes (441ms) ProcessInitializeOnLoadMethodAttributes (141ms) EditorAssembliesLoaded (4ms) AwakeInstancesAfterBackupRestoration (1036ms) Asset Pipeline Refresh (id=6a571198ba29a4d0a824ee9adfa1d6c5): Total: 4.361 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2636 ms Asset DB Callback time: managed=119 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1601 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.705ms ApplyChangesToAssetFolders: 0.526ms Collect global state as custom dependencies: 4.187ms ProcessAssetsWithTransientArtifactChanges: 3.753ms CategorizeAssets: 140.233ms CompileScripts: 3.826ms ImportOutOfDateAssets: 2403.018ms (2397.133ms without children) CollectScriptTypesHashes: 6.629ms ReloadNativeAssets: 2.953ms UnloadImportedAssets: 0.320ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.005ms ImportSchedulerStart: 1.112ms PostProcessAllAssets: 119.123ms MonoPostProcessAllAssets: 119.120ms NugetAssetPostprocessor.OnPostprocessAllAssets 58.596ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 39.324ms AssetPostprocessor.OnPostprocessAllAssets 29.186ms BuilderAssetPostprocessor.OnPostprocessAllAssets 23.742ms PostProcessor.OnPostprocessAllAssets 17.413ms AssetChangedListener.OnPostprocessAllAssets 12.097ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.089ms SyncVS.PostprocessSyncProject 9.002ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.153ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 5.860ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.301ms SpeedTree9Postprocessor.OnPostprocessAllAssets 3.745ms TextAssetPostProcessor.OnPostprocessAllAssets 3.457ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 3.363ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.300ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.940ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.617ms WadFileAssetPostprocessor.OnPostprocessAllAssets 2.292ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.027ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.928ms EditModeScopePostprocessor.OnPostprocessAllAssets 1.649ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.649ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 1.233ms SamplePostprocessor.OnPostprocessAllAssets 1.158ms MaterialPostprocessor.OnPostprocessAllAssets 1.026ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.883ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.786ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.746ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.640ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.587ms AssetPathToTypes.OnPostprocessAllAssets 0.508ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.467ms AssetEvents.OnPostprocessAllAssets 0.432ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.426ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.413ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.353ms ThemePostprocessor.OnPostprocessAllAssets 0.325ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.319ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.312ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.287ms ConfigAssetsTracker.OnPostprocessAllAssets 0.223ms AssetReloadNotifier.OnPostprocessAllAssets 0.187ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.180ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.143ms AssetProcessor.OnPostprocessAllAssets 0.109ms GatherAllCurrentPrimaryImportResultRevisions: 1.059ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 11.168ms GenerateScriptTypeSerializationHashes: 18.970ms Untracked: 1673.989ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Request Asset Garbage Collect because used heap size increased from 1.70 GB to 2.13 GB, exceeding the threshold of 434.7 MB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 402 unused Assets / (422.0 KB). Loaded Objects now: 11381. Memory consumption went from 2.13 GB to 2.13 GB. Total: 287.257375 ms (FindLiveObjects: 26.341208 ms CreateObjectMapping: 28.093166 ms MarkObjects: 210.927542 ms DeleteObjects: 21.511292 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=5dd222134279c4ae3a0a09166d8c2ff7): Total: 0.406 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=239 ms Asset DB Callback time: managed=148 ms, native=15 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=3 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.768ms Scan: 179.681ms Collect global state as custom dependencies: 0.328ms OnSourceAssetsModified: 6.294ms ProcessAssetsWithTransientArtifactChanges: 3.776ms CategorizeAssets: 30.466ms CompileScripts: 2.572ms ImportOutOfDateAssets: 2.576ms (0.154ms without children) ReloadNativeAssets: 0.087ms UnloadImportedAssets: 0.148ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.623ms ImportSchedulerStart: 1.563ms PostProcessAllAssets: 150.503ms XRBuildSystem.XRAssetImported 6.260ms PostProcessCallbackCreateDeferredMaterials 1.731ms MonoPostProcessAllAssets: 141.876ms NugetAssetPostprocessor.OnPostprocessAllAssets 33.886ms BuilderAssetPostprocessor.OnPostprocessAllAssets 22.536ms SyncVS.PostprocessSyncProject 15.002ms AssetPostprocessor.OnPostprocessAllAssets 11.464ms AssetChangedListener.OnPostprocessAllAssets 8.579ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.116ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.512ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.599ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.432ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.351ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.130ms SamplePostprocessor.OnPostprocessAllAssets 1.929ms MaterialPostprocessor.OnPostprocessAllAssets 1.711ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.680ms PostProcessor.OnPostprocessAllAssets 1.671ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.545ms AssetPathToTypes.OnPostprocessAllAssets 1.436ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.392ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.038ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.016ms AssetReloadNotifier.OnPostprocessAllAssets 0.993ms ThemePostprocessor.OnPostprocessAllAssets 0.822ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.586ms TextAssetPostProcessor.OnPostprocessAllAssets 0.506ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.417ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.388ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.380ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.367ms ConfigAssetsTracker.OnPostprocessAllAssets 0.314ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.255ms AssetEvents.OnPostprocessAllAssets 0.238ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.236ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.211ms AssetProcessor.OnPostprocessAllAssets 0.155ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.103ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.089ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.075ms PostAssetChangesProfiler: 6.986ms GatherAllCurrentPrimaryImportResultRevisions: 1.812ms PersistCurrentRevisions: 0.135ms Untracked: 20.314ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s485ms [ 869/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.42 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Reloading assemblies after finishing script compilation. Total cache size after purge 267324820, took 00:00:00.1701426 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x44ed07000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:41:45.123 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:41:45.126 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.694 seconds Domain Reload Profiling: 3113ms BeginReloadAssembly (656ms) DisableScriptedObjects (150ms) CreateAndSetChildDomain (198ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (48ms) LoadAllAssembliesAndSetupDomain (693ms) LoadAssemblies (279ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (265ms) BuildScriptInfoCaches (242ms) ResolveRequiredComponents (18ms) FinalizeReload (1695ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (239ms) ProcessInitializeOnLoadAttributes (421ms) ProcessInitializeOnLoadMethodAttributes (109ms) AwakeInstancesAfterBackupRestoration (515ms) Asset Pipeline Refresh (id=51b99a8ef60d5452bacdd4773439ef03): Total: 3.336 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1816 ms Asset DB Callback time: managed=28 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1488 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.870ms ApplyChangesToAssetFolders: 0.269ms Collect global state as custom dependencies: 3.865ms ProcessAssetsWithTransientArtifactChanges: 3.518ms CategorizeAssets: 64.430ms CompileScripts: 1.725ms ImportOutOfDateAssets: 1701.988ms (1698.872ms without children) CollectScriptTypesHashes: 1.606ms ReloadNativeAssets: 1.231ms UnloadImportedAssets: 0.164ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.731ms ImportSchedulerStart: 0.954ms PostProcessAllAssets: 28.173ms MonoPostProcessAllAssets: 28.171ms NugetAssetPostprocessor.OnPostprocessAllAssets 33.886ms BuilderAssetPostprocessor.OnPostprocessAllAssets 22.536ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.421ms AssetPostprocessor.OnPostprocessAllAssets 11.464ms AssetChangedListener.OnPostprocessAllAssets 8.579ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.116ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.512ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.599ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 2.432ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.351ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.130ms SamplePostprocessor.OnPostprocessAllAssets 1.929ms SyncVS.PostprocessSyncProject 1.761ms MaterialPostprocessor.OnPostprocessAllAssets 1.711ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.680ms PostProcessor.OnPostprocessAllAssets 1.671ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.456ms AssetPathToTypes.OnPostprocessAllAssets 1.436ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.392ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.172ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 1.038ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.016ms AssetReloadNotifier.OnPostprocessAllAssets 0.993ms ThemePostprocessor.OnPostprocessAllAssets 0.822ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.600ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.586ms TextAssetPostProcessor.OnPostprocessAllAssets 0.506ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.417ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.404ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.388ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.380ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.367ms ConfigAssetsTracker.OnPostprocessAllAssets 0.314ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.266ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.255ms AssetEvents.OnPostprocessAllAssets 0.238ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.236ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.211ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.187ms AssetProcessor.OnPostprocessAllAssets 0.155ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.150ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.112ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.111ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.103ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.089ms GatherAllCurrentPrimaryImportResultRevisions: 0.485ms UnloadStreamsBegin: 0.140ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.188ms GenerateScriptTypeSerializationHashes: 5.761ms Untracked: 1527.435ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Asset Pipeline Refresh (id=9bb6205ce1fee49debfd86acf9d2ad6e): Total: 0.356 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=356 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.153ms Scan: 354.288ms Collect global state as custom dependencies: 0.316ms GatherAllCurrentPrimaryImportResultRevisions: 0.701ms UnloadStreamsBegin: 0.070ms UnloadStreamsEnd: 0.088ms Untracked: 0.651ms [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.012804s Refreshing native plugins compatible for Editor in 3.50 ms, found 6 plugins. Asset Pipeline Refresh (id=0555f80806583442ca54ae04a2b586e0): Total: 1.971 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1145 ms Asset DB Callback time: managed=793 ms, native=17 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=13 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.492ms ApplyChangesToAssetFolders: 0.717ms Scan: 879.949ms Collect global state as custom dependencies: 2.024ms OnSourceAssetsModified: 18.784ms CategorizeScriptCompilationAssets: 0.086ms ProcessAssetsWithTransientArtifactChanges: 4.233ms CategorizeAssets: 63.560ms CompileScripts: 12.862ms ImportOutOfDateAssets: 6.789ms (1.480ms without children) ReloadNativeAssets: 0.264ms UnloadImportedAssets: 0.451ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.323ms ImportSchedulerStart: 2.275ms PostProcessAllAssets: 778.689ms PostProcessCallbackCreateDeferredMaterials 1.351ms XRBuildSystem.XRAssetImported 0.349ms MonoPostProcessAllAssets: 775.042ms NugetAssetPostprocessor.OnPostprocessAllAssets 266.894ms BuilderAssetPostprocessor.OnPostprocessAllAssets 252.849ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 32.489ms AssetPostprocessor.OnPostprocessAllAssets 30.134ms AssetChangedListener.OnPostprocessAllAssets 25.962ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 23.212ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 9.666ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 8.495ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 7.928ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.449ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.147ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.337ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.903ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.602ms SpeedTreePostProcessor.OnPostprocessAllAssets 3.025ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.074ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.055ms AssetReloadNotifier.OnPostprocessAllAssets 1.991ms PostProcessor.OnPostprocessAllAssets 1.842ms SyncVS.PostprocessSyncProject 1.656ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.596ms MaterialPostprocessor.OnPostprocessAllAssets 1.560ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.307ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.221ms TextAssetPostProcessor.OnPostprocessAllAssets 1.083ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.998ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.969ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.937ms AssetPathToTypes.OnPostprocessAllAssets 0.935ms AssetEvents.OnPostprocessAllAssets 0.853ms ConfigAssetsTracker.OnPostprocessAllAssets 0.815ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.736ms ThemePostprocessor.OnPostprocessAllAssets 0.586ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.497ms AssetProcessor.OnPostprocessAllAssets 0.454ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.453ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.418ms SamplePostprocessor.OnPostprocessAllAssets 0.371ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.250ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.199ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.166ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.103ms PostAssetChangesProfiler: 13.007ms GatherAllCurrentPrimaryImportResultRevisions: 4.068ms UnloadStreamsBegin: 0.502ms PersistCurrentRevisions: 0.263ms Untracked: 184.467ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s310ms [ 743/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.26 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2741134 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:42:38.685 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:42:38.690 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.168 seconds Domain Reload Profiling: 4051ms BeginReloadAssembly (998ms) DisableScriptedObjects (173ms) CreateAndSetChildDomain (398ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (159ms) LoadAllAssembliesAndSetupDomain (700ms) LoadAssemblies (464ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (211ms) BuildScriptInfoCaches (189ms) ResolveRequiredComponents (17ms) FinalizeReload (2169ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (388ms) ProcessInitializeOnLoadAttributes (516ms) ProcessInitializeOnLoadMethodAttributes (112ms) AwakeInstancesAfterBackupRestoration (651ms) Asset Pipeline Refresh (id=888106a4847a74cd993e29ecc99784f6): Total: 4.455 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2331 ms Asset DB Callback time: managed=35 ms, native=1 ms Scripting: domain reloads=1, domain reload time=2085 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.053ms InvokePackagesCallback: 1.848ms ApplyChangesToAssetFolders: 0.338ms Collect global state as custom dependencies: 2.813ms ProcessAssetsWithTransientArtifactChanges: 4.472ms CategorizeAssets: 80.998ms CompileScripts: 1.487ms ImportOutOfDateAssets: 2178.874ms (2175.342ms without children) CollectScriptTypesHashes: 6.436ms ReloadNativeAssets: 1.451ms UnloadImportedAssets: 0.182ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.757ms ImportSchedulerStart: 1.039ms PostProcessAllAssets: 35.652ms MonoPostProcessAllAssets: 35.650ms NugetAssetPostprocessor.OnPostprocessAllAssets 266.894ms BuilderAssetPostprocessor.OnPostprocessAllAssets 252.849ms AssetPostprocessor.OnPostprocessAllAssets 30.134ms AssetChangedListener.OnPostprocessAllAssets 25.962ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 23.212ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.290ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 9.666ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 8.495ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 7.928ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.449ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 6.147ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.337ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 4.903ms UVCSAssetPostprocessor.OnPostprocessAllAssets 4.602ms SpeedTreePostProcessor.OnPostprocessAllAssets 3.025ms SyncVS.PostprocessSyncProject 2.331ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.074ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 2.055ms AssetReloadNotifier.OnPostprocessAllAssets 1.991ms PostProcessor.OnPostprocessAllAssets 1.842ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.733ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.596ms MaterialPostprocessor.OnPostprocessAllAssets 1.560ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.307ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.166ms TextAssetPostProcessor.OnPostprocessAllAssets 1.083ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.998ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.937ms AssetPathToTypes.OnPostprocessAllAssets 0.935ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.874ms AssetEvents.OnPostprocessAllAssets 0.853ms ConfigAssetsTracker.OnPostprocessAllAssets 0.815ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.736ms ThemePostprocessor.OnPostprocessAllAssets 0.586ms AssetProcessor.OnPostprocessAllAssets 0.454ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.453ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.418ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.379ms SamplePostprocessor.OnPostprocessAllAssets 0.371ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.320ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.216ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.154ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.115ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.109ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.104ms GatherAllCurrentPrimaryImportResultRevisions: 1.143ms UnloadStreamsBegin: 0.107ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 4.605ms GenerateScriptTypeSerializationHashes: 7.611ms Untracked: 2138.712ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.75 ms, found 6 plugins. Asset Pipeline Refresh (id=f9698685350aa4da4a58cef2abe7bc3c): Total: 0.855 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=644 ms Asset DB Callback time: managed=173 ms, native=27 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=10 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.382ms Scan: 548.340ms Collect global state as custom dependencies: 1.394ms OnSourceAssetsModified: 5.604ms CategorizeScriptCompilationAssets: 0.067ms ProcessAssetsWithTransientArtifactChanges: 1.866ms CategorizeAssets: 52.475ms CompileScripts: 9.775ms ImportOutOfDateAssets: 2.850ms (0.347ms without children) ReloadNativeAssets: 0.154ms UnloadImportedAssets: 0.220ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.268ms ImportSchedulerStart: 0.856ms PostProcessAllAssets: 176.227ms XRBuildSystem.XRAssetImported 1.747ms PostProcessCallbackCreateDeferredMaterials 1.706ms UnityScenesPostprocess 0.066ms MonoPostProcessAllAssets: 168.282ms NugetAssetPostprocessor.OnPostprocessAllAssets 44.918ms AssetPostprocessor.OnPostprocessAllAssets 19.548ms AssetChangedListener.OnPostprocessAllAssets 13.833ms BuilderAssetPostprocessor.OnPostprocessAllAssets 11.596ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.878ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.930ms SamplePostprocessor.OnPostprocessAllAssets 6.904ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.643ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.517ms SyncVS.PostprocessSyncProject 5.241ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.059ms PostProcessor.OnPostprocessAllAssets 3.777ms TextAssetPostProcessor.OnPostprocessAllAssets 3.441ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.387ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.564ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.143ms MaterialPostprocessor.OnPostprocessAllAssets 1.175ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.104ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.036ms ThemePostprocessor.OnPostprocessAllAssets 0.813ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.656ms ConfigAssetsTracker.OnPostprocessAllAssets 0.579ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.557ms AssetPathToTypes.OnPostprocessAllAssets 0.510ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.424ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.374ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.356ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.306ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.280ms AssetReloadNotifier.OnPostprocessAllAssets 0.277ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.259ms AssetEvents.OnPostprocessAllAssets 0.238ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.216ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.154ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.107ms AssetProcessor.OnPostprocessAllAssets 0.104ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.066ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.059ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 19.220ms GatherAllCurrentPrimaryImportResultRevisions: 1.147ms UnloadStreamsBegin: 0.336ms PersistCurrentRevisions: 0.410ms Untracked: 34.820ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s179ms [ 887/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.12 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2471326 GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:44:59.766 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:44:59.769 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.930 seconds Domain Reload Profiling: 3128ms BeginReloadAssembly (622ms) DisableScriptedObjects (140ms) CreateAndSetChildDomain (215ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (69ms) LoadAllAssembliesAndSetupDomain (484ms) LoadAssemblies (193ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (194ms) BuildScriptInfoCaches (177ms) ResolveRequiredComponents (15ms) FinalizeReload (1931ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (235ms) ProcessInitializeOnLoadAttributes (469ms) ProcessInitializeOnLoadMethodAttributes (110ms) AwakeInstancesAfterBackupRestoration (652ms) Asset Pipeline Refresh (id=3cc9fefb56f9c43b5aa9f48af8c46f34): Total: 3.415 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2077 ms Asset DB Callback time: managed=33 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1301 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.423ms ApplyChangesToAssetFolders: 0.296ms Collect global state as custom dependencies: 2.779ms ProcessAssetsWithTransientArtifactChanges: 3.757ms CategorizeAssets: 78.453ms CompileScripts: 1.450ms ImportOutOfDateAssets: 1939.262ms (1936.484ms without children) CollectScriptTypesHashes: 2.152ms ReloadNativeAssets: 1.409ms UnloadImportedAssets: 0.149ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.709ms ImportSchedulerStart: 0.434ms PostProcessAllAssets: 33.584ms MonoPostProcessAllAssets: 33.582ms NugetAssetPostprocessor.OnPostprocessAllAssets 44.918ms AssetPostprocessor.OnPostprocessAllAssets 19.548ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.125ms AssetChangedListener.OnPostprocessAllAssets 13.833ms BuilderAssetPostprocessor.OnPostprocessAllAssets 11.596ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.878ms UVCSAssetPostprocessor.OnPostprocessAllAssets 6.930ms SamplePostprocessor.OnPostprocessAllAssets 6.904ms SpriteSlicePostprocessor.OnPostprocessAllAssets 6.643ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 5.517ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.059ms PostProcessor.OnPostprocessAllAssets 3.777ms TextAssetPostProcessor.OnPostprocessAllAssets 3.441ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.387ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.564ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.143ms SyncVS.PostprocessSyncProject 1.957ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.589ms MaterialPostprocessor.OnPostprocessAllAssets 1.175ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.154ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.104ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.036ms ThemePostprocessor.OnPostprocessAllAssets 0.813ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.671ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.656ms ConfigAssetsTracker.OnPostprocessAllAssets 0.579ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.557ms AssetPathToTypes.OnPostprocessAllAssets 0.510ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.408ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.374ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.356ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.314ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.306ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.280ms AssetReloadNotifier.OnPostprocessAllAssets 0.277ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.259ms AssetEvents.OnPostprocessAllAssets 0.238ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.216ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.205ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.177ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.162ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.122ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.113ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.107ms AssetProcessor.OnPostprocessAllAssets 0.104ms GatherAllCurrentPrimaryImportResultRevisions: 0.456ms UnloadStreamsBegin: 0.073ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 5.012ms GenerateScriptTypeSerializationHashes: 8.883ms Untracked: 1349.260ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 3.43 ms, found 6 plugins. Asset Pipeline Refresh (id=63a181f849dbd45138d9e5e46e7d7163): Total: 0.413 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=257 ms Asset DB Callback time: managed=141 ms, native=10 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=4 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.896ms Scan: 199.783ms Collect global state as custom dependencies: 0.757ms OnSourceAssetsModified: 4.124ms CategorizeScriptCompilationAssets: 0.063ms ProcessAssetsWithTransientArtifactChanges: 1.791ms CategorizeAssets: 29.785ms CompileScripts: 3.687ms ImportOutOfDateAssets: 1.787ms (0.146ms without children) ReloadNativeAssets: 0.098ms UnloadImportedAssets: 0.147ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.590ms ImportSchedulerStart: 0.806ms PostProcessAllAssets: 139.947ms XRBuildSystem.XRAssetImported 0.959ms PostProcessCallbackCreateDeferredMaterials 0.115ms MonoPostProcessAllAssets: 137.341ms NugetAssetPostprocessor.OnPostprocessAllAssets 52.232ms AssetPostprocessor.OnPostprocessAllAssets 19.451ms BuilderAssetPostprocessor.OnPostprocessAllAssets 13.479ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.954ms AssetChangedListener.OnPostprocessAllAssets 6.148ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.865ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.608ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.226ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.100ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.518ms PostProcessor.OnPostprocessAllAssets 1.505ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.362ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.184ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.161ms MaterialPostprocessor.OnPostprocessAllAssets 1.101ms SyncVS.PostprocessSyncProject 1.046ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.873ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.760ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.587ms AssetEvents.OnPostprocessAllAssets 0.547ms SamplePostprocessor.OnPostprocessAllAssets 0.544ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.476ms TextAssetPostProcessor.OnPostprocessAllAssets 0.423ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.351ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.293ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.280ms AssetPathToTypes.OnPostprocessAllAssets 0.272ms AssetProcessor.OnPostprocessAllAssets 0.233ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.228ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.225ms ConfigAssetsTracker.OnPostprocessAllAssets 0.214ms AssetReloadNotifier.OnPostprocessAllAssets 0.197ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.192ms ThemePostprocessor.OnPostprocessAllAssets 0.189ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.114ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.093ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.076ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.068ms PostAssetChangesProfiler: 8.261ms GatherAllCurrentPrimaryImportResultRevisions: 1.157ms UnloadStreamsBegin: 0.859ms PersistCurrentRevisions: 0.137ms Untracked: 20.319ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s366ms [ 796/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.31 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs. Use path relative to the project folder. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string) UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227) [/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248] /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3257109 GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 2.48 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:45:12.850 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:45:12.853 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.901 seconds Domain Reload Profiling: 3340ms BeginReloadAssembly (745ms) DisableScriptedObjects (204ms) CreateAndSetChildDomain (235ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (71ms) LoadAllAssembliesAndSetupDomain (598ms) LoadAssemblies (249ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (224ms) BuildScriptInfoCaches (197ms) ResolveRequiredComponents (22ms) FinalizeReload (1902ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (258ms) ProcessInitializeOnLoadAttributes (433ms) ProcessInitializeOnLoadMethodAttributes (111ms) AwakeInstancesAfterBackupRestoration (573ms) Asset Pipeline Refresh (id=f4beaada2246b427f9b9d271e70e1902): Total: 3.629 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2077 ms Asset DB Callback time: managed=33 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1515 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.079ms InvokePackagesCallback: 1.431ms ApplyChangesToAssetFolders: 0.846ms Collect global state as custom dependencies: 3.636ms ProcessAssetsWithTransientArtifactChanges: 3.845ms CategorizeAssets: 81.811ms CompileScripts: 1.373ms ImportOutOfDateAssets: 1911.801ms (1909.146ms without children) CollectScriptTypesHashes: 6.736ms ReloadNativeAssets: 1.268ms UnloadImportedAssets: 0.152ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.799ms ImportSchedulerStart: 0.352ms PostProcessAllAssets: 33.325ms MonoPostProcessAllAssets: 33.322ms NugetAssetPostprocessor.OnPostprocessAllAssets 52.232ms AssetPostprocessor.OnPostprocessAllAssets 19.451ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.725ms BuilderAssetPostprocessor.OnPostprocessAllAssets 13.479ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 9.954ms AssetChangedListener.OnPostprocessAllAssets 6.148ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.865ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.608ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 2.226ms SyncVS.PostprocessSyncProject 2.125ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.100ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.979ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.518ms PostProcessor.OnPostprocessAllAssets 1.505ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.362ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.296ms MapFileAssetPostprocessor.OnPostprocessAllAssets 1.184ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.161ms MaterialPostprocessor.OnPostprocessAllAssets 1.101ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.873ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.760ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.705ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.587ms AssetEvents.OnPostprocessAllAssets 0.547ms SamplePostprocessor.OnPostprocessAllAssets 0.544ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.506ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.476ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.463ms TextAssetPostProcessor.OnPostprocessAllAssets 0.423ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.351ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.299ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.293ms AssetPathToTypes.OnPostprocessAllAssets 0.272ms AssetProcessor.OnPostprocessAllAssets 0.233ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.228ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.225ms ConfigAssetsTracker.OnPostprocessAllAssets 0.214ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.204ms AssetReloadNotifier.OnPostprocessAllAssets 0.197ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.192ms ThemePostprocessor.OnPostprocessAllAssets 0.189ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.179ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.114ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.112ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.106ms GatherAllCurrentPrimaryImportResultRevisions: 1.992ms UnloadStreamsBegin: 0.342ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 4.264ms GenerateScriptTypeSerializationHashes: 7.468ms Untracked: 1579.740ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 15.40 ms, found 6 plugins. Asset Pipeline Refresh (id=bc3b8b25dee4843af98a49cf36a561ff): Total: 0.747 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=520 ms Asset DB Callback time: managed=189 ms, native=29 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=7 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.631ms Scan: 422.107ms Collect global state as custom dependencies: 0.738ms OnSourceAssetsModified: 4.960ms CategorizeScriptCompilationAssets: 0.066ms ProcessAssetsWithTransientArtifactChanges: 1.303ms CategorizeAssets: 64.181ms CompileScripts: 7.444ms ImportOutOfDateAssets: 3.710ms (0.313ms without children) ReloadNativeAssets: 0.127ms UnloadImportedAssets: 0.209ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.414ms ImportSchedulerStart: 1.646ms PostProcessAllAssets: 186.636ms PostProcessCallbackCreateDeferredMaterials 0.422ms XRBuildSystem.XRAssetImported 0.406ms MonoPostProcessAllAssets: 184.511ms NugetAssetPostprocessor.OnPostprocessAllAssets 27.573ms AssetPostprocessor.OnPostprocessAllAssets 26.457ms AssetChangedListener.OnPostprocessAllAssets 21.653ms BuilderAssetPostprocessor.OnPostprocessAllAssets 14.143ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 13.176ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 11.209ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.858ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.264ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.871ms TextAssetPostProcessor.OnPostprocessAllAssets 4.462ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.655ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.263ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.334ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.337ms MaterialPostprocessor.OnPostprocessAllAssets 1.183ms SyncVS.PostprocessSyncProject 0.947ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.914ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.780ms ConfigAssetsTracker.OnPostprocessAllAssets 0.759ms PostProcessor.OnPostprocessAllAssets 0.706ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.670ms ThemePostprocessor.OnPostprocessAllAssets 0.655ms AssetPathToTypes.OnPostprocessAllAssets 0.613ms SamplePostprocessor.OnPostprocessAllAssets 0.604ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.473ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.430ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.418ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.369ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.280ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.280ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.232ms AssetEvents.OnPostprocessAllAssets 0.224ms AssetReloadNotifier.OnPostprocessAllAssets 0.203ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.197ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.178ms AssetProcessor.OnPostprocessAllAssets 0.145ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.080ms PostAssetChangesProfiler: 26.907ms GatherAllCurrentPrimaryImportResultRevisions: 3.219ms UnloadStreamsBegin: 0.486ms PersistCurrentRevisions: 0.281ms Untracked: 24.440ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s130ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.08 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs. Use path relative to the project folder. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string) UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227) [/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248] /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3901888 GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 2.12 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:45:54.145 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:45:54.148 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.707 seconds Domain Reload Profiling: 2889ms BeginReloadAssembly (633ms) DisableScriptedObjects (196ms) CreateAndSetChildDomain (180ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (60ms) LoadAllAssembliesAndSetupDomain (467ms) LoadAssemblies (184ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (185ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (15ms) FinalizeReload (1708ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (229ms) ProcessInitializeOnLoadAttributes (424ms) ProcessInitializeOnLoadMethodAttributes (109ms) AwakeInstancesAfterBackupRestoration (535ms) [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=922be9513ef4e43feb174cdbce30d42a): Total: 3.258 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1841 ms Asset DB Callback time: managed=103 ms, native=2 ms Scripting: domain reloads=1, domain reload time=1309 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 2.991ms ApplyChangesToAssetFolders: 0.296ms Collect global state as custom dependencies: 3.019ms ProcessAssetsWithTransientArtifactChanges: 3.208ms CategorizeAssets: 66.788ms CompileScripts: 1.195ms ImportOutOfDateAssets: 1716.092ms (1713.020ms without children) CollectScriptTypesHashes: 5.619ms ReloadNativeAssets: 1.230ms UnloadImportedAssets: 0.117ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.723ms ImportSchedulerStart: 0.973ms PostProcessAllAssets: 103.942ms MonoPostProcessAllAssets: 103.933ms SyncVS.PostprocessSyncProject 66.503ms NugetAssetPostprocessor.OnPostprocessAllAssets 27.573ms AssetPostprocessor.OnPostprocessAllAssets 26.457ms AssetChangedListener.OnPostprocessAllAssets 21.653ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 20.881ms BuilderAssetPostprocessor.OnPostprocessAllAssets 14.143ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 13.176ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 11.209ms SpriteSlicePostprocessor.OnPostprocessAllAssets 8.858ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 5.264ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.871ms TextAssetPostProcessor.OnPostprocessAllAssets 4.462ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.655ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.263ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.634ms AudioMixerPostprocessor.OnPostprocessAllAssets 2.334ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.650ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.337ms MaterialPostprocessor.OnPostprocessAllAssets 1.183ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.914ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.780ms ConfigAssetsTracker.OnPostprocessAllAssets 0.759ms PostProcessor.OnPostprocessAllAssets 0.706ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.700ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.670ms ThemePostprocessor.OnPostprocessAllAssets 0.655ms AssetPathToTypes.OnPostprocessAllAssets 0.613ms SamplePostprocessor.OnPostprocessAllAssets 0.604ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.488ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.455ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.430ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.418ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.415ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.369ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.325ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.313ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.280ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.280ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.232ms AssetEvents.OnPostprocessAllAssets 0.224ms AssetReloadNotifier.OnPostprocessAllAssets 0.203ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.178ms AssetProcessor.OnPostprocessAllAssets 0.145ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.125ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.123ms GatherAllCurrentPrimaryImportResultRevisions: 0.568ms UnloadStreamsBegin: 0.117ms PersistCurrentRevisions: 0.132ms GenerateScriptTypeHashes: 3.307ms GenerateScriptTypeSerializationHashes: 5.920ms Untracked: 1352.503ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.12 ms, found 6 plugins. Asset Pipeline Refresh (id=cf750fafedf5947ecad7a32d3e156144): Total: 0.466 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=287 ms Asset DB Callback time: managed=160 ms, native=11 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=6 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.498ms Scan: 229.782ms Collect global state as custom dependencies: 0.432ms OnSourceAssetsModified: 2.765ms CategorizeScriptCompilationAssets: 0.087ms ProcessAssetsWithTransientArtifactChanges: 1.415ms CategorizeAssets: 31.151ms CompileScripts: 5.517ms ImportOutOfDateAssets: 3.051ms (0.259ms without children) ReloadNativeAssets: 0.099ms UnloadImportedAssets: 0.164ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.035ms ImportSchedulerStart: 1.493ms PostProcessAllAssets: 161.372ms XRBuildSystem.XRAssetImported 0.940ms PostProcessCallbackCreateDeferredMaterials 0.555ms ShaderAssetModifiedCallback 0.491ms MonoPostProcessAllAssets: 158.250ms NugetAssetPostprocessor.OnPostprocessAllAssets 62.867ms BuilderAssetPostprocessor.OnPostprocessAllAssets 19.237ms AssetPostprocessor.OnPostprocessAllAssets 12.478ms AssetChangedListener.OnPostprocessAllAssets 11.314ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.327ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.193ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.867ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.857ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.305ms InputActionAssetPostprocessor.OnPostprocessAllAssets 2.013ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.834ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.550ms PostProcessor.OnPostprocessAllAssets 1.472ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.405ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.382ms MaterialPostprocessor.OnPostprocessAllAssets 1.371ms AssetPathToTypes.OnPostprocessAllAssets 1.309ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.112ms AssetReloadNotifier.OnPostprocessAllAssets 1.062ms SyncVS.PostprocessSyncProject 1.046ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.028ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.841ms ThemePostprocessor.OnPostprocessAllAssets 0.818ms ConfigAssetsTracker.OnPostprocessAllAssets 0.603ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.521ms TextAssetPostProcessor.OnPostprocessAllAssets 0.476ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.430ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.322ms SamplePostprocessor.OnPostprocessAllAssets 0.246ms AssetEvents.OnPostprocessAllAssets 0.245ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.243ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.233ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.166ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.165ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.137ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.076ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.067ms AssetProcessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 7.967ms GatherAllCurrentPrimaryImportResultRevisions: 0.810ms UnloadStreamsBegin: 0.328ms PersistCurrentRevisions: 0.139ms Untracked: 20.160ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 0s971ms [ 937/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.91 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1652258 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:46:08.856 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:46:08.859 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.844 seconds Domain Reload Profiling: 3031ms BeginReloadAssembly (626ms) DisableScriptedObjects (159ms) CreateAndSetChildDomain (193ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (46ms) LoadAllAssembliesAndSetupDomain (495ms) LoadAssemblies (226ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (184ms) BuildScriptInfoCaches (166ms) ResolveRequiredComponents (16ms) FinalizeReload (1845ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (297ms) ProcessInitializeOnLoadAttributes (438ms) ProcessInitializeOnLoadMethodAttributes (107ms) AwakeInstancesAfterBackupRestoration (580ms) Asset Pipeline Refresh (id=9dc3e0a3353624a478b45162a3fa988e): Total: 3.317 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1970 ms Asset DB Callback time: managed=41 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1303 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.946ms ApplyChangesToAssetFolders: 0.422ms Collect global state as custom dependencies: 2.804ms ProcessAssetsWithTransientArtifactChanges: 3.060ms CategorizeAssets: 63.021ms CompileScripts: 1.225ms ImportOutOfDateAssets: 1852.362ms (1849.651ms without children) CollectScriptTypesHashes: 3.466ms ReloadNativeAssets: 1.389ms UnloadImportedAssets: 0.124ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.754ms ImportSchedulerStart: 0.379ms PostProcessAllAssets: 41.799ms MonoPostProcessAllAssets: 41.796ms NugetAssetPostprocessor.OnPostprocessAllAssets 62.867ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.867ms BuilderAssetPostprocessor.OnPostprocessAllAssets 19.237ms AssetPostprocessor.OnPostprocessAllAssets 12.478ms AssetChangedListener.OnPostprocessAllAssets 11.314ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 6.327ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.193ms SyncVS.PostprocessSyncProject 4.771ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.867ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.857ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.305ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 1.834ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.550ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.497ms PostProcessor.OnPostprocessAllAssets 1.472ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.405ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.382ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.374ms MaterialPostprocessor.OnPostprocessAllAssets 1.371ms AssetPathToTypes.OnPostprocessAllAssets 1.309ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.112ms AssetReloadNotifier.OnPostprocessAllAssets 1.062ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.028ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.841ms ThemePostprocessor.OnPostprocessAllAssets 0.818ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.675ms ConfigAssetsTracker.OnPostprocessAllAssets 0.603ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.521ms TextAssetPostProcessor.OnPostprocessAllAssets 0.476ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.438ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.430ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.409ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.322ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.317ms SamplePostprocessor.OnPostprocessAllAssets 0.246ms AssetEvents.OnPostprocessAllAssets 0.245ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.243ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.233ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.225ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.180ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.166ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.165ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.129ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.128ms AssetProcessor.OnPostprocessAllAssets 0.054ms GatherAllCurrentPrimaryImportResultRevisions: 1.313ms UnloadStreamsBegin: 0.226ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 3.540ms GenerateScriptTypeSerializationHashes: 6.240ms Untracked: 1344.734ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.036152s Refreshing native plugins compatible for Editor in 2.16 ms, found 6 plugins. Asset Pipeline Refresh (id=143be0c0d133f4a77abf77b096f88349): Total: 0.481 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=260 ms Asset DB Callback time: managed=174 ms, native=9 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=36 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.055ms ApplyChangesToAssetFolders: 1.072ms Scan: 190.273ms Collect global state as custom dependencies: 0.390ms OnSourceAssetsModified: 8.347ms ProcessAssetsWithTransientArtifactChanges: 3.491ms CategorizeAssets: 35.390ms CompileScripts: 36.204ms ImportOutOfDateAssets: 2.691ms (0.162ms without children) ReloadNativeAssets: 0.082ms UnloadImportedAssets: 0.137ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.668ms ImportSchedulerStart: 1.639ms PostProcessAllAssets: 167.976ms PostProcessCallbackCreateDeferredMaterials 0.463ms XRBuildSystem.XRAssetImported 0.364ms VCAutoAddAssetPostprocess 0.053ms MonoPostProcessAllAssets: 166.479ms NugetAssetPostprocessor.OnPostprocessAllAssets 61.930ms BuilderAssetPostprocessor.OnPostprocessAllAssets 23.049ms AssetPostprocessor.OnPostprocessAllAssets 15.118ms AssetChangedListener.OnPostprocessAllAssets 11.026ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.779ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.506ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.553ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.413ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.878ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.545ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.361ms AssetEvents.OnPostprocessAllAssets 1.918ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.715ms PostProcessor.OnPostprocessAllAssets 1.709ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.555ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.245ms TextAssetPostProcessor.OnPostprocessAllAssets 1.219ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.179ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.108ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.979ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.830ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.660ms MaterialPostprocessor.OnPostprocessAllAssets 0.660ms SyncVS.PostprocessSyncProject 0.524ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.439ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.437ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.282ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.272ms AssetPathToTypes.OnPostprocessAllAssets 0.243ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.230ms SamplePostprocessor.OnPostprocessAllAssets 0.222ms ConfigAssetsTracker.OnPostprocessAllAssets 0.214ms AssetReloadNotifier.OnPostprocessAllAssets 0.204ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.200ms ThemePostprocessor.OnPostprocessAllAssets 0.157ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.121ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.093ms AssetProcessor.OnPostprocessAllAssets 0.077ms PostAssetChangesProfiler: 7.530ms GatherAllCurrentPrimaryImportResultRevisions: 1.691ms UnloadStreamsBegin: 1.115ms PersistCurrentRevisions: 0.136ms Untracked: 24.071ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 0s841ms [ 748/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (0.79 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1459067 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:46:24.938 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:46:24.941 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.747 seconds Domain Reload Profiling: 2857ms BeginReloadAssembly (565ms) ExecutionOrderSort (4ms) DisableScriptedObjects (147ms) CreateAndSetChildDomain (189ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (50ms) LoadAllAssembliesAndSetupDomain (472ms) LoadAssemblies (171ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (190ms) BuildScriptInfoCaches (172ms) ResolveRequiredComponents (15ms) FinalizeReload (1748ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (240ms) ProcessInitializeOnLoadAttributes (419ms) ProcessInitializeOnLoadMethodAttributes (114ms) AwakeInstancesAfterBackupRestoration (564ms) Asset Pipeline Refresh (id=3dd8efe88cf934a61bf845d11122699f): Total: 3.106 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1873 ms Asset DB Callback time: managed=39 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1191 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.440ms ApplyChangesToAssetFolders: 0.344ms Collect global state as custom dependencies: 2.747ms ProcessAssetsWithTransientArtifactChanges: 3.270ms CategorizeAssets: 69.633ms CompileScripts: 1.167ms ImportOutOfDateAssets: 1755.324ms (1752.502ms without children) CollectScriptTypesHashes: 5.475ms ReloadNativeAssets: 1.462ms UnloadImportedAssets: 0.105ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.777ms ImportSchedulerStart: 0.450ms PostProcessAllAssets: 39.267ms MonoPostProcessAllAssets: 39.264ms NugetAssetPostprocessor.OnPostprocessAllAssets 61.930ms BuilderAssetPostprocessor.OnPostprocessAllAssets 23.049ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 16.970ms AssetPostprocessor.OnPostprocessAllAssets 15.118ms AssetChangedListener.OnPostprocessAllAssets 11.026ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.779ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 4.506ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.553ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.413ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 2.878ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 2.545ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.361ms SyncVS.PostprocessSyncProject 2.316ms AssetEvents.OnPostprocessAllAssets 1.918ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.715ms PostProcessor.OnPostprocessAllAssets 1.709ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.696ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.637ms StyleCatalogPostProcessor.OnPostprocessAllAssets 1.555ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.245ms TextAssetPostProcessor.OnPostprocessAllAssets 1.219ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.179ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.108ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.979ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.830ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.723ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.660ms MaterialPostprocessor.OnPostprocessAllAssets 0.660ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.552ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.437ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.393ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.282ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.272ms AssetPathToTypes.OnPostprocessAllAssets 0.243ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.230ms SamplePostprocessor.OnPostprocessAllAssets 0.222ms ConfigAssetsTracker.OnPostprocessAllAssets 0.214ms AssetReloadNotifier.OnPostprocessAllAssets 0.204ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.200ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.175ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.171ms ThemePostprocessor.OnPostprocessAllAssets 0.157ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.133ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.125ms AssetProcessor.OnPostprocessAllAssets 0.077ms GatherAllCurrentPrimaryImportResultRevisions: 0.603ms UnloadStreamsBegin: 0.090ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.414ms GenerateScriptTypeSerializationHashes: 6.114ms Untracked: 1224.233ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 9.20 ms, found 6 plugins. Asset Pipeline Refresh (id=12fc171e7bd05474ebd915a22bf2339f): Total: 0.311 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=175 ms Asset DB Callback time: managed=118 ms, native=14 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.292ms Scan: 128.167ms Collect global state as custom dependencies: 0.376ms OnSourceAssetsModified: 4.484ms ProcessAssetsWithTransientArtifactChanges: 0.910ms CategorizeAssets: 26.440ms CompileScripts: 2.374ms ImportOutOfDateAssets: 1.601ms (0.147ms without children) ReloadNativeAssets: 0.075ms UnloadImportedAssets: 0.104ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.507ms ImportSchedulerStart: 0.768ms PostProcessAllAssets: 115.248ms PostProcessCallbackCreateDeferredMaterials 0.420ms XRBuildSystem.XRAssetImported 0.332ms MonoPostProcessAllAssets: 113.946ms NugetAssetPostprocessor.OnPostprocessAllAssets 30.003ms AssetPostprocessor.OnPostprocessAllAssets 21.504ms AssetChangedListener.OnPostprocessAllAssets 9.627ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.576ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.774ms TextAssetPostProcessor.OnPostprocessAllAssets 4.286ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.199ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.562ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.076ms MaterialPostprocessor.OnPostprocessAllAssets 2.065ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.447ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.447ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.384ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.272ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.051ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.993ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.948ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.796ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.564ms SyncVS.PostprocessSyncProject 0.525ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.511ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.502ms PostProcessor.OnPostprocessAllAssets 0.477ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.437ms AssetEvents.OnPostprocessAllAssets 0.413ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.410ms AssetPathToTypes.OnPostprocessAllAssets 0.409ms ThemePostprocessor.OnPostprocessAllAssets 0.251ms SamplePostprocessor.OnPostprocessAllAssets 0.250ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.249ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.229ms ConfigAssetsTracker.OnPostprocessAllAssets 0.223ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.201ms AssetReloadNotifier.OnPostprocessAllAssets 0.189ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.131ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.129ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.113ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.089ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.087ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.062ms AssetProcessor.OnPostprocessAllAssets 0.060ms PostAssetChangesProfiler: 13.488ms GatherAllCurrentPrimaryImportResultRevisions: 0.687ms UnloadStreamsBegin: 0.289ms PersistCurrentRevisions: 0.136ms Untracked: 16.789ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s142ms [ 730/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.09 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2472541 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:46:44.330 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:46:44.334 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.842 seconds Domain Reload Profiling: 2964ms BeginReloadAssembly (580ms) DisableScriptedObjects (170ms) CreateAndSetChildDomain (170ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (56ms) LoadAllAssembliesAndSetupDomain (465ms) LoadAssemblies (169ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (178ms) BuildScriptInfoCaches (158ms) ResolveRequiredComponents (15ms) FinalizeReload (1842ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (266ms) ProcessInitializeOnLoadAttributes (449ms) ProcessInitializeOnLoadMethodAttributes (108ms) AwakeInstancesAfterBackupRestoration (589ms) Asset Pipeline Refresh (id=1db91ea62cf584b1f8ba07242be98b7b): Total: 3.306 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1996 ms Asset DB Callback time: managed=33 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1273 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.877ms ApplyChangesToAssetFolders: 0.358ms Collect global state as custom dependencies: 3.118ms ProcessAssetsWithTransientArtifactChanges: 3.451ms CategorizeAssets: 84.930ms CompileScripts: 1.504ms ImportOutOfDateAssets: 1852.279ms (1849.129ms without children) CollectScriptTypesHashes: 2.307ms ReloadNativeAssets: 1.358ms UnloadImportedAssets: 0.139ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.700ms ImportSchedulerStart: 0.854ms PostProcessAllAssets: 33.075ms MonoPostProcessAllAssets: 33.072ms NugetAssetPostprocessor.OnPostprocessAllAssets 30.003ms AssetPostprocessor.OnPostprocessAllAssets 21.504ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.092ms AssetChangedListener.OnPostprocessAllAssets 9.627ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.576ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.774ms TextAssetPostProcessor.OnPostprocessAllAssets 4.286ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.199ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.562ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.076ms SyncVS.PostprocessSyncProject 2.280ms MaterialPostprocessor.OnPostprocessAllAssets 2.065ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.611ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.447ms UVCSAssetPostprocessor.OnPostprocessAllAssets 1.447ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.384ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.298ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.272ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.993ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.974ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.948ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.796ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.564ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.519ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.511ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.502ms PostProcessor.OnPostprocessAllAssets 0.477ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.447ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.437ms AssetEvents.OnPostprocessAllAssets 0.413ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.410ms AssetPathToTypes.OnPostprocessAllAssets 0.409ms ThemePostprocessor.OnPostprocessAllAssets 0.251ms SamplePostprocessor.OnPostprocessAllAssets 0.250ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.229ms ConfigAssetsTracker.OnPostprocessAllAssets 0.223ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.220ms AssetReloadNotifier.OnPostprocessAllAssets 0.189ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.173ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.129ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.123ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.120ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.113ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.101ms AssetProcessor.OnPostprocessAllAssets 0.060ms GatherAllCurrentPrimaryImportResultRevisions: 0.504ms UnloadStreamsBegin: 0.135ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 5.257ms GenerateScriptTypeSerializationHashes: 9.035ms Untracked: 1321.212ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=11011e186b0564e859016a3bbc9ce4d2): Total: 0.134 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.014534s Refreshing native plugins compatible for Editor in 13.39 ms, found 6 plugins. Asset Pipeline Refresh (id=b92ff2ad57e604498a712610026b8ed0): Total: 0.908 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=600 ms Asset DB Callback time: managed=268 ms, native=24 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=15 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.293ms Scan: 488.377ms Collect global state as custom dependencies: 1.171ms OnSourceAssetsModified: 7.470ms CategorizeScriptCompilationAssets: 0.088ms ProcessAssetsWithTransientArtifactChanges: 1.887ms CategorizeAssets: 57.330ms CompileScripts: 14.603ms ImportOutOfDateAssets: 3.251ms (0.405ms without children) ReloadNativeAssets: 0.145ms UnloadImportedAssets: 0.230ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.284ms ImportSchedulerStart: 1.186ms PostProcessAllAssets: 268.070ms XRBuildSystem.XRAssetImported 1.819ms PostProcessCallbackCreateDeferredMaterials 0.808ms PostprocessAssetsUpdateCachedIcon 0.103ms UnityScenesPostprocess 0.091ms AssemblyValidation.PostprocessAllAssets 0.064ms MonoPostProcessAllAssets: 261.185ms NugetAssetPostprocessor.OnPostprocessAllAssets 97.813ms BuilderAssetPostprocessor.OnPostprocessAllAssets 33.740ms AssetPostprocessor.OnPostprocessAllAssets 30.455ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 17.837ms AssetChangedListener.OnPostprocessAllAssets 17.728ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 8.637ms SpriteSlicePostprocessor.OnPostprocessAllAssets 5.681ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 5.329ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 3.007ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.946ms UVCSAssetPostprocessor.OnPostprocessAllAssets 2.226ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.777ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.448ms TextAssetPostProcessor.OnPostprocessAllAssets 1.421ms MaterialPostprocessor.OnPostprocessAllAssets 1.416ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 1.289ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.267ms SyncVS.PostprocessSyncProject 1.168ms InputActionAssetPostprocessor.OnPostprocessAllAssets 1.057ms AudioContainerPostProcessor.OnPostprocessAllAssets 1.002ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.969ms AssetPathToTypes.OnPostprocessAllAssets 0.715ms PostProcessor.OnPostprocessAllAssets 0.665ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.639ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.622ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.572ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.535ms AssetEvents.OnPostprocessAllAssets 0.503ms AssetReloadNotifier.OnPostprocessAllAssets 0.493ms ConfigAssetsTracker.OnPostprocessAllAssets 0.478ms ThemePostprocessor.OnPostprocessAllAssets 0.439ms SamplePostprocessor.OnPostprocessAllAssets 0.396ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.388ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.349ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.308ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.218ms AssetProcessor.OnPostprocessAllAssets 0.097ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.089ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.081ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 17.330ms GatherAllCurrentPrimaryImportResultRevisions: 8.483ms PersistCurrentRevisions: 0.329ms Untracked: 39.088ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s779ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION 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"Assets/Code/OfficeGame/Player/EntityAnimator.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactory.cs" "Assets/Code/OfficeGame/Player/Factory/PlayerFactorySettings.cs" "Assets/Code/OfficeGame/Player/MovementController.cs" "Assets/Code/OfficeGame/Player/OpenMovementCameraState.cs" "Assets/Code/OfficeGame/Player/PlayerCameraTarget.cs" "Assets/Code/OfficeGame/Player/PlayerControlsProvider.cs" "Assets/Code/OfficeGame/Player/PlayerInteractor.cs" "Assets/Code/PapaInstaller.cs" "Assets/Code/UserDefinedEnums/ActionMappings.cs" "Assets/Code/UserDefinedEnums/AppStates.cs" "Assets/Code/UserDefinedEnums/AudioGroupType.cs" "Assets/Code/UserDefinedEnums/AudioLODLevel.cs" "Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(79,42): error CS1997: Since 'HoloCop.Simulate(CancellationToken)' is an async method that returns 'UniTask', a return keyword must not be followed by an object expression Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(92,13): error CS1997: Since 'HoloCop.Simulate(CancellationToken)' is an async method that returns 'UniTask', a return keyword must not be followed by an object expression Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.73 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(79,42): error CS1997: Since 'HoloCop.Simulate(CancellationToken)' is an async method that returns 'UniTask', a return keyword must not be followed by an object expression Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(92,13): error CS1997: Since 'HoloCop.Simulate(CancellationToken)' is an async method that returns 'UniTask', a return keyword must not be followed by an object expression Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(79,42): error CS1997: Since 'HoloCop.Simulate(CancellationToken)' is an async method that returns 'UniTask', a return keyword must not be followed by an object expression Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(92,13): error CS1997: Since 'HoloCop.Simulate(CancellationToken)' is an async method that returns 'UniTask', a return keyword must not be followed by an object expression Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2535173 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 3.86 ms, found 6 plugins. Asset Pipeline Refresh (id=8a829d9026dfa46c5ae9581651c760c0): Total: 0.249 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s238ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb *** Tundra build success (1.16 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2390956 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:47:39.549 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:47:39.553 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.127 seconds Domain Reload Profiling: 3825ms BeginReloadAssembly (1091ms) DisableScriptedObjects (233ms) CreateAndSetChildDomain (477ms) RebuildCommonClasses (9ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (67ms) LoadAllAssembliesAndSetupDomain (514ms) LoadAssemblies (250ms) TypeCache.Refresh (27ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (199ms) BuildScriptInfoCaches (180ms) ResolveRequiredComponents (16ms) FinalizeReload (2128ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (228ms) ProcessInitializeOnLoadAttributes (459ms) ProcessInitializeOnLoadMethodAttributes (135ms) AwakeInstancesAfterBackupRestoration (844ms) Asset Pipeline Refresh (id=c27f4d2c7d30745cf9271a057665dec3): Total: 4.192 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2304 ms Asset DB Callback time: managed=48 ms, native=1 ms Scripting: domain reloads=1, domain reload time=1835 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.791ms ApplyChangesToAssetFolders: 0.389ms Collect global state as custom dependencies: 3.465ms ProcessAssetsWithTransientArtifactChanges: 4.161ms CategorizeAssets: 77.122ms CompileScripts: 2.445ms ImportOutOfDateAssets: 2144.012ms (2140.618ms without children) CollectScriptTypesHashes: 10.448ms ReloadNativeAssets: 1.383ms UnloadImportedAssets: 0.155ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.847ms ImportSchedulerStart: 0.894ms PostProcessAllAssets: 48.350ms MonoPostProcessAllAssets: 48.347ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 21.271ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 7.404ms SyncVS.PostprocessSyncProject 5.160ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 4.354ms AssetChangedListener.OnPostprocessAllAssets 3.567ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.022ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.782ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.658ms NugetAssetPostprocessor.OnPostprocessAllAssets 1.021ms AssetPostprocessor.OnPostprocessAllAssets 0.820ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.798ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.782ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.435ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.409ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.289ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.279ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.263ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.219ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.160ms TextAssetPostProcessor.OnPostprocessAllAssets 0.148ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.136ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.119ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.106ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.105ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.086ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.085ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.078ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.077ms MaterialPostprocessor.OnPostprocessAllAssets 0.054ms GatherAllCurrentPrimaryImportResultRevisions: 4.825ms UnloadStreamsBegin: 0.136ms PersistCurrentRevisions: 0.156ms GenerateScriptTypeHashes: 4.523ms GenerateScriptTypeSerializationHashes: 7.871ms Untracked: 1893.695ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.09 ms, found 6 plugins. Asset Pipeline Refresh (id=8815abaa7fff945d285601833db20547): Total: 0.533 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=411 ms Asset DB Callback time: managed=106 ms, native=11 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.051ms ApplyChangesToAssetFolders: 0.478ms Scan: 353.853ms Collect global state as custom dependencies: 0.325ms OnSourceAssetsModified: 6.494ms CategorizeScriptCompilationAssets: 0.067ms ProcessAssetsWithTransientArtifactChanges: 0.903ms CategorizeAssets: 33.221ms CompileScripts: 1.875ms ImportOutOfDateAssets: 2.207ms (0.457ms without children) ReloadNativeAssets: 0.093ms UnloadImportedAssets: 0.116ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.865ms ImportSchedulerStart: 0.674ms PostProcessAllAssets: 104.408ms XRBuildSystem.XRAssetImported 1.364ms PostProcessCallbackCreateDeferredMaterials 0.977ms ShaderAssetModifiedCallback 0.341ms MonoPostProcessAllAssets: 100.100ms NugetAssetPostprocessor.OnPostprocessAllAssets 34.113ms BuilderAssetPostprocessor.OnPostprocessAllAssets 12.155ms AssetPostprocessor.OnPostprocessAllAssets 9.817ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.486ms AssetChangedListener.OnPostprocessAllAssets 4.390ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.318ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.303ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.952ms TextAssetPostProcessor.OnPostprocessAllAssets 1.946ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.875ms SamplePostprocessor.OnPostprocessAllAssets 1.355ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.216ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.040ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.965ms SyncVS.PostprocessSyncProject 0.934ms MaterialPostprocessor.OnPostprocessAllAssets 0.850ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.810ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.798ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.696ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.657ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.637ms AssetPathToTypes.OnPostprocessAllAssets 0.518ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.379ms ThemePostprocessor.OnPostprocessAllAssets 0.336ms PostProcessor.OnPostprocessAllAssets 0.328ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.288ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.263ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.229ms AssetEvents.OnPostprocessAllAssets 0.205ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.193ms ConfigAssetsTracker.OnPostprocessAllAssets 0.180ms AssetReloadNotifier.OnPostprocessAllAssets 0.178ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.162ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.156ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.152ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.110ms AssetProcessor.OnPostprocessAllAssets 0.079ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.058ms PostAssetChangesProfiler: 7.385ms GatherAllCurrentPrimaryImportResultRevisions: 3.380ms UnloadStreamsBegin: 0.064ms PersistCurrentRevisions: 0.246ms Untracked: 18.120ms [Licensing::Client] Successfully resolved entitlement details Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s858ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.79 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Invalid AssetDatabase path: /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs. Use path relative to the project folder. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEditor.AssetDatabase:AssetPathToGUID_Internal (string) UnityEditor.AssetDatabase:GUIDFromAssetPath (string) (at /Users/bokken/build/output/unity/unity/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:621) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LookupInstanceId (System.Collections.Generic.IDictionary`2,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1276) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:LogCompilerMessages (int,System.Collections.Generic.IEnumerable`1,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1248) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1224) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[],bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:227) [/Users/bokken/build/output/unity/unity/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs line 1248] /Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1770215 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:47:48.266 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:47:48.269 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.970 seconds Domain Reload Profiling: 3032ms BeginReloadAssembly (509ms) DisableScriptedObjects (139ms) CreateAndSetChildDomain (161ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (56ms) LoadAllAssembliesAndSetupDomain (474ms) LoadAssemblies (144ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (193ms) BuildScriptInfoCaches (176ms) ResolveRequiredComponents (15ms) FinalizeReload (1971ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (356ms) ProcessInitializeOnLoadAttributes (432ms) ProcessInitializeOnLoadMethodAttributes (117ms) AwakeInstancesAfterBackupRestoration (638ms) Asset Pipeline Refresh (id=809935d8439c1485eaa6988ec8ca0a3c): Total: 3.256 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2098 ms Asset DB Callback time: managed=34 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1121 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.909ms ApplyChangesToAssetFolders: 0.329ms Collect global state as custom dependencies: 3.062ms ProcessAssetsWithTransientArtifactChanges: 3.256ms CategorizeAssets: 69.210ms CompileScripts: 1.414ms ImportOutOfDateAssets: 1979.573ms (1976.592ms without children) CollectScriptTypesHashes: 2.296ms ReloadNativeAssets: 1.261ms UnloadImportedAssets: 0.138ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.697ms ImportSchedulerStart: 0.797ms PostProcessAllAssets: 34.045ms MonoPostProcessAllAssets: 34.043ms NugetAssetPostprocessor.OnPostprocessAllAssets 34.113ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 15.139ms BuilderAssetPostprocessor.OnPostprocessAllAssets 12.155ms AssetPostprocessor.OnPostprocessAllAssets 9.817ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.486ms AssetChangedListener.OnPostprocessAllAssets 4.390ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 3.318ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.303ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.952ms TextAssetPostProcessor.OnPostprocessAllAssets 1.946ms SyncVS.PostprocessSyncProject 1.919ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 1.875ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.452ms SamplePostprocessor.OnPostprocessAllAssets 1.355ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.216ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.195ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.040ms MaterialPostprocessor.OnPostprocessAllAssets 0.850ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.810ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.798ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.717ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.696ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.657ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.637ms AssetPathToTypes.OnPostprocessAllAssets 0.518ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.387ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.379ms ThemePostprocessor.OnPostprocessAllAssets 0.336ms PostProcessor.OnPostprocessAllAssets 0.328ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.305ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.288ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.263ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.229ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.209ms AssetEvents.OnPostprocessAllAssets 0.205ms ConfigAssetsTracker.OnPostprocessAllAssets 0.180ms AssetReloadNotifier.OnPostprocessAllAssets 0.178ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.162ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.157ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.152ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.127ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.118ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.110ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.099ms AssetProcessor.OnPostprocessAllAssets 0.079ms GatherAllCurrentPrimaryImportResultRevisions: 0.580ms UnloadStreamsBegin: 0.136ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.666ms GenerateScriptTypeSerializationHashes: 6.400ms Untracked: 1159.050ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 6.69 ms, found 6 plugins. Asset Pipeline Refresh (id=d91d501b8b7e34d55948b9dbbf2fbb0d): Total: 0.354 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=226 ms Asset DB Callback time: managed=105 ms, native=12 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.325ms Scan: 171.508ms Collect global state as custom dependencies: 0.372ms OnSourceAssetsModified: 2.221ms CategorizeScriptCompilationAssets: 0.078ms ProcessAssetsWithTransientArtifactChanges: 1.929ms CategorizeAssets: 28.317ms CompileScripts: 9.243ms ImportOutOfDateAssets: 2.153ms (0.156ms without children) ReloadNativeAssets: 0.094ms UnloadImportedAssets: 0.145ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.597ms ImportSchedulerStart: 1.160ms PostProcessAllAssets: 105.809ms XRBuildSystem.XRAssetImported 0.918ms PostProcessCallbackCreateDeferredMaterials 0.533ms MonoPostProcessAllAssets: 103.650ms NugetAssetPostprocessor.OnPostprocessAllAssets 31.419ms AssetPostprocessor.OnPostprocessAllAssets 15.396ms SyncVS.PostprocessSyncProject 9.837ms BuilderAssetPostprocessor.OnPostprocessAllAssets 8.602ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 6.093ms AssetChangedListener.OnPostprocessAllAssets 5.262ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 4.825ms SpriteSlicePostprocessor.OnPostprocessAllAssets 2.495ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 2.262ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.326ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 1.295ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.288ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 1.053ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.901ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.735ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.689ms MaterialPostprocessor.OnPostprocessAllAssets 0.604ms TextAssetPostProcessor.OnPostprocessAllAssets 0.475ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.459ms PostProcessor.OnPostprocessAllAssets 0.380ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.346ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.340ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.319ms AssetPathToTypes.OnPostprocessAllAssets 0.274ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.265ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.257ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.243ms AssetEvents.OnPostprocessAllAssets 0.213ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.212ms SamplePostprocessor.OnPostprocessAllAssets 0.201ms ThemePostprocessor.OnPostprocessAllAssets 0.186ms AssetReloadNotifier.OnPostprocessAllAssets 0.179ms ConfigAssetsTracker.OnPostprocessAllAssets 0.173ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.121ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.092ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.054ms AssetProcessor.OnPostprocessAllAssets 0.053ms PostAssetChangesProfiler: 10.349ms GatherAllCurrentPrimaryImportResultRevisions: 0.659ms UnloadStreamsBegin: 0.294ms PersistCurrentRevisions: 0.138ms Untracked: 20.955ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 1s13ms [ 871/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER 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-r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BuildProfileModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.BurstModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ClothModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.ContentLoadModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreBusinessMetricsModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.CoreModule.dll" -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll" 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(38,23): error CS7036: There is no argument given that corresponds to the required parameter 'ctx' of 'HoloCop.Simulate(Func, CancellationToken)' Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.93 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(38,23): error CS7036: There is no argument given that corresponds to the required parameter 'ctx' of 'HoloCop.Simulate(Func, CancellationToken)' Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(38,23): error CS7036: There is no argument given that corresponds to the required parameter 'ctx' of 'HoloCop.Simulate(Func, CancellationToken)' Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.8264269 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 13.37 ms, found 6 plugins. 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ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 18.868ms GatherAllCurrentPrimaryImportResultRevisions: 3.303ms UnloadStreamsBegin: 0.281ms PersistCurrentRevisions: 0.263ms Untracked: 32.874ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s762ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib 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-define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 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"Assets/Code/UserDefinedEnums/AudioPartition.cs" "Assets/Code/UserDefinedEnums/AudioSourceType.cs" "Assets/Code/UserDefinedEnums/ParticlePartition.cs" "Assets/Code/UserDefinedEnums/SceneId.cs" "Assets/Code/UserDefinedEnums/UIPanelType.cs" "Assets/Code/UserDefinedEnums/VolumeId.cs" "Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(38,23): error CS7036: There is no argument given that corresponds to the required parameter 'ctx' of 'HoloCop.Simulate(Func, CancellationToken)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. *** Tundra build failed (0.63 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(38,23): error CS7036: There is no argument given that corresponds to the required parameter 'ctx' of 'HoloCop.Simulate(Func, CancellationToken)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs(38,23): error CS7036: There is no argument given that corresponds to the required parameter 'ctx' of 'HoloCop.Simulate(Func, CancellationToken)' Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.1828982 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 15.27 ms, found 6 plugins. Preloading 1 native plugins for Editor in 2.20 ms. 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-analyzer:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/Unity.SourceGenerators/Unity.UIToolkit.SourceGenerator.dll" -analyzer:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/analyzers/dotnet/roslyn4.0/cs/Microsoft.Extensions.Logging.Generators.dll" -analyzer:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/analyzers/dotnet/roslyn4.0/cs/System.Text.Json.SourceGeneration.dll" -analyzer:"Assets/CodeGenerators/Code.Generators.dll" -analyzer:"Library/PackageCache/com.annulusgames.alchemy@1402075f473d/Generator/Alchemy.SourceGenerator.dll" -analyzer:"Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/Source-Generator/Reflex.Generator.Injector.dll" "Assets/Code/Debug/StartFromBootstrap.cs" "Assets/Code/Debug/TestingLevel/TestingLevelSceneInstaller.cs" 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"Assets/KinematicCharacterController/Core/ICharacterController.cs" "Assets/KinematicCharacterController/Core/IMoverController.cs" "Assets/KinematicCharacterController/Core/KCCSettings.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterMotor.cs" "Assets/KinematicCharacterController/Core/KinematicCharacterSystem.cs" "Assets/KinematicCharacterController/Core/PhysicsMover.cs" "Assets/KinematicCharacterController/Core/ReadOnlyAttribute.cs" -langversion:9.0 /deterministic /optimize- /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(53,22): error CS1061: 'HoloCop' does not contain a definition for 'StartSimulation' and no accessible extension method 'StartSimulation' accepting a first argument of type 'HoloCop' could be found (are you missing a using directive or an assembly reference?) *** Tundra build failed (0.63 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(53,22): error CS1061: 'HoloCop' does not contain a definition for 'StartSimulation' and no accessible extension method 'StartSimulation' accepting a first argument of type 'HoloCop' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(53,22): error CS1061: 'HoloCop' does not contain a definition for 'StartSimulation' and no accessible extension method 'StartSimulation' accepting a first argument of type 'HoloCop' could be found (are you missing a using directive or an assembly reference?) Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3089556 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 19.57 ms, found 6 plugins. Preloading 1 native plugins for Editor in 2.78 ms. Asset Pipeline Refresh (id=7febd59fd368d4ef5bf1cf4986b7180b): Total: 0.489 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=361 ms Asset DB Callback time: managed=84 ms, native=42 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.621ms Scan: 262.437ms Collect global state as custom dependencies: 0.590ms OnSourceAssetsModified: 0.710ms CategorizeScriptCompilationAssets: 0.071ms ProcessAssetsWithTransientArtifactChanges: 1.198ms CategorizeAssets: 59.434ms CompileScripts: 0.166ms ImportOutOfDateAssets: 3.921ms (0.346ms without children) ReloadNativeAssets: 0.236ms UnloadImportedAssets: 0.226ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.683ms ImportSchedulerStart: 1.427ms PostProcessAllAssets: 94.832ms PostProcessCallbackCreateDeferredMaterials 2.071ms XRBuildSystem.XRAssetImported 1.874ms ShaderAssetModifiedCallback 0.615ms PostprocessAssetsUpdateCachedIcon 0.083ms MonoPostProcessAllAssets: 84.241ms NugetAssetPostprocessor.OnPostprocessAllAssets 20.417ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 12.461ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 8.519ms AssetDatabaseCallbacks.OnPostprocessAllAssets 8.488ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 4.760ms SpeedTree9Postprocessor.OnPostprocessAllAssets 2.421ms AssetChangedListener.OnPostprocessAllAssets 2.227ms AssetPostprocessor.OnPostprocessAllAssets 1.253ms AssetReloadNotifier.OnPostprocessAllAssets 1.251ms SyncVS.PostprocessSyncProject 0.923ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.882ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.824ms AssetEvents.OnPostprocessAllAssets 0.732ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.440ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.419ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.355ms PostProcessor.OnPostprocessAllAssets 0.189ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.163ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.163ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.098ms TextAssetPostProcessor.OnPostprocessAllAssets 0.086ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.084ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.076ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.075ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.073ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.071ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.057ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.051ms PostAssetChangesProfiler: 31.965ms GatherAllCurrentPrimaryImportResultRevisions: 1.779ms UnloadStreamsBegin: 0.606ms PersistCurrentRevisions: 0.576ms Untracked: 29.951ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 3 Duration: 0s679ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ##### Contents of Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.ref.dll" -define:UNITY_6000_6_7 -define:UNITY_6000_6 -define:UNITY_6000 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:UNITY_2023_1_OR_NEWER -define:UNITY_2023_2_OR_NEWER -define:UNITY_2023_3_OR_NEWER -define:UNITY_6000_0_OR_NEWER -define:UNITY_6000_1_OR_NEWER -define:UNITY_6000_2_OR_NEWER -define:UNITY_6000_3_OR_NEWER -define:UNITY_6000_4_OR_NEWER -define:UNITY_6000_5_OR_NEWER -define:UNITY_6000_6_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_AUDIO_SCRIPTABLE_PIPELINE -define:ENABLE_BURST -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_UNITY_CONSENT -define:ENABLE_UNITY_CLOUD_IDENTIFIERS -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_MARSHALLING_TESTS -define:ENABLE_VIDEO -define:ENABLE_NAVIGATION_OFFMESHLINK_TO_NAVMESHLINK -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_ACCESSIBILITY_SCREEN_READER -define:TEXTCORE_1_0_OR_NEWER -define:EDITOR_ONLY_NAVMESH_BUILDER_DEPRECATED -define:INCLUDE_UNIFIED_RAYTRACING_COMPUTE_BACKEND -define:INCLUDE_UNIFIED_RAYTRACING_HARDWARE_BACKEND -define:PLATFORM_STANDALONE_OSX -define:PLATFORM_STANDALONE -define:UNITY_STANDALONE_OSX -define:UNITY_STANDALONE -define:ENABLE_GAMECENTER -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_CLOUD_SERVICES_ENGINE_DIAGNOSTICS -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:ENABLE_SPATIALTRACKING -define:PLATFORM_HAS_CUSTOM_MUTEX -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:PLATFORM_SUPPORTS_SPLIT_GRAPHICS_JOBS -define:PLATFORM_REQUIRES_PATH_NORMALIZATION -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:UNITY_INCLUDE_INSTRUMENTATION -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_ENABLE_CHECKS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_OSX -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_TEXT_ENGINE_1_5_OR_NEWER -define:TEXTCORE_FONT_ENGINE_1_6_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll" 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/additionalfile:"Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_HOST_PATH=/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet DOTNET_MULTILEVEL_LOOKUP=0 DOTNET_SYSTEM_GLOBALIZATION_USENLS=1 ##### ExitCode 1 ##### Output Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(53,22): error CS1061: 'HoloCop' does not contain a definition for 'StartSimulation' and no accessible extension method 'StartSimulation' accepting a first argument of type 'HoloCop' could be found (are you missing a using directive or an assembly reference?) *** Tundra build failed (0.52 seconds), 2 items updated, 1283 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/dotnet" exec "/Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/Scripting/DotNetSdk/sdk/8.0.318/Roslyn/bincore/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.rsp2" ## Output: Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(53,22): error CS1061: 'HoloCop' does not contain a definition for 'StartSimulation' and no accessible extension method 'StartSimulation' accepting a first argument of type 'HoloCop' could be found (are you missing a using directive or an assembly reference?) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs(53,22): error CS1061: 'HoloCop' does not contain a definition for 'StartSimulation' and no accessible extension method 'StartSimulation' accepting a first argument of type 'HoloCop' could be found (are you missing a using directive or an assembly reference?) Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2528126 [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files Refreshing native plugins compatible for Editor in 2.15 ms, found 6 plugins. Asset Pipeline Refresh (id=f4f9eef4b43af4cff9bdc417e8c4d9da): Total: 0.182 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s29ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1276/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1277/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) [1278/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (0.99 seconds), 9 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2961984 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Refreshing native plugins compatible for Editor in 2.04 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:50:31.246 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:50:31.250 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.253 seconds Domain Reload Profiling: 3848ms BeginReloadAssembly (945ms) DisableScriptedObjects (235ms) ReleaseScriptingObjects (6ms) CreateAndSetChildDomain (377ms) RebuildCommonClasses (8ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (87ms) LoadAllAssembliesAndSetupDomain (541ms) LoadAssemblies (185ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (3ms) AnalyzeDomain (190ms) BuildScriptInfoCaches (169ms) ResolveRequiredComponents (20ms) FinalizeReload (2254ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (5ms) BeforeProcessingInitializeOnLoad (378ms) ProcessInitializeOnLoadAttributes (554ms) ProcessInitializeOnLoadMethodAttributes (126ms) AwakeInstancesAfterBackupRestoration (593ms) Asset Pipeline Refresh (id=bc45e44d6d61c4a49af26f0db774e379): Total: 4.246 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=2464 ms Asset DB Callback time: managed=51 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1727 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.496ms ApplyChangesToAssetFolders: 0.353ms Collect global state as custom dependencies: 4.268ms ProcessAssetsWithTransientArtifactChanges: 11.164ms CategorizeAssets: 92.805ms CompileScripts: 1.720ms ImportOutOfDateAssets: 2264.819ms (2261.746ms without children) CollectScriptTypesHashes: 17.372ms ReloadNativeAssets: 1.505ms UnloadImportedAssets: 0.210ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.830ms ImportSchedulerStart: 0.441ms PostProcessAllAssets: 51.796ms MonoPostProcessAllAssets: 51.794ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.947ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 2.969ms SyncVS.PostprocessSyncProject 1.914ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.417ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.259ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.167ms AssetPostprocessor.OnPostprocessAllAssets 0.916ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.646ms AssetChangedListener.OnPostprocessAllAssets 0.543ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.512ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.373ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.363ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.287ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.185ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.179ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.160ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.147ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.119ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.113ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.108ms AssetProcessor.OnPostprocessAllAssets 0.082ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.082ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.062ms GatherAllCurrentPrimaryImportResultRevisions: 1.551ms UnloadStreamsBegin: 0.160ms PersistCurrentRevisions: 0.137ms GenerateScriptTypeHashes: 5.067ms GenerateScriptTypeSerializationHashes: 9.534ms Untracked: 1795.749ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=a1dabc302cd7040a69cf8fc68c793c6e): Total: 0.350 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=349 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.371ms ApplyChangesToAssetFolders: 0.217ms Scan: 347.350ms Collect global state as custom dependencies: 0.567ms GatherAllCurrentPrimaryImportResultRevisions: 0.549ms UnloadStreamsBegin: 0.097ms UnloadStreamsEnd: 0.110ms Untracked: 0.963ms Asset Pipeline Refresh (id=e95cbb6ddd20d4c678338a50c6f98220): Total: 0.326 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=325 ms Asset DB Callback time: managed=0 ms, native=0 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.058ms ApplyChangesToAssetFolders: 0.171ms Scan: 322.051ms Collect global state as custom dependencies: 0.210ms GatherAllCurrentPrimaryImportResultRevisions: 1.590ms UnloadStreamsBegin: 0.789ms UnloadStreamsEnd: 0.095ms Untracked: 0.569ms [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.039 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=d86e8d5e2b3674880aa11363a9bbc301): Total: 0.119 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Request Asset Garbage Collect because used heap size increased from 2.13 GB to 2.66 GB, exceeding the threshold of 0.53 GB. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1408 unused Assets / (0.5 MB). Loaded Objects now: 11475. Memory consumption went from 2.66 GB to 2.66 GB. Total: 64.913583 ms (FindLiveObjects: 0.974084 ms CreateObjectMapping: 0.243583 ms MarkObjects: 57.155083 ms DeleteObjects: 6.349250 ms) Loaded scene 'Library/Unused/e5bb06b80ca3a4b29b8e5b4626ccb69d' Deserialize: 4.963 ms Integration: 4.719 ms Integration of assets: 0.002 ms Thread Wait Time: 0.002 ms Total Operation Time: 9.685 ms Unloading 11 Unused Serialized files (Serialized files now loaded: 0) Unloading 3 unused Assets / (30.2 KB). Loaded Objects now: 12426. Memory consumption went from 2.66 GB to 2.66 GB. Total: 28.611875 ms (FindLiveObjects: 4.752166 ms CreateObjectMapping: 0.157250 ms MarkObjects: 23.471708 ms DeleteObjects: 0.062833 ms) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '80e325f5c173ffe3dc2badddcf35ce31') in 0.614748125 seconds 2026-10-28 13:51:14.035 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:51:14.039 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:51:17.822 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:51:17.830 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '1ae2ca5dbb471ea791dbfa49948fe95f') in 0.012 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=2d4e2c971c82041b1f0c05eeb0512297 DependenciesID=e189b1e37055ae1f50dd9680ec857232 StaticDependenciesID=37506d6090432cba262c6220985c357f Asset Pipeline Refresh (id=e1b2a62194d5d44148dc065e7ad3bccb): Total: 0.081 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'edbd76505fb3905d201f5a5c2f0c0738') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=1c942bd4bd4fabcb862e2dbee08ce5e6 DependenciesID=c3692882066d1ff0e5e1b2411de67af3 StaticDependenciesID=f15c281580cc23d886646a6981abc92f Asset Pipeline Refresh (id=7c695e71800a546f397ba4b106a01127): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '7cde61a29c54596b13a8bd6a09614464') in 0.003 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=bed51a6d40e1d26edd24384ad1251027 DependenciesID=c2e83aab8bd3fa31309c59ccca988967 StaticDependenciesID=c9e905922ff4147714282035533a8d03 Asset Pipeline Refresh (id=965f77f141b1a43c4ba256b1a2a9f47c): Total: 0.037 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 13:51:33.011 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:51:33.014 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'c2fedeee31a3a17dc1f3e6ecdba03ee9') in 0.004 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e6c9da31f592a0601a0b53ae8154c62c DependenciesID=11442ba047b7fba43472cba50bb0cc94 StaticDependenciesID=b39f60a107e1f09476301c5574c5dc4b Asset Pipeline Refresh (id=a7efb9ab7204a4038aa0e20c786e28cb): Total: 0.038 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '48a32e4bf9ea86f20a860c2b44f7dae5') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a95a671c543022537e59c3da47abbd21 DependenciesID=1d79332f3bc18428f3bcb5d612388f08 StaticDependenciesID=7c84f8d4c846266d7b279693722c628e [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=5c40eda81868146738ee33a1be26c30a): Total: 0.056 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.001 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a Asset Pipeline Refresh (id=3457d9c0631c948ffb1113ded5733b0b): Total: 0.014 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '8d9e8992b7a42f37864f4f83cf923130') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=901cfbc538d8a60c0829563958f2d0c6 DependenciesID=7ae4bd10887071288f822494640c1cdf StaticDependenciesID=0a20753aa1dd1c9a97b8022d9cbfda28 Asset Pipeline Refresh (id=e042b6ccfa4cf4732932f6bd482d380f): Total: 0.041 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'c5597524a05224e05c48f53dbc1ad0e8') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=21f421bfd6160f997f3a5dda3f86a5ca DependenciesID=76a7189d27e27823ab47cc68a36f664c StaticDependenciesID=46a5edfdcbc7f7c1af2a545db4a98314 Asset Pipeline Refresh (id=76f68780f803a4b578c4df7064a70e91): Total: 0.044 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '7163eacb36f021545dbaaacd1d870cb9') in 0.010 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=5c25bd26e484e73268685123d86107e5 DependenciesID=d89edacbe337e6f1b94881647c376187 StaticDependenciesID=3dc4b088663b0d5435d0a581ef7ef461 Asset Pipeline Refresh (id=caa5a229c06284bfd815e7a99a17dae1): Total: 0.063 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '7d70e830a956a37a3f2d91daa12d00c5') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=8cf415118ae6339881ee5f801af2a3b6 DependenciesID=0134f25ebee2b2feb6595dbfbdc843c0 StaticDependenciesID=80f6eb0f78a5503a9f5a2c8f56bcd352 Asset Pipeline Refresh (id=722fbe46efea042a6bfe3366215a4087): Total: 0.041 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '2918a576022411adfc360428cfae5bd6') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=fd1ff96cf3c75435769f7ac0e71b97db DependenciesID=5cfff8735526344e1a213beb3a20255e StaticDependenciesID=2d144603dc68d84d96c81b614ecfc745 Asset Pipeline Refresh (id=ef51d780034ab44718e4bbd97174dd43): Total: 0.040 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'b39e7fd809472b02873ae878f5a33d1c') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=80114a9fccf55bd255b4cc818487960d DependenciesID=f738b4f0aafdeddcf13e5878822418ac StaticDependenciesID=606a5db1cebaa1ac42644479c83c6582 Asset Pipeline Refresh (id=c137c4a37a83b492db4f0ea49c90645c): Total: 0.041 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '409b7855a01399ea7856690170dfee98') in 0.010 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c23feba0ec08eb89a8694829a863c9ff DependenciesID=444d996248ced150ca55794f62401448 StaticDependenciesID=fb69cb177067b84a63762161e594be9f Asset Pipeline Refresh (id=67b0e680e76bd4442bc818c1aebf5e3c): Total: 0.061 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 13:52:16.454 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:52:16.458 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '8b5c74b4017d644c7bcf68f594bc00c8') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=98cd7c36f35502954cc205f7ac465eea DependenciesID=63d592e015b703eb515db453f3dfed8a StaticDependenciesID=daab5d570d1ab4603f384205300c1f77 Refreshing native plugins compatible for Editor in 5.09 ms, found 6 plugins. Asset Pipeline Refresh (id=170de0bf7be8e470ebe512e40bd20c06): Total: 0.044 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '088bc94735c324330ed5f22e88e18d54') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=ff17f5ebb17ee99ab521cb16a2b778bb DependenciesID=cbab1b3a7d08855ab4d73a5871f09021 StaticDependenciesID=33bfe40803ef93090f095c28d7aef6fd Asset Pipeline Refresh (id=4fb071aa79c1e4dc0a04d3b00e631145): Total: 0.060 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 13:52:34.780 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:52:34.784 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'b218afb28b9dc9f43ef28e73c02adc99') in 0.009 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=7b3ed153bb1b5586c8831bc3cfe43ee9 DependenciesID=cbe0c7126d224fd7195d72508a32953c StaticDependenciesID=9d6d23fae70d04add936d9748b5437f8 Refreshing native plugins compatible for Editor in 3.59 ms, found 6 plugins. Asset Pipeline Refresh (id=f8ab638f030514d7fb8f4c894a1bfc36): Total: 0.062 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 13:52:36.532 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:52:36.537 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:52:53.181 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:52:53.185 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '4e567c8d8ddab44a177d256ca81e4707') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=e320389dc9c756ef50060726b2d576a4 DependenciesID=1dade8a255e44026153a8f990a1c0ea4 StaticDependenciesID=b29e0e6f86217dd3d68a47f886f7eec7 [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.54 ms, found 6 plugins. Asset Pipeline Refresh (id=aa25e306c4e814b898b67ec45033f898): Total: 0.066 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '3218f7c959b167a6a546cbacdb34e9fc') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=9e2035ba26fb66fd7dcb8bb89d1ba412 DependenciesID=df457b1096b79c5e229acc9afdd60bd4 StaticDependenciesID=117e299d2c87e4d8b96cc90ec03cb857 Refreshing native plugins compatible for Editor in 3.56 ms, found 6 plugins. Asset Pipeline Refresh (id=06edfe0c87d33405c9b40f6977145752): Total: 0.056 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 13:53:21.124 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:53:21.128 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used Refreshing native plugins compatible for Editor in 4.87 ms, found 6 plugins. Asset Pipeline Refresh (id=3a32e5699582d4394bd8646ba19f4d00): Total: 0.056 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '44cf88ba6f377669c660b92b8286053b') in 0.023 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a6ad46ffdddbd3652f120cdd135e11f2 DependenciesID=f24401c34c1ac4b5e1ae97870872745c StaticDependenciesID=03673b747ee65fb85192ddc10ca0c6dd Refreshing native plugins compatible for Editor in 3.65 ms, found 6 plugins. Asset Pipeline Refresh (id=6fcb55d1205ad4e1b8d30b69390232d3): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '3bd1200136a9174038ac8f5823a23ec9') in 0.005 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c36531bf6d2a1fb4e8bb83b7be98d80e DependenciesID=959b088a953d1a6da4a3bc45b410c0a1 StaticDependenciesID=6d7fd8deed1582712e28dfd10081ccd4 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=c4efd9cba9de74399a2bde7fc92412f2): Total: 0.048 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '25612c95b164306649e6dd2d46fcb487') in 0.011 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a32228248858032f725b99c351792b51 DependenciesID=b206153f16ee866ed8d0bb001bb530ea StaticDependenciesID=32a71dacc393a976a98658e27ff01f1f Refreshing native plugins compatible for Editor in 5.47 ms, found 6 plugins. Asset Pipeline Refresh (id=2bebeb972fbc24c308621f8edcdfa314): Total: 0.071 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=cb3420c70dbb54fa3bd08325ec5342a7): Total: 0.033 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=220cbd90a960944ca83240dbf8fcca7f): Total: 0.033 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 50 unused Assets / (2.6 MB). Loaded Objects now: 12225. Memory consumption went from 2.50 GB to 2.50 GB. Total: 43.707041 ms (FindLiveObjects: 1.967584 ms CreateObjectMapping: 0.456000 ms MarkObjects: 40.362416 ms DeleteObjects: 0.707875 ms) Thread 0x44d94f000 may have been prematurely finalized [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 4.75 ms, found 6 plugins. Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.701 seconds Domain Reload Profiling: 2580ms BeginReloadAssembly (443ms) DisableScriptedObjects (57ms) CreateAndSetChildDomain (172ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (118ms) LoadAllAssembliesAndSetupDomain (297ms) LoadAssemblies (207ms) TypeCache.Refresh (9ms) AnalyzeDomain (20ms) ResolveRequiredComponents (15ms) FinalizeReload (1702ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (98ms) ProcessInitializeOnLoadAttributes (423ms) ProcessInitializeOnLoadMethodAttributes (105ms) AwakeInstancesAfterBackupRestoration (594ms) Asset Pipeline Refresh (id=213c05bdcccc84937bff5371c915219b): Total: 2.922 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1847 ms Asset DB Callback time: managed=26 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1045 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.397ms ApplyChangesToAssetFolders: 0.238ms Collect global state as custom dependencies: 3.933ms ProcessAssetsWithTransientArtifactChanges: 1.129ms CategorizeAssets: 62.717ms CompileScripts: 1.124ms ImportOutOfDateAssets: 1714.361ms (1711.533ms without children) CollectScriptTypesHashes: 2.241ms ReloadNativeAssets: 1.321ms UnloadImportedAssets: 0.122ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.675ms ImportSchedulerStart: 0.699ms PostProcessAllAssets: 26.965ms MonoPostProcessAllAssets: 26.964ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 12.405ms SyncVS.PostprocessSyncProject 1.770ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.261ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.117ms ConfigAssetsTracker.OnPostprocessAllAssets 0.605ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.366ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.280ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.194ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.172ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.140ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.106ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.101ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.096ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.093ms GatherAllCurrentPrimaryImportResultRevisions: 0.407ms PersistCurrentRevisions: 0.135ms GenerateScriptTypeHashes: 3.308ms GenerateScriptTypeSerializationHashes: 6.136ms Untracked: 1105.821ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 3.059 ms Integration: 747.342 ms Integration of assets: 0.003 ms Thread Wait Time: 0.015 ms Total Operation Time: 750.419 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.023 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=a93b29989012a44cfa61c3b715a2e3d6): Total: 0.087 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 18.008 ms Integration: 18.323 ms Integration of assets: 0.068 ms Thread Wait Time: 34.600 ms Total Operation Time: 70.999 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 2.310 ms Integration: 5.125 ms Integration of assets: 0.005 ms Thread Wait Time: 125.228 ms Total Operation Time: 132.668 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 12.072 ms Integration: 21.642 ms Integration of assets: 0.037 ms Thread Wait Time: 201.474 ms Total Operation Time: 235.225 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:153) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) NullReferenceException: Object reference not set to an instance of an object at Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA.DecideAction () [0x0008f] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:53 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x0001e] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:370 at Cysharp.Threading.Tasks.UniTask`1+Awaiter[T].GetResult () [0x00025] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:657 at Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor.DecideAction (System.Threading.CancellationToken ctx) [0x0024a] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.DecideActions (System.Collections.Generic.List`1[T] entityActionMakers, System.Threading.CancellationToken ct) [0x00075] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:69 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Code.OfficeGame.BattleMode.Timeline.BattleTimeline.RunBattleLoopAsync (System.Collections.Generic.List`1[T] entities, System.Threading.CancellationToken ctx) [0x00155] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) [0x00067] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:244 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00002] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:218 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x0000a] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:574 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Cysharp.Threading.Tasks.<>c:b__48_0(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:578) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Timeline.d__9:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:61) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Timeline.d__10:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:167) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:210) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:59) Code.OfficeGame.BattleMode.Actions.Player.d__2:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:53) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.d__8:MoveNext() (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted() (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate() (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete() (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update(Double, Double, Double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update(PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.<>c:b__25_4() (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.<>c:b__26_4() (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90) Thread 0x429667000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (1488591529) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-634218696) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.481 ms Integration: 24.751 ms Integration of assets: 0.001 ms Thread Wait Time: 0.027 ms Total Operation Time: 26.260 ms Unloading 1568 unused Assets / (11.2 MB). Loaded Objects now: 11619. Memory consumption went from 2.52 GB to 2.51 GB. Total: 37.956041 ms (FindLiveObjects: 0.987750 ms CreateObjectMapping: 0.361125 ms MarkObjects: 34.452333 ms DeleteObjects: 1.917666 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Asset Pipeline Refresh (id=b721014b784814ac1a2981cd8d5a63d4): Total: 0.278 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=dec6ebbf2f5844f22b8f9ce4ff6333db): Total: 0.105 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Worker2] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: '2ad7d52b8f4ab09d289ffa8488fd6160') in 0.39835475 seconds Loaded scene 'Library/Unused/a158e773046ea4b288a52ab11d53f997' Deserialize: 1.842 ms Integration: 2.733 ms Integration of assets: 0.001 ms Thread Wait Time: 0.004 ms Total Operation Time: 4.581 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets / (28.5 KB). Loaded Objects now: 13304. Memory consumption went from 2.53 GB to 2.53 GB. Total: 44.768958 ms (FindLiveObjects: 1.716500 ms CreateObjectMapping: 0.112583 ms MarkObjects: 42.655709 ms DeleteObjects: 0.071667 ms) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=f7c8afcba32ae4672823b5acce2f8d31): Total: 0.398 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=333 ms Asset DB Callback time: managed=29 ms, native=25 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=9 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.404ms Scan: 276.118ms Collect global state as custom dependencies: 0.509ms OnSourceAssetsModified: 4.586ms CategorizeScriptCompilationAssets: 0.135ms ProcessAssetsWithTransientArtifactChanges: 3.529ms CategorizeAssets: 28.950ms CompileScripts: 9.332ms ImportOutOfDateAssets: 1.731ms (0.156ms without children) ReloadNativeAssets: 0.124ms UnloadImportedAssets: 0.099ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.522ms ImportSchedulerStart: 0.830ms PostProcessAllAssets: 36.994ms XRBuildSystem.XRAssetImported 9.922ms PostProcessCallbackCreateDeferredMaterials 1.337ms MonoPostProcessAllAssets: 25.057ms SyncVS.PostprocessSyncProject 9.824ms ConfigAssetsTracker.OnPostprocessAllAssets 9.736ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.679ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.633ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.397ms AssetChangedListener.OnPostprocessAllAssets 0.355ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.292ms AssetPostprocessor.OnPostprocessAllAssets 0.235ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.066ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.055ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.054ms PostAssetChangesProfiler: 13.358ms GatherAllCurrentPrimaryImportResultRevisions: 0.702ms UnloadStreamsBegin: 0.313ms PersistCurrentRevisions: 0.135ms Untracked: 19.804ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s999ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.90 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Thread 0x44c5bf000 may have been prematurely finalized Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.7047632 Refreshing native plugins compatible for Editor in 2.36 ms, found 6 plugins. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:57:02.587 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:57:02.592 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.452 seconds Domain Reload Profiling: 5645ms BeginReloadAssembly (1108ms) DisableScriptedObjects (319ms) ReleaseScriptingObjects (4ms) CreateAndSetChildDomain (390ms) RebuildCommonClasses (11ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (986ms) LoadAssemblies (277ms) TypeCache.Refresh (40ms) TypeCache.ScanAssembly (11ms) AnalyzeDomain (443ms) BuildScriptInfoCaches (404ms) ResolveRequiredComponents (28ms) FinalizeReload (3453ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (6ms) InitializePlatformSupportModulesInManaged (3ms) BeforeProcessingInitializeOnLoad (583ms) ProcessInitializeOnLoadAttributes (754ms) ProcessInitializeOnLoadMethodAttributes (260ms) EditorAssembliesLoaded (8ms) ExecutionOrderSort2 (4ms) AwakeInstancesAfterBackupRestoration (984ms) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '5f1286b3546a3d4f6c1b6b8d30502892') in 0.061 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=a660b2800b5f1fd5be710b9c4d70f0e1 DependenciesID=6c85e9b7bc28ed7788e77e19c11afa63 StaticDependenciesID=32a71dacc393a976a98658e27ff01f1f Asset Pipeline Refresh (id=a041677d0bcc44fe5b81c64ab8d54354): Total: 6.271 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=28 ms, native=3780 ms Asset DB Callback time: managed=127 ms, native=9 ms Scripting: domain reloads=1, domain reload time=2323 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.052ms InvokePackagesCallback: 2.620ms ApplyChangesToAssetFolders: 0.918ms Collect global state as custom dependencies: 10.631ms ProcessAssetsWithTransientArtifactChanges: 16.397ms CategorizeAssets: 105.207ms CompileScripts: 1.926ms ImportOutOfDateAssets: 3550.297ms (3465.003ms without children) ImportManagerImport: 75.198ms (4.575ms without children) CollectScriptTypesHashes: 7.755ms ReloadNativeAssets: 3.625ms UnloadImportedAssets: 1.157ms ReloadImportedAssets: 7.809ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.883ms InitializingProgressBar: 0.557ms ImportSchedulerStart: 2.918ms PostProcessAllAssets: 128.879ms XRBuildSystem.XRAssetImported 0.349ms ObjectImages.AssetImported 0.123ms MonoPostProcessAllAssets: 127.870ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 29.329ms AssetPostprocessor.OnPostprocessAllAssets 10.042ms AssetChangedListener.OnPostprocessAllAssets 8.957ms BuilderAssetPostprocessor.OnPostprocessAllAssets 8.618ms SyncVS.PostprocessSyncProject 5.485ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.104ms SpriteSlicePostprocessor.OnPostprocessAllAssets 3.181ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 2.548ms MaterialPostprocessor.OnPostprocessAllAssets 1.838ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.661ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 1.463ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.388ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.311ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 1.189ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.954ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.839ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.769ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.768ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.749ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.614ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.554ms TextAssetPostProcessor.OnPostprocessAllAssets 0.453ms AssetPathToTypes.OnPostprocessAllAssets 0.423ms SamplePostprocessor.OnPostprocessAllAssets 0.409ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.405ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.396ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.377ms ThemePostprocessor.OnPostprocessAllAssets 0.368ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.361ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.353ms PostProcessor.OnPostprocessAllAssets 0.282ms AssetEvents.OnPostprocessAllAssets 0.264ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.223ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.216ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.185ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.184ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.164ms ConfigAssetsTracker.OnPostprocessAllAssets 0.162ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.159ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.136ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.135ms AssetReloadNotifier.OnPostprocessAllAssets 0.127ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.126ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.097ms PostAssetChangesProfiler: 6.931ms GatherAllCurrentPrimaryImportResultRevisions: 1.560ms PersistCurrentRevisions: 0.222ms GenerateScriptTypeHashes: 8.292ms GenerateScriptTypeSerializationHashes: 11.610ms Untracked: 2435.037ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.011706s Refreshing native plugins compatible for Editor in 6.67 ms, found 6 plugins. Asset Pipeline Refresh (id=ebc504f9fb5f24c9dbcbd860459f59c8): Total: 0.423 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=352 ms Asset DB Callback time: managed=39 ms, native=19 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=12 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 1.743ms Scan: 237.661ms Collect global state as custom dependencies: 0.511ms OnSourceAssetsModified: 5.362ms CategorizeScriptCompilationAssets: 0.300ms ProcessAssetsWithTransientArtifactChanges: 4.280ms CategorizeAssets: 29.777ms CompileScripts: 11.750ms ImportOutOfDateAssets: 4.003ms (0.162ms without children) ReloadNativeAssets: 0.124ms UnloadImportedAssets: 0.137ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.634ms ImportSchedulerStart: 2.948ms PostProcessAllAssets: 36.815ms XRBuildSystem.XRAssetImported 0.964ms PostProcessCallbackCreateDeferredMaterials 0.765ms ObjectImages.AssetImported 0.173ms MonoPostProcessAllAssets: 33.752ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 13.023ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.480ms NugetAssetPostprocessor.OnPostprocessAllAssets 2.231ms AssetPostprocessor.OnPostprocessAllAssets 2.224ms SyncVS.PostprocessSyncProject 1.518ms AssetChangedListener.OnPostprocessAllAssets 1.043ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.012ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.584ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.237ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.209ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.184ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.184ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.137ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.124ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.120ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.116ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.102ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.100ms PostProcessor.OnPostprocessAllAssets 0.097ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.078ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.070ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.065ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.062ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.058ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.050ms PostAssetChangesProfiler: 15.811ms GatherAllCurrentPrimaryImportResultRevisions: 4.716ms PersistCurrentRevisions: 0.137ms Untracked: 69.862ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.010464s ExitCode: 1 Duration: 1s385ms [ 736/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra build interrupted (1.16 seconds), 1 items updated, 729 evaluated Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.3946826 ExitCode: 0 Duration: 1s337ms [ 941/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1279/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1280/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.27 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used ets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2196381 Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 13:57:35.539 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:57:35.543 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.069 seconds Domain Reload Profiling: 4073ms BeginReloadAssembly (1124ms) ExecutionOrderSort (5ms) DisableScriptedObjects (316ms) CreateAndSetChildDomain (360ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (137ms) LoadAllAssembliesAndSetupDomain (722ms) LoadAssemblies (427ms) TypeCache.Refresh (48ms) TypeCache.ScanAssembly (6ms) AnalyzeDomain (237ms) BuildScriptInfoCaches (208ms) ResolveRequiredComponents (20ms) FinalizeReload (2070ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (3ms) BeforeProcessingInitializeOnLoad (246ms) ProcessInitializeOnLoadAttributes (512ms) ProcessInitializeOnLoadMethodAttributes (124ms) AwakeInstancesAfterBackupRestoration (663ms) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '5ce0b33316d27cb015f442f1169d2323') in 0.060 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=584896befdd5f9f3652051295503324a DependenciesID=0e85d927c8d6e81ad13a9d0646255eb2 StaticDependenciesID=32a71dacc393a976a98658e27ff01f1f Asset Pipeline Refresh (id=89218e7af369e485abdc850b1b1517e7): Total: 7.323 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=17 ms, native=2965 ms Asset DB Callback time: managed=68 ms, native=4 ms Scripting: domain reloads=1, domain reload time=2241 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 0.779ms ApplyChangesToAssetFolders: 0.930ms Scan: 490.213ms Collect global state as custom dependencies: 4.071ms ProcessAssetsWithTransientArtifactChanges: 5.736ms CategorizeAssets: 89.139ms CompileScripts: 1.554ms ImportOutOfDateAssets: 2150.310ms (2074.760ms without children) ImportManagerImport: 69.857ms (2.767ms without children) CollectScriptTypesHashes: 8.510ms ReloadNativeAssets: 1.552ms UnloadImportedAssets: 2.631ms ReloadImportedAssets: 3.846ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.694ms ImportSchedulerStart: 0.763ms PostProcessAllAssets: 69.305ms PostProcessCallbackCreateDeferredMaterials 0.253ms XRBuildSystem.XRAssetImported 0.214ms MonoPostProcessAllAssets: 68.499ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 14.280ms AssetPostprocessor.OnPostprocessAllAssets 10.053ms BuilderAssetPostprocessor.OnPostprocessAllAssets 4.836ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 4.448ms AssetChangedListener.OnPostprocessAllAssets 4.233ms SyncVS.PostprocessSyncProject 2.216ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.823ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.759ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.409ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.360ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.922ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.857ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.673ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.644ms MaterialPostprocessor.OnPostprocessAllAssets 0.539ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.499ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.458ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.426ms PostProcessor.OnPostprocessAllAssets 0.425ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.353ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.324ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.319ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.318ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.306ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.289ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.270ms TextAssetPostProcessor.OnPostprocessAllAssets 0.253ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.223ms AssetPathToTypes.OnPostprocessAllAssets 0.185ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.173ms AssetEvents.OnPostprocessAllAssets 0.169ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.167ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.153ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.131ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.126ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.126ms ThemePostprocessor.OnPostprocessAllAssets 0.118ms ConfigAssetsTracker.OnPostprocessAllAssets 0.117ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.116ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.115ms SamplePostprocessor.OnPostprocessAllAssets 0.113ms AssetReloadNotifier.OnPostprocessAllAssets 0.097ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.083ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.083ms PostAssetChangesProfiler: 2.780ms PersistCurrentRevisions: 0.188ms GenerateScriptTypeHashes: 4.122ms GenerateScriptTypeSerializationHashes: 7.396ms Untracked: 2318.999ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.006 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=c554c8539c2134a6bb251913ce757965): Total: 0.049 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '022669663c1664e4cc6544eafdf3ea72') in 0.008 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=32dc56849125bd93ccfc28744a14e6af DependenciesID=aac64b3e89bce0d2f6254972d35421bb StaticDependenciesID=d4365c72abadc7e4e2b38959876778bd Asset Pipeline Refresh (id=64090b6d5c37f4a7f9a16609099d0675): Total: 0.060 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '491b5dba947137fa806c860c16f16043') in 0.009 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=c859a327fea0599b458e2fa40fa9f0e3 DependenciesID=e4aa7fde47853bc1a748acba20f8ecdb StaticDependenciesID=61c51e47b3b9946066b44fd60254aa86 Asset Pipeline Refresh (id=f282acc78f73249fb9405ca01570a40d): Total: 0.078 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 13:57:52.509 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 13:57:52.513 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.747 seconds Domain Reload Profiling: 2578ms BeginReloadAssembly (444ms) DisableScriptedObjects (98ms) CreateAndSetChildDomain (149ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (54ms) LoadAllAssembliesAndSetupDomain (312ms) LoadAssemblies (202ms) TypeCache.Refresh (9ms) AnalyzeDomain (18ms) ResolveRequiredComponents (15ms) FinalizeReload (1748ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (99ms) ProcessInitializeOnLoadAttributes (432ms) ProcessInitializeOnLoadMethodAttributes (107ms) AfterProcessingInitializeOnLoad (4ms) AwakeInstancesAfterBackupRestoration (596ms) Asset Pipeline Refresh (id=b6fc4096f984d4ddc9c94c7a1b7a6855): Total: 2.882 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1859 ms Asset DB Callback time: managed=42 ms, native=0 ms Scripting: domain reloads=1, domain reload time=977 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 1.100ms ApplyChangesToAssetFolders: 0.213ms Collect global state as custom dependencies: 3.037ms ProcessAssetsWithTransientArtifactChanges: 0.143ms CategorizeAssets: 61.099ms CompileScripts: 1.112ms ImportOutOfDateAssets: 1754.888ms (1751.700ms without children) CollectScriptTypesHashes: 1.048ms ReloadNativeAssets: 1.443ms UnloadImportedAssets: 0.103ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.642ms ImportSchedulerStart: 0.966ms PostProcessAllAssets: 42.520ms MonoPostProcessAllAssets: 42.516ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 17.507ms SyncVS.PostprocessSyncProject 6.408ms ConfigAssetsTracker.OnPostprocessAllAssets 4.218ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.366ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.260ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.539ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.354ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.327ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.302ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.292ms AssetPostprocessor.OnPostprocessAllAssets 0.203ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.202ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.199ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.154ms AssetChangedListener.OnPostprocessAllAssets 0.153ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.120ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.112ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.099ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.083ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.075ms GatherAllCurrentPrimaryImportResultRevisions: 0.159ms PersistCurrentRevisions: 0.138ms GenerateScriptTypeHashes: 2.986ms GenerateScriptTypeSerializationHashes: 5.412ms Untracked: 1014.778ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 4.364 ms Integration: 876.714 ms Integration of assets: 0.004 ms Thread Wait Time: 0.014 ms Total Operation Time: 881.095 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.025 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=c52d944f996b543618058de1c3cd3393): Total: 0.096 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 33.583 ms Integration: 18.751 ms Integration of assets: 0.099 ms Thread Wait Time: 95.499 ms Total Operation Time: 147.932 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 4.702 ms Integration: 6.938 ms Integration of assets: 0.005 ms Thread Wait Time: 167.242 ms Total Operation Time: 178.887 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 36.987 ms Integration: 16.813 ms Integration of assets: 0.035 ms Thread Wait Time: 222.310 ms Total Operation Time: 276.144 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:153) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Unloading 18 Unused Serialized files (Serialized files now loaded: 0) Unloading 1077 unused Assets / (0.8 MB). Loaded Objects now: 13513. Memory consumption went from 2.64 GB to 2.64 GB. Total: 60.002875 ms (FindLiveObjects: 2.437791 ms CreateObjectMapping: 0.648167 ms MarkObjects: 54.046250 ms DeleteObjects: 2.636000 ms) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) NullReferenceException: Object reference not set to an instance of an object at Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop.Snapshot () [0x00001] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:34 at Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop.Simulate (System.Func`3[T1,T2,TResult] action, System.Threading.CancellationToken ctx) [0x0002b] in /Users/angelofdeath/Projects/Hasebe/Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:53 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource.GetResult (System.Int16 token) [0x0001e] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Factory.cs:326 at Cysharp.Threading.Tasks.UniTask+Awaiter.GetResult () [0x00015] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:316 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00016] in ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:559 UnityEngine.StackTraceUtility:ExtractStringFromExceptionInternal(Object, String&, String&) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:50) UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs:90) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:563) Code.OfficeGame.BattleMode.Actions.Attacks.d__11:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction() Code.OfficeGame.BattleMode.Actions.Player.d__2:MoveNext() (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.d__8:MoveNext() (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted() (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate() (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete() (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update(Double, Double, Double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update(PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.<>c:b__25_4() (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.<>c:b__26_4() (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskScheduler.cs Line: 90) Thread 0x415d4f000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (481350979) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-634218696) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.896 ms Integration: 29.404 ms Integration of assets: 0.001 ms Thread Wait Time: 0.007 ms Total Operation Time: 30.308 ms Unloading 551 unused Assets / (2.1 MB). Loaded Objects now: 11687. Memory consumption went from 2.59 GB to 2.59 GB. Total: 39.540292 ms (FindLiveObjects: 0.998667 ms CreateObjectMapping: 0.408541 ms MarkObjects: 37.093125 ms DeleteObjects: 0.805125 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Asset Pipeline Refresh (id=bf8a3b2cba79c4154bf271e4d358cbb9): Total: 0.195 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=04277373c01974e80994fc11e297d906): Total: 0.099 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=b705f3072551b4f4ebe7b06f83ac285f): Total: 0.139 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=fe4cfc02872334e509bb68a6169e3374): Total: 0.086 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.025448s [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 3.00 ms, found 6 plugins. Asset Pipeline Refresh (id=fc486fff76e6c49c3a039ebc6f57815a): Total: 0.728 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=477 ms Asset DB Callback time: managed=121 ms, native=102 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=26 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 ApplyChangesToAssetFolders: 0.610ms Scan: 340.553ms Collect global state as custom dependencies: 3.758ms OnSourceAssetsModified: 14.685ms CategorizeScriptCompilationAssets: 0.330ms ProcessAssetsWithTransientArtifactChanges: 3.921ms CategorizeAssets: 70.712ms CompileScripts: 25.505ms ImportOutOfDateAssets: 6.019ms (0.349ms without children) ReloadNativeAssets: 0.307ms UnloadImportedAssets: 0.561ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.817ms ImportSchedulerStart: 2.981ms PostProcessAllAssets: 197.133ms XRBuildSystem.XRAssetImported 49.017ms PostProcessCallbackCreateDeferredMaterials 27.545ms PostprocessAssetsUpdateCachedIcon 3.803ms UnityScenesPostprocess 0.848ms ShaderAssetModifiedCallback 0.647ms ObjectImages.AssetImported 0.403ms VCAutoAddAssetPostprocess 0.165ms MonoPostProcessAllAssets: 107.033ms ConfigAssetsTracker.OnPostprocessAllAssets 27.605ms SyncVS.PostprocessSyncProject 12.520ms NugetAssetPostprocessor.OnPostprocessAllAssets 9.852ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 7.020ms EditModeScopePostprocessor.OnPostprocessAllAssets 5.428ms AssetPostprocessor.OnPostprocessAllAssets 4.973ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 3.429ms AssetChangedListener.OnPostprocessAllAssets 1.208ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 0.897ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.583ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.331ms PostProcessor.OnPostprocessAllAssets 0.221ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.168ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.144ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.109ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.107ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.098ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.097ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.089ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.083ms SpeedTree9Postprocessor.OnPostprocessAllAssets 0.074ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.066ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 0.064ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.063ms PostAssetChangesProfiler: 11.959ms GatherAllCurrentPrimaryImportResultRevisions: 1.576ms PersistCurrentRevisions: 0.276ms Untracked: 50.395ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s724ms [ 749/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1278/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb *** Tundra build success (1.60 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Begin MonoManager ReloadAssembly Total cache size after purge 267324820, took 00:00:00.2471750 GPU Resident Drawer disposed. Thread 0x44d587000 may have been prematurely finalized Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 14:00:00.565 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 14:00:00.571 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 3.401 seconds Domain Reload Profiling: 5034ms BeginReloadAssembly (725ms) DisableScriptedObjects (136ms) CreateAndSetChildDomain (262ms) RebuildCommonClasses (13ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (107ms) LoadAllAssembliesAndSetupDomain (773ms) LoadAssemblies (273ms) TypeCache.Refresh (37ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (318ms) BuildScriptInfoCaches (255ms) ResolveRequiredComponents (33ms) FinalizeReload (3402ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (7ms) BeforeProcessingInitializeOnLoad (717ms) ProcessInitializeOnLoadAttributes (776ms) ProcessInitializeOnLoadMethodAttributes (190ms) EditorAssembliesLoaded (3ms) AwakeInstancesAfterBackupRestoration (927ms) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '727556da22bed3639233fae725f44161') in 0.132 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=556b01c3eae54f63e6475540f35efd9b DependenciesID=6855d3bb73d27e95f7e0af6bf58e9d5a StaticDependenciesID=61c51e47b3b9946066b44fd60254aa86 Asset Pipeline Refresh (id=b260986ab8b254f67b45ea3acf97f440): Total: 5.701 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=42 ms, native=3778 ms Asset DB Callback time: managed=126 ms, native=10 ms Scripting: domain reloads=1, domain reload time=1740 ms, compile time=2 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.067ms InvokePackagesCallback: 3.235ms ApplyChangesToAssetFolders: 0.415ms Collect global state as custom dependencies: 7.969ms ProcessAssetsWithTransientArtifactChanges: 7.894ms CategorizeAssets: 118.739ms CompileScripts: 1.546ms ImportOutOfDateAssets: 3555.670ms (3409.553ms without children) ImportManagerImport: 140.489ms (3.290ms without children) CollectScriptTypesHashes: 10.706ms ReloadNativeAssets: 2.866ms UnloadImportedAssets: 0.668ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.033ms InitializingProgressBar: 0.549ms ImportSchedulerStart: 0.416ms PostProcessAllAssets: 128.105ms XRBuildSystem.XRAssetImported 0.654ms MonoPostProcessAllAssets: 126.873ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 24.338ms AssetPostprocessor.OnPostprocessAllAssets 16.596ms BuilderAssetPostprocessor.OnPostprocessAllAssets 10.051ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 8.085ms AssetChangedListener.OnPostprocessAllAssets 4.652ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 3.554ms SyncVS.PostprocessSyncProject 3.243ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 3.066ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.064ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.978ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.728ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 1.459ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 1.228ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 1.012ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.952ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.948ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.836ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.689ms MaterialPostprocessor.OnPostprocessAllAssets 0.609ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.558ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.549ms ConfigAssetsTracker.OnPostprocessAllAssets 0.492ms AssetEvents.OnPostprocessAllAssets 0.457ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.436ms PostProcessor.OnPostprocessAllAssets 0.429ms AssetReloadNotifier.OnPostprocessAllAssets 0.391ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.370ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.358ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.326ms TextAssetPostProcessor.OnPostprocessAllAssets 0.312ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.289ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.254ms AssetPathToTypes.OnPostprocessAllAssets 0.245ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.224ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.217ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.199ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.187ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.174ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.166ms ThemePostprocessor.OnPostprocessAllAssets 0.166ms SamplePostprocessor.OnPostprocessAllAssets 0.166ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.133ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.119ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.097ms PostAssetChangesProfiler: 7.122ms GatherAllCurrentPrimaryImportResultRevisions: 0.477ms PersistCurrentRevisions: 0.395ms GenerateScriptTypeHashes: 6.512ms GenerateScriptTypeSerializationHashes: 11.295ms Untracked: 1853.225ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: AssetDatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.011286s Refreshing native plugins compatible for Editor in 23.35 ms, found 6 plugins. Asset Pipeline Refresh (id=8747870cfb1de40bc9737cb82a586363): Total: 1.094 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=704 ms Asset DB Callback time: managed=213 ms, native=163 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=12 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 1 InvokeCustomDependenciesCallbacks: 0.573ms ApplyChangesToAssetFolders: 1.415ms Scan: 425.434ms Collect global state as custom dependencies: 1.729ms OnSourceAssetsModified: 5.743ms CategorizeScriptCompilationAssets: 0.772ms ProcessAssetsWithTransientArtifactChanges: 4.269ms CategorizeAssets: 76.584ms CompileScripts: 11.814ms ImportOutOfDateAssets: 6.874ms (0.426ms without children) ReloadNativeAssets: 0.240ms UnloadImportedAssets: 0.330ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.837ms ImportSchedulerStart: 4.043ms PostProcessAllAssets: 298.464ms PostProcessCallbackCreateDeferredMaterials 38.193ms UnityScenesPostprocess 1.740ms XRBuildSystem.XRAssetImported 1.419ms ShaderAssetModifiedCallback 0.075ms MonoPostProcessAllAssets: 208.516ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 78.770ms NugetAssetPostprocessor.OnPostprocessAllAssets 44.352ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 6.608ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 6.250ms AssetPostprocessor.OnPostprocessAllAssets 5.721ms SyncVS.PostprocessSyncProject 3.608ms AssetChangedListener.OnPostprocessAllAssets 3.142ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 2.169ms ThemePostprocessor.OnPostprocessAllAssets 0.630ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.537ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.451ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.427ms BuilderAssetPostprocessor.OnPostprocessAllAssets 0.396ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.222ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.172ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.105ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.100ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.073ms PostProcessor.OnPostprocessAllAssets 0.073ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.072ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.058ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.056ms PostAssetChangesProfiler: 72.917ms GatherAllCurrentPrimaryImportResultRevisions: 6.876ms PersistCurrentRevisions: 0.265ms Untracked: 180.491ms Starting: /Applications/Unity/Hub/Editor/6000.6.7f1/Unity.app/Contents/Resources/BuildPipeline/bee_backend --ipc --defer-dag-verification --dagfile="Library/Bee/200b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: /Users/angelofdeath/Projects/Hasebe ExitCode: 0 Duration: 1s596ms [ 725/1283 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1275/1283 0s] Csc Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1277/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 140 defines and 418 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1280/1283 0s] ILPostProcess Library/Bee/artifacts/200b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/200b0aEDbg.dag/Assembly-CSharp.dll, with 142 defines and 394 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor 1 processor(s) skipped this assembly running Unity.Jobs.CodeGen.JobsILPostProcessor [1281/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1282/1283 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.47 seconds), 6 items updated, 1283 evaluated Assets/Code/OfficeGame/BattleMode/Actions/BattleActionStugger.cs(28,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs(52,47): warning CS0168: The variable 'ex' is declared but never used Assets/Code/OfficeGame/BattleMode/Actions/BattleActionWait.cs(14,67): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Reloading assemblies after forced synchronous recompile. Total cache size 267324820 Total cache size after purge 267324820, took 00:00:00.2326098 Begin MonoManager ReloadAssembly GPU Resident Drawer disposed. Native extension for OSXStandalone target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes 2026-10-28 14:00:43.300 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 14:00:43.304 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 2.170 seconds Domain Reload Profiling: 4234ms BeginReloadAssembly (997ms) DisableScriptedObjects (184ms) CreateAndSetChildDomain (314ms) RebuildCommonClasses (15ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (191ms) LoadAllAssembliesAndSetupDomain (847ms) LoadAssemblies (539ms) TypeCache.Refresh (39ms) TypeCache.ScanAssembly (4ms) AnalyzeDomain (291ms) BuildScriptInfoCaches (257ms) ResolveRequiredComponents (25ms) FinalizeReload (2171ms) SetupLoadedEditorAssemblies (0ms) LogAssemblyErrors (4ms) BeforeProcessingInitializeOnLoad (338ms) ProcessInitializeOnLoadAttributes (527ms) ProcessInitializeOnLoadMethodAttributes (118ms) AwakeInstancesAfterBackupRestoration (671ms) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'ecea459bacfae31e513871e1642f82c6') in 0.075 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=b5ad060a5196cb1809c8da345dbf8c70 DependenciesID=efea472d87ef05acc3730aec554afbc3 StaticDependenciesID=61c51e47b3b9946066b44fd60254aa86 Asset Pipeline Refresh (id=fe659fd8baa42475ab05df1c89a48094): Total: 6.230 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) (Values over 0.05ms) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=24 ms, native=2796 ms Asset DB Callback time: managed=77 ms, native=5 ms Scripting: domain reloads=1, domain reload time=2321 ms, compile time=1004 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 1 InvokePackagesCallback: 1.888ms ApplyChangesToAssetFolders: 0.635ms Scan: 420.712ms Collect global state as custom dependencies: 4.212ms ProcessAssetsWithTransientArtifactChanges: 3.763ms CategorizeAssets: 74.624ms CompileScripts: 1004.406ms ImportOutOfDateAssets: 2259.572ms (2176.090ms without children) ImportManagerImport: 79.843ms (2.692ms without children) CollectScriptTypesHashes: 6.295ms ReloadNativeAssets: 1.568ms UnloadImportedAssets: 0.313ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.687ms ImportSchedulerStart: 1.000ms PostProcessAllAssets: 78.905ms XRBuildSystem.XRAssetImported 0.251ms PostProcessCallbackCreateDeferredMaterials 0.142ms MonoPostProcessAllAssets: 77.173ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 19.726ms AssetPostprocessor.OnPostprocessAllAssets 9.504ms BuilderAssetPostprocessor.OnPostprocessAllAssets 5.442ms AddressablesAssetPostProcessor.OnPostprocessAllAssets 5.395ms AssetChangedListener.OnPostprocessAllAssets 3.493ms SyncVS.PostprocessSyncProject 2.372ms SpriteSlicePostprocessor.OnPostprocessAllAssets 1.653ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.644ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 1.285ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.230ms MapLiveUpdatePostprocessor.OnPostprocessAllAssets 0.908ms RetainedModeAssetPostprocessor.OnPostprocessAllAssets 0.902ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.695ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.681ms ArtifactBrowserPostProcessor.OnPostprocessAllAssets 0.505ms MaterialPostprocessor.OnPostprocessAllAssets 0.505ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.465ms UVCSAssetPostprocessor.OnPostprocessAllAssets 0.434ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.376ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.356ms PostProcessor.OnPostprocessAllAssets 0.349ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.337ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.276ms AudioMixerPostprocessor.OnPostprocessAllAssets 0.264ms TextAssetPostProcessor.OnPostprocessAllAssets 0.242ms TMPro_TexturePostProcessor.OnPostprocessAllAssets 0.236ms InputActionJsonNameModifierAssetProcessor.OnPostprocessAllAssets 0.211ms AssetPathToTypes.OnPostprocessAllAssets 0.181ms AssetEvents.OnPostprocessAllAssets 0.177ms MapFileAssetPostprocessor.OnPostprocessAllAssets 0.164ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.162ms StyleCatalogPostProcessor.OnPostprocessAllAssets 0.155ms SamplePostprocessor.OnPostprocessAllAssets 0.122ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.117ms AssetReloadNotifier.OnPostprocessAllAssets 0.115ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.112ms ConfigAssetsTracker.OnPostprocessAllAssets 0.109ms ThemePostprocessor.OnPostprocessAllAssets 0.107ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.106ms SpeedTreePostProcessor.OnPostprocessAllAssets 0.103ms TrembleCacheDropperPostprocessor.OnPostprocessAllAssets 0.097ms AudioContainerPostProcessor.OnPostprocessAllAssets 0.080ms AssetProcessor.OnPostprocessAllAssets 0.078ms ScenarioDriftAssetsTracker.OnPostprocessAllAssets 0.076ms WadFileAssetPostprocessor.OnPostprocessAllAssets 0.073ms PostAssetChangesProfiler: 2.859ms GatherAllCurrentPrimaryImportResultRevisions: 0.465ms PersistCurrentRevisions: 0.210ms GenerateScriptTypeHashes: 3.811ms GenerateScriptTypeSerializationHashes: 6.719ms Untracked: 2370.266ms [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.003 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=a419577bc5b3b47cf8dfa6418acbec1c): Total: 0.058 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Loaded scene 'Library/Unused/8f6ea95bf9d9a4ab396c1993bc2c20df' Deserialize: 5.753 ms Integration: 10.995 ms Integration of assets: 0.002 ms Thread Wait Time: 0.003 ms Total Operation Time: 16.754 ms Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 819 unused Assets / (1.8 MB). Loaded Objects now: 13323. Memory consumption went from 2.69 GB to 2.69 GB. Total: 39.648125 ms (FindLiveObjects: 1.899125 ms CreateObjectMapping: 0.296500 ms MarkObjects: 32.921791 ms DeleteObjects: 4.286375 ms) [Worker1] Imported GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab - Importer: PreviewImporter -> (ImportResultId: 'c03c70fe252acb1586a1a2e91405a6c2') in 0.60943225 seconds Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '2fabd6264ee62cc0ed82ceb626836366') in 0.015 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=12b6ad9fde09af03980b6b8c79321229 DependenciesID=58d4c4d98463c6d887a607b5b7de6c07 StaticDependenciesID=37daa7ed42169f77d9936d932d0b6665 [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=7361204a911b84634b2f36020c0212cd): Total: 0.100 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: 'b61278ba3841ef28427c15b4f2c5b1b2') in 0.006 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=cdf720d082619c0c0b756ab860820691 DependenciesID=b1607459c475321f6caa279c6658caf4 StaticDependenciesID=f162a9b263b24f03738ed3be97a2466e Asset Pipeline Refresh (id=083556a896f574035a035a7a6a502c76): Total: 0.045 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Importing 'GUID: 261532878e4dd119ba33552ace427804 - Path: Assets/OfficeGame/Player/Player.prefab' with importer (PrefabImporter) Imported 'GUID: 261532878e4dd119ba33552ace427804' -> (Import Result ID: '29887b94114709f96c77df44b9c0a9b8') in 0.007 seconds [static and dynamic dependencies]. Details - ImportResultOutputID=168632c35e6c7c32954c5ba4e48c88c7 DependenciesID=997728cc90f2be01d44293c8d291e34e StaticDependenciesID=0e461e23f6527d42ecc7280c2998dcef Asset Pipeline Refresh (id=6dd2f82ac223248e8ab6221e1881f838): Total: 0.046 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) 2026-10-28 14:01:08.576 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used 2026-10-28 14:01:08.581 Unity[1160:13795] NSEventModifierFlagFunction specified to -setKeyEquivalentModifierMask: for item , but is only supported for system-provided menu items; will not be used [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=7de9fb3dd358d4e84b48edbb2da12362): Total: 0.138 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Thread 0x44c743000 may have been prematurely finalized GPU Resident Drawer disposed. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Reflex LogLevel set to Info UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Logging.ReflexLogger:.cctor () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:15) Reflex.Configuration.ReflexSettings:OnValidate () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Configuration/ReflexSettings.cs:39) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs Line: 15) Scripting: successfully reloaded assembly - Finished resetting the current domain, in 1.799 seconds Domain Reload Profiling: 2695ms BeginReloadAssembly (499ms) DisableScriptedObjects (82ms) CreateAndSetChildDomain (210ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (63ms) LoadAllAssembliesAndSetupDomain (313ms) LoadAssemblies (198ms) TypeCache.Refresh (11ms) AnalyzeDomain (19ms) ResolveRequiredComponents (15ms) FinalizeReload (1800ms) SetupLoadedEditorAssemblies (0ms) BeforeProcessingInitializeOnLoad (100ms) ProcessInitializeOnLoadAttributes (444ms) ProcessInitializeOnLoadMethodAttributes (128ms) AwakeInstancesAfterBackupRestoration (622ms) Asset Pipeline Refresh (id=8c1b20912799a4af1b5d052a99901e64): Total: 2.993 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) (Values over 0.05ms) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=1926 ms Asset DB Callback time: managed=28 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1036 ms, compile time=1 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokePackagesCallback: 0.714ms ApplyChangesToAssetFolders: 0.194ms Collect global state as custom dependencies: 4.507ms ProcessAssetsWithTransientArtifactChanges: 0.394ms CategorizeAssets: 67.887ms CompileScripts: 1.145ms ImportOutOfDateAssets: 1806.798ms (1804.382ms without children) CollectScriptTypesHashes: 4.478ms ReloadNativeAssets: 1.230ms UnloadImportedAssets: 0.117ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.683ms ImportSchedulerStart: 0.360ms PostProcessAllAssets: 28.579ms MonoPostProcessAllAssets: 28.577ms UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 13.488ms SyncVS.PostprocessSyncProject 1.796ms WindowAssetPostprocessingWatcher.OnPostprocessAllAssets 1.276ms SpeedTree9Postprocessor.OnPostprocessAllAssets 1.128ms ConfigAssetsTracker.OnPostprocessAllAssets 0.760ms RenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets 0.364ms ShaderReflectionAssetPostProcessor.OnPostprocessAllAssets 0.283ms InputActionAssetPostprocessor.OnPostprocessAllAssets 0.222ms EditModeScopePostprocessor.OnPostprocessAllAssets 0.211ms ProjectSettingsPostprocessor.OnPostprocessAllAssets 0.143ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.125ms ReferencedClipsPostProcessor.OnPostprocessAllAssets 0.108ms TerrainToolbarOverlayPostProcessor.OnPostprocessAllAssets 0.097ms AssetDatabaseCallbacks.OnPostprocessAllAssets 0.097ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.073ms AssetPostprocessor.OnPostprocessAllAssets 0.058ms GatherAllCurrentPrimaryImportResultRevisions: 0.170ms PersistCurrentRevisions: 0.136ms GenerateScriptTypeHashes: 3.054ms GenerateScriptTypeSerializationHashes: 5.534ms Untracked: 1077.195ms Bindings installation UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Game.PapaInstaller:InstallBindings (Reflex.Core.ContainerBuilder) (at Assets/Code/PapaInstaller.cs:28) Reflex.Core.ContainerScope:InstallBindings (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:30) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:78) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: Assets/Code/PapaInstaller.cs Line: 28) Root Bindings Installed from 'RootScope' UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector:CreateRootContainer () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:79) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:91) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 79) Scene (Bootstrap) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.978 ms Integration: 835.980 ms Integration of assets: 0.000 ms Thread Wait Time: 0.006 ms Total Operation Time: 836.965 ms Switched from None to None UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.PapaInstaller/d__7:MoveNext () (at Assets/Code/PapaInstaller.cs:145) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__7>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.Infrastructure.Camera.CameraFactory/d__5:MoveNext () (at Assets/Code/Infrastructure/Camera/CameraFactory.cs:59) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__5, Code.Infrastructure.Camera.CameraStateMachineContext/CameraLoadedData>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Camera.GameCamera) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Camera.GameCamera,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) GPU Resident Drawer created. [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Switched from None to OpenMovement UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:52) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__3> (Code.Game.TestingLevel.TestingState/d__3&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.TestingLevel.TestingState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.PapaInstaller:EssentialLoadEnded (Reflex.Core.Container) (at Assets/Code/PapaInstaller.cs:134) Code.Game.PapaInstaller:b__5_0 () (at Assets/Code/PapaInstaller.cs:116) Code.Infrastructure.Loadings.Loading:DoProgress () (at Assets/Code/Infrastructure/Loadings/Loading.cs:39) Code.Infrastructure.Loadings.Loading/d__18:MoveNext () (at Assets/Code/Infrastructure/Loadings/Loading.cs:100) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__18>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTaskExtensions/AttachExternalCancellationSource/d__5:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskExtensions.cs:260) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:104) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.Input.InputService/d__4:MoveNext () (at Assets/Code/Infrastructure/Input/InputService.cs:44) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__4>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.Infrastructure.Input.InputServiceConfig) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (Code.Infrastructure.Input.InputServiceConfig,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/ProviderOperation.cs:189) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete (object,bool,System.Exception) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/IResourceProvider.cs:146) UnityEngine.ResourceManagement.ResourceProviders.AssetDatabaseProvider/InternalOp:LoadImmediate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs:130) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) System.Delegate:DynamicInvokeImpl (object[]) System.MulticastDelegate:DynamicInvokeImpl (object[]) System.Delegate:DynamicInvoke (object[]) UnityEngine.ResourceManagement.Util.DelayedActionManager/DelegateInfo:Invoke () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:55) UnityEngine.ResourceManagement.Util.DelayedActionManager:InternalLateUpdate (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:192) UnityEngine.ResourceManagement.Util.DelayedActionManager:LateUpdate () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelayedActionManager.cs:171) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Importing 'GUID: c51f50f186f4029d7b2b59bb216ddb19 - Path: Assets/Tremble Sync Settings.asset' with importer (NativeFormatImporter) Imported 'GUID: c51f50f186f4029d7b2b59bb216ddb19' -> (Import Result ID: 'e53e41df5f4456a25e6738a2aad5c750') in 0.020 seconds [static dependencies only]. Details - ImportResultOutputID=d6a59137988ad7e7602b2bce8e81c23f DependenciesID=523bd0de0e01929e27b2ab3b6a8497c5 StaticDependenciesID=75ec1bb7c8c6b74082b9e0fccf3356e2 Asset Pipeline Refresh (id=d898f3eac295a4c30bd6ad32a54cb03a): Total: 0.092 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Scene (Testing) Bindings Installed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Injectors.UnityInjector/<>c__DisplayClass6_0:b__0 (Reflex.Core.ContainerBuilder) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:99) Reflex.Core.Container:Scope (System.Action`1) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:69) Reflex.Injectors.UnityInjector:CreateSceneContainer (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:94) Reflex.Injectors.UnityInjector:g__InjectScene|4_0 (UnityEngine.SceneManagement.Scene,Reflex.Core.ContainerScope) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:31) Reflex.Core.ContainerScope:Awake () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/ContainerScope.cs:19) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs Line: 99) Loaded scene 'Assets/OfficeGame/Testing/Testing.unity' Deserialize: 41.952 ms Integration: 17.351 ms Integration of assets: 0.198 ms Thread Wait Time: 69.861 ms Total Operation Time: 129.362 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/FirstTestingSegment.unity' Deserialize: 2.793 ms Integration: 4.418 ms Integration of assets: 0.005 ms Thread Wait Time: 137.056 ms Total Operation Time: 144.273 ms Loaded scene 'Assets/OfficeGame/Testing/Segments/SecondTestingSegment.unity' Deserialize: 50.542 ms Integration: 14.640 ms Integration of assets: 0.034 ms Thread Wait Time: 165.184 ms Total Operation Time: 230.401 ms Switched from Testing to Testing UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.TestingLevel.TestingState/d__3:MoveNext () (at Assets/Code/Debug/TestingLevel/TestingState.cs:153) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__3>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WhenAllPromise:TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask/WhenAllPromise,Cysharp.Threading.Tasks.UniTask/Awaiter&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:210) Cysharp.Threading.Tasks.UniTask/WhenAllPromise/<>c:<.ctor>b__3_0 (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WhenAll.cs:189) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Infrastructure.SceneLoader.CustomCustomSceneManager/d__9:MoveNext () (at Assets/Code/Infrastructure/SceneLoader/CustomSceneManager.cs:76) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.AddressablesAsyncExtensions/AsyncOperationHandleConfiguredSource`1:HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/External/Addressables/AddressablesAsyncExtensions.cs:398) DelegateList`1>:Invoke (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:391) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,System.Exception,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:494) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string,bool) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:447) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance,bool,string) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:431) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider/SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceProviders/SceneProvider.cs:208) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UpdateCallback (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/AsyncOperations/AsyncOperationBase.cs:415) DelegateList`1:Invoke (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/DelegateList.cs:75) UnityEngine.ResourceManagement.ResourceManager:Update (single) (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/ResourceManager.cs:1109) MonoBehaviourCallbackHooks:Update () (at ./Library/PackageCache/com.unity.addressables@42676f2a154e/Runtime/ResourceManager/Util/MonoBehaviourCallbackHooks.cs:29) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Switched from OpenMovement to BattleMode UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.Camera.CameraMode) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:66) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:49) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__9> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:RunBattleLoopAsync (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__5> (Code.Game.OfficeGame.GameStates.BattleState/d__5&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Game.OfficeGame.GameStates.BattleState:EnterState () Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:39) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__20> (Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.Infrastructure.StateMachine.AbstractStateMachine`2:SwitchState (Code.Infrastructure.App.AppStates) Code.Game.TestingLevel.TestingState:ToggleBattleMode (UnityEngine.InputSystem.InputAction/CallbackContext) (at Assets/Code/Debug/TestingLevel/TestingState.cs:157) UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe (UnityEngine.InputSystem.Utilities.CallbackArray`1>&,UnityEngine.InputSystem.InputAction/CallbackContext,string,object) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Utilities/DelegateHelpers.cs:47) UnityEngine.InputSystem.InputActionState:CallActionListeners (int,UnityEngine.InputSystem.InputActionMap,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.Utilities.CallbackArray`1>&,string) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2771) UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal (int,UnityEngine.InputSystem.InputActionState/TriggerState*,UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2717) UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase,UnityEngine.InputSystem.InputActionState/TriggerState&,UnityEngine.InputSystem.InputActionPhase) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2589) UnityEngine.InputSystem.InputActionState:ProcessDefaultInteraction (UnityEngine.InputSystem.InputActionState/TriggerState&,int) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:2131) UnityEngine.InputSystem.InputActionState:ProcessControlStateChange (int,int,int,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1695) UnityEngine.InputSystem.InputActionState:UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged (UnityEngine.InputSystem.InputControl,double,UnityEngine.InputSystem.LowLevel.InputEventPtr,long) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/Actions/InputActionState.cs:1508) UnityEngine.InputSystem.InputManagerStateMonitors:FireStateChangeNotifications (int,double,UnityEngine.InputSystem.LowLevel.InputEvent*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManagerStateMonitors.cs:267) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,void*,uint,uint,double,UnityEngine.InputSystem.LowLevel.InputEventPtr) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4408) UnityEngine.InputSystem.InputManager:UpdateState (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputEvent*,UnityEngine.InputSystem.LowLevel.InputUpdateType) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:4283) UnityEngine.InputSystem.InputManager:ProcessStateEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3843) UnityEngine.InputSystem.InputManager:ProcessEvent (UnityEngine.InputSystem.InputDevice,UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEvent*,uint&,double) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3759) UnityEngine.InputSystem.InputManager:ProcessEventBuffer (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&,double,bool,bool) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3512) UnityEngine.InputSystem.InputManager:OnUpdate (UnityEngine.InputSystem.LowLevel.InputUpdateType,UnityEngine.InputSystem.LowLevel.InputEventBuffer&) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/InputManager.cs:3335) UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:b__0 (UnityEngineInternal.Input.NativeInputUpdateType,UnityEngineInternal.Input.NativeInputEventBuffer*) (at ./Library/PackageCache/com.unity.inputsystem@2436e68c60c4/InputSystem/Runtime/NativeInputRuntime.cs:80) UnityEngineInternal.Input.NativeInputSystem:ProcessInputUpdate (UnityEngineInternal.Input.NativeInputUpdateType,intptr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:161) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Switched from Testing to BattleState UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.Infrastructure.StateMachine.AbstractStateMachine`2/d__20:MoveNext () (at Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs:41) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__20>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.Game.OfficeGame.GameStates.BattleState/d__5:MoveNext () (at Assets/Code/OfficeGame/BattleMode/BattleState.cs:77) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__5>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleTimelinePanel/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleTimelinePanel.cs:74) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__11>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) (Filename: Assets/Code/Infrastructure/StateMachine/AbstractStateMachine.cs Line: 41) Animator is not playing an AnimatorController UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.Animator:GetAnimatorStateInfo (int,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&) UnityEngine.Animator:GetCurrentAnimatorStateInfo (int) (at /Users/bokken/build/output/unity/unity/Modules/Animation/ScriptBindings/Animator.bindings.cs:638) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Snapshot () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:39) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__14:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs:54) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__14> (Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop/d__14&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Actions.HoloCopy.HoloCop:Simulate (System.Func`3,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:51) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Startd__11> (Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:242) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA:DecideAction () Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:43) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.UI.BattleActionDecisionPanel/d__8:MoveNext () (at Assets/Code/OfficeGame/BattleMode/UI/BattleActionDecisionPanel.cs:86) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__8>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) LitMotion.UniTaskMotionTaskSource:SetTaskCompleted () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/External/UniTask/UniTaskMotionTaskSource.cs:51) LitMotion.MotionTaskSourceBase:OnCompleteCallbackDelegate () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/Tasks/MotionTaskSourceBase.cs:53) LitMotion.ManagedMotionData:InvokeOnComplete () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/ManagedMotionData.cs:71) LitMotion.UpdateRunner`3:Update (double,double,double) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/UpdateRunner.cs:99) LitMotion.MotionDispatcher:Update (LitMotion.PlayerLoopTiming) (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/MotionDispatcher.cs:232) LitMotion.PlayerLoopHelper/<>c:b__25_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:68) LitMotion.PlayerLoopHelper/<>c:b__26_4 () (at ./Library/PackageCache/com.annulusgames.lit-motion@12af37b103ef/Runtime/Internal/PlayerLoopHelper.cs:87) [Assets/Code/OfficeGame/BattleMode/Actions/HoloCopy/HoloCop.cs line 39] Deciding action for prefab_Companion #3 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__10>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Cysharp.Threading.Tasks.AsyncUnit) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:204) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:SetResult () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:70) Code.OfficeGame.BattleMode.Actions.Player.PlayerControlledTimelineActor/d__2:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Player/PlayerControlledTimelineActor.cs:54) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__2>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult (Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Actions.Attacks.BattleActionPlayerAttackMMA/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Actions/Attacks/BattleActionPlayerAttackMMA.cs:63) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, Code.OfficeGame.BattleMode.Actions.BattleActionDecisionResult>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/WaitUntilCanceledPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.WaitUntil.cs:650) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Deciding action for Player(Clone) UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:68) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder:Startd__10> (Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__10&) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:111) Code.OfficeGame.BattleMode.Timeline.BattleTimeline:DecideActions (System.Collections.Generic.List`1,System.Threading.CancellationToken) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__9:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:55) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1d__9>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:189) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1>:TrySetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:328) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1>:SetResult (System.Collections.Generic.List`1) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/AsyncUniTaskMethodBuilder.cs:201) Code.OfficeGame.BattleMode.Timeline.BattleTimeline/d__11:MoveNext () (at Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs:94) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2d__11, System.Collections.Generic.List`1>:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/CompilerServices/StateMachineRunner.cs:313) Cysharp.Threading.Tasks.AwaiterActions:Continuation (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.cs:25) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult (object) (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTaskCompletionSource.cs:139) Cysharp.Threading.Tasks.UniTask/YieldPromise:MoveNext () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/UniTask.Delay.cs:292) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:175) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:145) Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run () (at ./Library/PackageCache/com.cysharp.unitask@d648f5692cf2/Runtime/Internal/PlayerLoopRunner.cs:104) (Filename: Assets/Code/OfficeGame/BattleMode/Timeline/BattleTimeline.cs Line: 68) Thread 0x44df37000 may have been prematurely finalized GPU Resident Drawer disposed. Container Testing (-1332555635) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container Bootstrap (-634218696) disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:57) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Container RootContainer disposed UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:23) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) Reflex.Logging.ReflexLogger:Log (object,Reflex.Logging.LogLevel,UnityEngine.Object) (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Logging/ReflexLogger.cs:37) Reflex.Core.Container:Dispose () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs:63) Reflex.Injectors.UnityInjector:g__DisposeProject|4_2 () (at ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Injectors/UnityInjector.cs:55) UnityEngine.Application:Internal_ApplicationQuit () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Application/Application.cs:372) (Filename: ./Library/PackageCache/com.gustavopsantos.reflex@7857b9937c99/Core/Container.cs Line: 63) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.714 ms Integration: 27.658 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 28.383 ms Unloading 1571 unused Assets / (1.4 MB). Loaded Objects now: 12232. Memory consumption went from 2.65 GB to 2.65 GB. Total: 36.323875 ms (FindLiveObjects: 1.032667 ms CreateObjectMapping: 0.401583 ms MarkObjects: 33.448000 ms DeleteObjects: 1.198792 ms) [Licensing::Client] Successfully resolved entitlement details GPU Resident Drawer created. Asset Pipeline Refresh (id=83121518f6572481e904893ec363658b): Total: 0.165 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=f72c3b0842a3c434aac62f504492c4cb): Total: 0.098 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) MonoPathRemapper: Attempts to remap: 1338908; Successful remaps: 52112 Thread 0x42b6db000 may have been prematurely finalized Serialized file version minimum: 23, current 23 [LAYOUT] About to save layout /Users/angelofdeath/Projects/Hasebe/UserSettings/Layouts/default-6000.dwlt [LAYOUT] About to save layout /Users/angelofdeath/Library/Preferences/Unity/Editor-5.x/Layouts/current/default-6000.dwlt Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets / (11.6 KB). Loaded Objects now: 11855. Memory consumption went from 2.65 GB to 2.65 GB. Total: 63.186791 ms (FindLiveObjects: 6.934250 ms CreateObjectMapping: 0.783708 ms MarkObjects: 54.471792 ms DeleteObjects: 0.456458 ms) Importing 'GUID: 00000000000000009000000000000000 - Path: ProjectSettings/QualitySettings.asset' with importer (LibraryAssetImporter) Imported 'GUID: 00000000000000009000000000000000' -> (Import Result ID: '8151b601d05d3e12de314c2aa1f82962') in 0.012 seconds [static dependencies only]. Details - ImportResultOutputID=2a108b3da874f726c62fbe5f12be4a8a DependenciesID=6180c49ef29638684367d2893c04e070 StaticDependenciesID=5b19720d9149525484b40148944c8e26 Importing 'GUID: f288ae1f4751b564a96ac7587541f7a2 - Path: Assets/Settings/PC_Renderer.asset' with importer (NativeFormatImporter) Imported 'GUID: f288ae1f4751b564a96ac7587541f7a2' -> (Import Result ID: 'b794ab004a8f0bcb285a74debcf5c8e3') in 0.065 seconds [static dependencies only]. Details - ImportResultOutputID=6784ee3b5df1f2dd9e9804287b1fd892 DependenciesID=55a0f9c724158a992a03629b8d5da515 StaticDependenciesID=bdacc6ce36731c1922c3b889ec686e8a [Licensing::Client] Successfully resolved entitlement details Preloading 1 native plugins for Editor in 55.15 ms. Asset Pipeline Refresh (id=02ad2b63c8b804f9183aeed27af220e6): Total: 0.624 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) (Values over 0.05ms) Summary: Imports: total=2 (actual=2, local cache=0, cache server=0) Asset DB Process Time: managed=1 ms, native=523 ms Asset DB Callback time: managed=13 ms, native=84 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=1912, non-scripts=3241 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 4 InvokeCustomDependenciesCallbacks: 0.071ms ApplyChangesToAssetFolders: 0.121ms Scan: 18.284ms Collect global state as custom dependencies: 1.492ms CategorizeScriptCompilationAssets: 0.244ms ProcessAssetsWithTransientArtifactChanges: 0.587ms CategorizeAssets: 2.381ms ImportOutOfDateAssets: 190.307ms (0.132ms without children) ImportManagerImport: 182.430ms (0.811ms without children) ReloadNativeAssets: 4.593ms UnloadImportedAssets: 0.096ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.514ms ImportSchedulerStart: 2.535ms PostProcessAllAssets: 34.485ms XRBuildSystem.XRAssetImported 6.960ms AssemblyValidation.PostprocessAllAssets 0.141ms MonoPostProcessAllAssets: 13.818ms SyncVS.PostprocessSyncProject 10.059ms AssetPostprocessor.OnPostprocessAllAssets 1.300ms ConfigAssetsTracker.OnPostprocessAllAssets 0.872ms FgdFileAssetPostprocessor.OnPostprocessAllAssets 0.180ms SpriteSlicePostprocessor.OnPostprocessAllAssets 0.178ms ShaderGraphAssetPostProcessor.OnPostprocessAllAssets 0.143ms SpriteEditorTexturePostprocessor.OnPostprocessAllAssets 0.093ms NugetAssetPostprocessor.OnPostprocessAllAssets 0.066ms PostAssetChangesProfiler: 64.038ms GatherAllCurrentPrimaryImportResultRevisions: 0.716ms PersistCurrentRevisions: 0.137ms Untracked: 311.030ms GPU Resident Drawer disposed. Thread 0x44cddf000 may have been prematurely finalized Input System module state changed to: ShutdownInProgress. Input Polling Thread exited. Input System module state changed to: Shutdown. 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 [Licensing::IpcConnector] LicenseClient-angelofdeath-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-angelofdeath channel disconnected successfully. Thread 0x16e1b7000 may have been prematurely finalized Thread 0x16e35b000 may have been prematurely finalized Thread 0x16e2cf000 may have been prematurely finalized Thread 0x16e473000 may have been prematurely finalized Thread 0x16e3e7000 may have been prematurely finalized Thread 0x16e243000 may have been prematurely finalized Thread 0x16e4ff000 may have been prematurely finalized Thread 0x16e617000 may have been prematurely finalized Thread 0x16e847000 may have been prematurely finalized Thread 0x16e7bb000 may have been prematurely finalized Thread 0x16e72f000 may have been prematurely finalized Thread 0x16e6a3000 may have been prematurely finalized Thread 0x427e7f000 may have been prematurely finalized Lingering sessions upon destruction of worker manager Shut down UDS service system complete Thread 0x412287000 may have been prematurely finalized Unity Data Store service was successfully shut down UDS shutting down local client system AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono CodeReloadManager destroyed debugger-agent: Unable to listen on 45 Leak Detected : Persistent allocates 3 individual allocations. To find out more please enable 'Settings > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again. VBCSCompilerPreWarmer: requested VBCSCompiler shutdown Checking for leaked weakptr: Found no leaked weakptrs. [Package Manager] Server process was shutdown Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations. Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations. ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1793185452913,"processId":1160,"allocatedMemory":32381846,"memoryLabels":[{"Default":591438},{"Permanent":15672},{"Thread":1056696},{"Manager":2599894},{"VertexData":8},{"Geometry":416},{"Shader":856451},{"Material":212},{"TextureCache":9272},{"GfxDevice":47232},{"GfxThread":4480},{"Animation":5496},{"FreeType":8},{"FontEngine":736},{"Physics":2002},{"Physics2D":16},{"Serialization":41288},{"Input":43216},{"JobScheduler":448},{"TextLib":16555},{"Mono":56},{"MonoCode":504},{"ScriptingNativeRuntime":155024},{"BaseObject":50024},{"Resource":1460},{"Renderer":91160},{"Transform":4733},{"File":22446},{"WebCam":32},{"Culling":32},{"Terrain":11346},{"Wind":24},{"String":5498470},{"StaticString":3808},{"Utility":2691200},{"PoolAlloc":2872},{"AI":80},{"TypeTree":11524966},{"ScriptManager":379680},{"CodeReload":448},{"RuntimeInitializeOnLoadManager":64},{"Sprites":102},{"SpriteAtlas":120},{"GI":7240},{"Director":3328},{"CloudService":16224},{"WebRequest":4398},{"VR":49426},{"SceneManager":616},{"Video":2112},{"LazyScriptCache":32},{"NativeArray":188912},{"Camera":1177},{"Secure":9785},{"SerializationCache":9704},{"APIUpdating":10320},{"Subsystems":336},{"VirtualTexturing":57504},{"StaticSafetyDebugInfo":278528},{"Baselib":16},{"Analytics":568},{"Hierarchy":1492},{"UIElements":40},{"CoreStats":14536},{"Identifiers":7152},{"EntityIdStore":33152},{"Gui":282688},{"EditorUtility":657869},{"VersionControl":8},{"Undo":939},{"AssetDatabase":4974811},{"AssetImporter":40},{"EditorGi":328},{"UnityConnect":32546},{"Upm":1788},{"UpmDiagnostics":8},{"AssetCompliance":96},{"DrivenProperties":72},{"HubClient":848},{"LocalIPC":211},{"ProfilerEditor":9738},{"CoreBusinessMetrics":3205},{"Windowing":416},{"Licensing":1408},{"AssetReference":32},{"IPCStream":4714}]} Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.