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SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=3 type=Vertex platform=metal reqs=1101803 mask=6 start=513 toolchain=1 RunExternalCompiler: begin name=HLSLcc RunExternalCompiler: begin name=FXC RunExternalCompiler: end RunExternalCompiler: end compileSnippet complete ok=1 outsize=3685 Cmd: compileSnippet insize=3150 file=Assets/MK/MKToon/Shader/URP/Standard/StandardSimple.shader name=MK/Toon/URP/Standard/Simple pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=2 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PASS_SHADOWCASTER uKW=_MK_SURFACE_TYPE_TRANSPARENT dKW=LOD_FADE_CROSSFADE DOTS_INSTANCING_ON INSTANCING_ON _MK_ALBEDO_MAP _MK_ALPHA_CLIPPING _MK_VERTEX_ANIMATION_SINE _MK_VERTEX_ANIMATION_PULSE _MK_VERTEX_ANIMATION_NOISE _MK_VERTEX_ANIMATION_MAP _MK_DISSOLVE_DEFAULT _MK_DISSOLVE_BORDER_COLOR _MK_DISSOLVE_BORDER_RAMP UNITY_NO_DXT5nm UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=4294967328 lang=3 type=Fragment platform=metal reqs=1101803 mask=6 start=513 toolchain=1 RunExternalCompiler: begin name=HLSLcc RunExternalCompiler: begin name=FXC RunExternalCompiler: end RunExternalCompiler: end compileSnippet complete ok=1 outsize=500