using TinyGoose.Tremble; using Unity.VisualScripting; using UnityEngine; namespace Code.Game.OfficeGame.Location { [PointEntity(category: "Utility", trenchBroomName: "LocationTransitionPoint")] public class LocationTransitionPoint : MonoBehaviour { public LocationIDs locationID; [NoTremble] [DoNotSerialize] public LocationIDs selfLocationID; } }