using UnityEditor.IMGUI.Controls; #if UNITY_6000_2_OR_NEWER using TreeViewItem = UnityEditor.IMGUI.Controls.TreeViewItem; #endif namespace Reflex.Editor.DebuggingWindow { internal class TreeViewItem : TreeViewItem where T : TreeElement { public T Data { get; } public TreeViewItem(int id, int depth, string displayName, T data) : base(id, depth, displayName) { Data = data; } } }