using Code.Infrastructure.Generators; using UnityEngine; namespace Code.OfficeGame.BattleMode.Actions.Player { // TODO Эта штука просто загружена вместе с конфигом [Config("Configs/PlayerDecisionMarker")] [CreateAssetMenu(fileName = "PlayerDecisionMarkerConfig", menuName = "Configs/PlayerDecisionMarker")] public class PlayerDecisionMarkerConfig : ScriptableObject { public PlayerDecisionMarker PlayerDecisionMarkerPrefab; } }