--- uid: addressables-assets-development-cycle --- # Create and organize Addressable assets The main way to organize and manage addressables is to use groups. This section outlines how to use these to effectively manage addressables. | **Topic** | **Description** | |---|---| | **[Introduction to creating and organizing Addressable assets](organize-addressable-assets.md)** | Understand how to make assets Addressable and organize them using groups, profiles, and the Addressable Asset Settings window. | | **[Define how to pack groups into AssetBundles](PackingGroupsAsBundles.md)** | Choose optimal packing strategies for AssetBundles, including options to pack together, separately, or by labels, with considerations for project scale. | | **[Addressable asset dependencies](AssetDependencies.md)**|Understand how assets reference each other.| | **[Modification events](ModificationEvents.md)**|Understand modification events, which signal when data is manipulated.| | **[Addressables Asset Settings reference](AddressableAssetSettings.md)** | Reference for project-level Addressables settings, including profiles, catalogs, downloads, build options, and system configuration. | | **[Addressables Preferences reference](addressables-preferences.md)** | Reference for Unity Editor preferences specific to Addressables, covering global settings that apply across all Unity projects. | ## Additional resources * [Build Addressable assets](Builds.md) * [Load Addressable assets](LoadingAddressableAssets.md)