using System; using UnityEngine; using Alchemy.Inspector; namespace Alchemy.Samples { public class ShowInInspectorSample : MonoBehaviour { [NonSerialized, ShowInInspector] public int field; [NonSerialized, ShowInInspector] public SampleClass classField = new(); [ShowInInspector] public int Getter => 10; [field: NonSerialized, ShowInInspector] public string Property { get; set; } = string.Empty; } }