using Code.Infrastructure.Generators; using UnityEngine; namespace Code.OfficeGame.BattleMode.Actions { [Config("Configs/BattleAction", true)] [CreateAssetMenu(fileName = "BattleActionConfig", menuName = "Configs/BattleAction")] public class BattleActionParameters: ScriptableObject { public BattleActionType ActionType; public AnimationClip AnimationClip; public int StateHash => Animator.StringToHash(AnimationClip.name); public int TotalFrames; } }