using UnityEngine; namespace Code.OfficeGame.BattleMode.Actions { public abstract class BattleActionDecisionResult { public BattleActionType ActionType; public BattleActionDecisionResultCode ResultCode; } public class PositionBattleActionDeciderResult : BattleActionDecisionResult { public Vector3 Position; public Quaternion Rotation; } public class FrameBattleActionDeciderResult : BattleActionDecisionResult { public int FrameCount; } public class AsIsBattleActionDeciderResult : BattleActionDecisionResult { } }