using System; namespace UnityEditor.U2D.Sprites.ProjectSettings { [System.AttributeUsage(System.AttributeTargets.Method, AllowMultiple = false, Inherited = false)] internal class SpriteEditorWindowProjectSettingsAttribute : Attribute { public string name { get; } public string[] searchKeyWords { get; } public SpriteEditorWindowProjectSettingsAttribute(string name, string[] searchKeyWords = null) { this.name = name ?? ""; this.searchKeyWords = searchKeyWords ?? Array.Empty(); } } }