using System; using System.Collections.Generic; using System.Threading; using Code.Infrastructure.UI; using Code.OfficeGame.BattleMode.Actions; using Cysharp.Threading.Tasks; using LitMotion; using LitMotion.Extensions; using UnityEngine; using UnityEngine.UI; namespace Code.OfficeGame.BattleMode.UI { public class BattleActionDecisionPanel : UIPanel { [SerializeField] private float duration = 0.35f; [SerializeField] private Button actionButtonPrefab; private List