using System.Collections.Generic; using System.Threading; using Cysharp.Threading.Tasks; using UnityEngine; namespace Code.OfficeGame.BattleMode.Actions { public abstract class EntityTimelineActor : MonoBehaviour { public BattleAction CurrentAction { get; protected set;} public bool Finished => CurrentAction == null || CurrentAction.Finished; public abstract UniTask DecideAction(CancellationToken ctx); public Animator animator; protected readonly Dictionary BattleActions = new(); } }