using UnityEditor;
using UnityEditor.AddressableAssets.Build;
namespace UnityEditor.AddressableAssets.Tests
{
///
/// Test implementation of IBuildSettingsProvider that allows setting values for testing.
///
public class TestBuildSettingsProvider : IBuildSettingsProvider
{
///
/// Gets or sets the active build target.
///
public BuildTarget activeBuildTarget { get; set; }
///
/// Gets or sets whether development build is enabled.
///
public bool development { get; set; }
///
/// Gets or sets the active script compilation defines.
///
public string[] extraScriptingDefines { get; set; }
///
/// Creates a new TestBuildSettingsProvider with default values.
///
public TestBuildSettingsProvider()
{
activeBuildTarget = BuildTarget.StandaloneWindows64;
development = false;
extraScriptingDefines = new string[0];
}
///
/// Creates a new TestBuildSettingsProvider with specified values.
///
public TestBuildSettingsProvider(BuildTarget target, bool devBuild, string[] defines)
{
activeBuildTarget = target;
development = devBuild;
extraScriptingDefines = defines ?? new string[0];
}
}
}