using TinyGoose.Tremble; using UnityEngine; namespace Code.Game.OfficeGame.Location { [BrushEntity(type: BrushType.Invisible)] public class InvisibleWall : MonoBehaviour, IOnImportFromMapEntity { public void OnImportFromMapEntity(MapBsp mapBsp, BspEntity entity) { gameObject.layer = LayerMask.NameToLayer("Environment"); } } }