using UnityEngine; using Alchemy.Inspector; namespace Alchemy.Samples { public class BoxGroupSample : MonoBehaviour { [BoxGroup("Group1")] public float foo; [BoxGroup("Group1")] public Vector3 bar; [BoxGroup("Group1")] public GameObject baz; [BoxGroup("Group1/Group2")] public float alpha; [BoxGroup("Group1/Group2")] public Vector3 beta; [BoxGroup("Group1/Group2")] public GameObject gamma; } }