#if UNITY_EDITOR using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; [InitializeOnLoad] public class StartFromBootstrap { static StartFromBootstrap() { var scenePath = "Assets/Infrastructure/Bootstrap.unity"; var sceneAsset = AssetDatabase.LoadAssetAtPath(scenePath); if (sceneAsset != null) EditorSceneManager.playModeStartScene = sceneAsset; else Debug.LogError("Could not find scene at " + scenePath); } } #endif