using UnityEngine; using Alchemy.Inspector; namespace Alchemy.Samples { public class HideIfSample : MonoBehaviour { public bool hide; public bool Hide => hide; public bool IsHideTrue() => hide; [HideIf("hide")] public int hideIfField; [HideIf("Hide")] public int hideIfProperty; [HideIf("IsHideTrue")] public int hideIfMethod; } }